Judging by state of gun development in PE, it's too early for military to start raising star forts everywhere. "Guns exist, but are rare", that's all what we got. We don't know if military reached the point when cannons are being casted by everyone. IRL, cannons haven't even been cast by everyone instantly when they became avaible, it depended on the state and advance in military tech of each part of the world. You're looking at some elvish ruins and castles in some Dyrwood or whatever elvish/celtic inspired region they are making and asking for starforts?
Wait if they show us architecture of those black guys with powerful fleets who dress like venecians, then we can judge.
Fair point, although the Dyrford is a Germanic inspired culture at roughly the forefront of the early renaissance, just as advanced as the Valians from what we know. (Think Antwerp or Nuremberg vs Venice in the same period.)
They've made a big deal about how there's no printing press in the game, which I suspect is supposed to compensate for a relative lack of scientific progress/social change, helping feudalism hold on against capitalism and centralisation of the state. It may even be a plot point, although I suspect it's more of a handwaving thing. We'll have to see how all of that plays out, along with how heavy-handed the whole 'freedom loving colonists resist grasping colonial power's attempts to exploit new world and make flawed peace with natives instead of exploiting them twice as bad then fight wacko jihadist Canadian Levellers and kill their god with a nuke' concept will be. As awesome as 'To the south are advanced black
pimps people, who totally love fashion, money and taking slaves?' Being able to challenge feudalism would be nice and appropriate to the era, although it kinda goes against the whole Lord of the Manor role for the character. Maybe Avellone will work in another Monty Python reference to autonomous anarchist peasants?
Josh's discussions on why guns are underdeveloped are a bit derp, to be honest, since his strikes against guns are even more valid than any other weapon - bows require far more training, as do pikes, cavalry and even swords, and swarming monsters, even more than bandits, would put pressure on civilians to look after and organise their own defense, like Italian communes of the period, with guns being a good resource, even if they are expensive. Of course they could justify a lot by saying nobles hate guns, etc, but since the Dyrwood blew up a god with a massive bomb, I suspect that's not the case. They should be over cannons like dogs in heat. (Does anyone know the mechanics for guns? High damage/long cool down or relatively standard ranged weapon?) If they're balanced, they're a valid choice for would-be militias.
I still think there's a skill gap here between vision and execution that's a bit disappointing, but no point bitching any further about it. Low key art is hard to do well in an industry that trains everyone to design OMG EPIC, though, so I think we can give Obsidian credit for their art victories, at least.