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- Jan 28, 2011
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I don't understand what justified the creation of a whole new class.
Not necessarily, some people might just enjoy the concept of the ranger but not want to play a ranged character. I don't really like to have classes pigeon-holed into weapon types like that. The main feature of the ranger is having an animal bro, just design the class around coordinating with the pet and let the player choose how he fights.
That's not a ranger, that's cunt.Well, the archetypical ranger post-3E is mostly just a hunter tracking down prey with a trusty animal companion and ranged weapon at his side, isn't it?
Like so: http://southernidaholiving.com/wp-c...rn_spirit_hunting-_preserve_shoshone_9282.jpg
class identities are being so muddled
I'm complaining about the breadth of character specialization and how classes are lacking unique roles inspired by role-playing. Instead it feels like they go by combat efficiency ("everything must be good in combat"). I want the game to be as much as Baldur's Gate as possible, and as little as IWD2 as possible (because IWD2 sucks and the BG games are great). I mention IWD2 because that game had some "this class can do that other class' shit" stuff.class identities are being so muddled
Excidium As I was saying.
Although to be fair, Zed isn't part of the crowd saying that the class roles are also too rigid and specialized, I think.
Everything seems so combat-oriented.
I'm complaining about the breadth of character specialization and how classes are lacking unique roles inspired by role-playing rather than combat efficiency ("everything must be good in combat"). I want the game to be as much as Baldur's Gate as possible, and as little as IWD2 as possible (because IWD2 sucks and the BG games are great). I mention IWD2 because that game had some "this class can do that other class' shit" stuff.class identities are being so muddled
Excidium As I was saying.
Although to be fair, Zed isn't part of the crowd saying that the class roles are also too rigid and specialized, I think.
Warrior classes were still fundamentally better at hitting things than Rogue classes which were better at hittings than Mage classes etc.
The same that spawned the Paladin. Cleric + Fighter = Paladin; Druid + Fighter = Ranger; Rogue + Sorcerer = BardRanger's whole archetype is artificial anyway ; a warrior subclass with a vaguely different skillset and a furry fetish. I don't understand what justified the creation of a whole new class. Some kind of pandering, maybe.
Personally I would argue more info could be given through mouseovers about an enemy if they are stuff your character can clearly see, like the enemy being crippled or trapped, or if you use some kind of detect magic spell on the enemy. But I agree that health state is much better than 99/134 HP and no to stuff like showing their values such as their armor class.I like the ideas for combat log and character sheet info, but I don't think they should add mouse-over boxes with information other than HP (preferably just damaged state, e.g. "weak", "almost dead") and Name. Here's my take on it
Am I the only one who noticed that Sawyer himself actually wrote the word "roguey?"
I understand what you're saying.
I don't think all classes were good at combat in IWD2/3E though, so I'm not sure where you're getting that from. It's true that 3E had many more options for acquiring abilities traditionally associated with other classes (in the form of feats), but Warrior classes were still fundamentally better at hitting things than Rogue classes which were better at hittings than Mage classes etc. It was pretty easy to stay in your traditional role.
In PoE, all classes will be combat proficient (more than in IWD2), but at the same time, I don't think you'll be able to acquire the abilities of other classes as easily (because of no multiclassing and fewer class abilities available as talents).
The only exception is the skill system - I don't think PoE has the distinction between class and cross-class skills which helps keep the classes specialized in 3E.
In 3E I wouldn't really say warriors were better at anything compared to any caster class, it was just a class you take a few levels at if you want weapon focus/specialization.
I like the fact that they have unique races, but I think they are going overboard with them.
I don't quite understand your sentence Grunker.