l3loodAngel
Proud INTJ
- Joined
- Nov 19, 2010
- Messages
- 1,452
I've just explained to you what balance means.
You don't understand what balance means. That's the whole point.
I've just explained to you what balance means.
I've just explained to you what balance means.
You don't understand what balance means. That's the whole point.
I've just explained to you what balance means.
You don't understand what balance means. That's the whole point.
OK.
Good thing that J.E. Sawyer isn't following the evil and popamole definition of balance that exists in your head, then. Now you can go back to liking this game!
Never saw the problem with a kensai, it was powerful, yes but the fact that it existed on a single player game and that you got to choose whether to use it or no kinda invalidates any complain you might have about how powerful it was.
To tell the truth with its abysmal AC it didnt make the game any easier at first, and when AC stopped being an issue it really was just another heavy hitter and you could say that some of the joinable npcs were almost as good.
Anyway, this is what sawyer hates , class imbalance, so even if each class can do its job independently they all need eachother to succeed, because you need the numbers they bring to the table (damage, attacks, etc).
Yes. Sawyer single-handedly did both things: coined the new meaning for word balance AND designed the game around it. Glad I supported it.
silkvalley asked: In the new update there are several abilities that inflict certain conditions on the target, after a successful attack. In the case of Blinding Strike, is the target automatically blinded if the rogue hits or is there a separate defense check to determine the duration of the blinded status? I find it tactically interesting when people/creatures aren't equally vulnerable to status effects (e.g. if Deflection fails and damage is dealt, then there's a Fort./Will/Ref. check against the effect).
Yes, there will be separate checks. I believe the way that Tim and I discussed implementing it, if the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense). Some attacks simply have two separate components that succeed or fail independently of each other, but Blinding Strike and its ilk will be “2-stage”.
Yes. Sawyer single-handedly did both things: coined the new meaning for word balance AND designed the game around it. Glad I supported it.
You bleedin' retard, whatever definition Sawyer uses seems to be the only relevant thing when discussing what it means for system he is creating, don't you think?
Whatever definition you and I can dream up has zero relevance.
But what the word means is irrelevant. What Sawyer means is what conserns me.So balance's "true meaning" is useless in this case.Yes. Sawyer single-handedly did both things: coined the new meaning for word balance AND designed the game around it. Glad I supported it.
You bleedin' retard, whatever definition Sawyer uses seems to be the only relevant thing when discussing what it means for system he is creating, don't you think?
Whatever definition you and I can dream up has zero relevance.
You are a fucking moron. But that can be seen from your posts. Balance means balance and NOT what YOU or Sawyer come up with. Unless you are aiming for Palin level language massacre.
Yes. Sawyer single-handedly did both things: coined the new meaning for word balance AND designed the game around it. Glad I supported it.
You bleedin' retard, whatever definition Sawyer uses seems to be the only relevant thing when discussing what it means for system he is creating, don't you think?
Whatever definition you and I can dream up has zero relevance.
You are a fucking moron. But that can be seen from your posts. Balance means balance and NOT what YOU or Sawyer come up with. Unless you are aiming for Palin level language massacre.
i still haven't heard a good argument as to why "balance" and making choices have decent consequences is a bad thing. "because it's fun" is not an argument, fyi for the mooks.
But what is fun?
Itd be fair to say that sawyer is only making the roof higher, doesnt feel like hes making the ceiling any lower. That means that there will be not bad characters, but that there can be pretty good ones.snip
Didn't they, though? I was under the impression that, altough some builds and skills were suboptimal in the IE games, the games were for the most part still so easy (mainly speaking of the BG games on non-core rules here) that it was fairly difficult to create a completely unviable character, unless you wanted to.It means no useless options, no way to make a fighter that sucks at everything.
That's all it means. It doesn't mean you can't fail. It doesn't mean every ability and every skill is an awesome button.
If that sounds like it's not a big deal, that's because it isn't. The IE games could easily have embraced such a philosophy without changing too much. If you read Dan Simpson's FAQ when you created your characters, you were basically eliminating all useless builds. Did this make the games easy? No, it didn't.
Ahem:If you want to make a Warlord/Marshall type class, name it something like that, don't call it a Paladin.
The Latin palatinus referred to an official of the Roman Emperor connected to the imperial palace on the Palatine Hill; over time this word came to refer to other high-level officials in the imperial, majestic and royal courts.
You are right, "because of fun" is not an argument. The idea that games should have anything to do with fun is absurd, as you rightly have pointed out.