Josh said:Currently, items and spells do not stack with each other. The exception to this are rings, because they are Special and Fancy. Potions do stack with other effects, but consuming a potion terminates ongoing effects from a potion currently in effect.
e: In the character sheet, we will show suppressed effects in italics so you can see what is being stomped by other items/spells.
Josh said:Potion spam should be less of an issue since you will play an animation to consume one (which can be interrupted, like other actions -- but does not provoke an attack as it does in D&D). It does allow you to have one pre-buff (and I do plan to tune potions to be fairly strong), but if you just keep slamming potions one after another, you're canceling the ones that came before with no real benefit.Awesome. Is this to prevent potion spam/superbuffing?
e: In the character sheet, we will show suppressed effects in italics so you can see what is being stomped by other items/spells.
What? There's an explanation for obvious oversights on the render like this? :D
You see, this picture was taken when the stone was just falling down. They captured that moment when it was in the air. 1 second later it would be on the ground. :DThat Arda stuff is so mighty and magic- stuffs that it can even make stones and rocks fly.
Obsidian can fix anything if the narrative supports it, because anything goes in a fantasy world™.What? There's an explanation for obvious oversights on the render like this? :D
They seem to have more models and also improved them too. They were a bit meh, but I am really digging the trees now.Hey look! one new tree model.
That's pretty good for a pre-paintover pass ?
It's a 3E/4E hybrid and it looks like Josh is trying to take the best from each while adding his own flair to it.ITT: Clueless Baldur's Gate AD&D 2e fans are waking up to the fact that they have backed a 4e CRPG, which has mechanics-wise next to nothing in common with their beloved Bhaalspawn saga.
Fighter / Mage dual / multi-class?mages couldn't hold swords
Not sure if there was any announcement as far as class kits / subclasses / prestige classes are concerned, but we may get the option to multiclass:I do think there are too many base classes personally. I would have had fewer that you would specialize with advancement options (and maybe sub/prestige classes).
Bonus question: Are you considering multiclassing?
Answer: Bonus questions are cheating…but yes, we are considering adding multi-classing to the game. A better way to put this answer is that we are not ruling them out at this time. If they work well with our final system, we will offer them.
Fighter / Mage dual / multi-class?mages couldn't hold swords
Not sure if there was any announcement as far as class kits / subclasses / prestige classes are concerned, but we may get the option to multiclass:I do think there are too many base classes personally. I would have had fewer that you would specialize with advancement options (and maybe sub/prestige classes).
Source: Reddit Q&A with Tim CainBonus question: Are you considering multiclassing?
Answer: Bonus questions are cheating…but yes, we are considering adding multi-classing to the game. A better way to put this answer is that we are not ruling them out at this time. If they work well with our final system, we will offer them.