Abelian
Somebody's Alt
- Joined
- Nov 17, 2013
- Messages
- 2,289
Well played, sir, well played.a path of length 0, that is, a path containing only a single vertex, is a trivial circle
Well played, sir, well played.a path of length 0, that is, a path containing only a single vertex, is a trivial circle
Time Stop was even nerfed in 3rd edition, preventing casters from slamming spells on helpless enemies/you. That kind of experience is never coming back, ever..
yes, and why would anyone think it could come back in a game that claims to be the spiritual successor to a 2nd Edition AD&D computer game. It should be obvious to anyone that such a successor game will take ides from D&D 3rd edition, 4th edition, every fucking MMO and MOBA, but not from 2nd Edition AD&D. The idea itself is ridiculous. Also praise sawyer and his golden calf, balance.
Taking ideas from AD&D 2E is one thing, taking stupid ideas from it is another. Of course, off the top of my head I can't really think of anything in 2E that 3E made worse.
just off the top of my head, hit point inflation and bonuses for almost everything could grow way to large.
Anyway, you think 2nd edition timestop was a bad idea? or just its implementation in the infinty engine?
^ which makes complete sense in a cRPG because only one player is playing 6 characters. DnD mages don't make sense in PnP when the singular character is played by one player. it also makes sense for rogues to be skill masters because of the very reason taht only one player is playing all 6 characters.
The reason for designing a game where all classes are useful at all times isn't just because it's boring to play classes if you don't make them useful. It's also about overall party composition flexibility.
If your goal is to make a game where every party composition is a viable choice, then a "skill master class" doesn't really fit and doesn't "make sense".
Just don't use contingencies and save scum if you die.if casting such a contingency locks out a certain number of spells until used or canceled, it becomes a question of "invest now for good returns later or don't waste your spell capabilties for more flexibility in the midst of combat."
See that wasn't so hard, was it roguey?
Also other Obsidian employees all-but-confirmed they'll be using His Blueprint for a Nigh-Perfect RPG for their next Kickstarter project. "
In the reddit chat, I think two Obsidian employees including Tim motherfucking Cain said they could use the PoE system in different settings and it would be easy to extend or adapt.Also other Obsidian employees all-but-confirmed they'll be using His Blueprint for a Nigh-Perfect RPG for their next Kickstarter project. "
Where have they said that? Fuck You: Suck My Dick - the Josh Sawyer Dream RPG Experience would certainly be interesting. It wouldn't raise as much money as PoE because there's less nostalgia to cash in on though.
Josh never mastered BG2, which is clear to anyone who played it a lot. The fact that he thinks one can't deal with other mages without your own mages is a clear sign of it, or how he said you can't play game without mage in your party.I really should replay these games at some point, because I'm really drawing a blank on these ass-handing hard counter fights. Mind you, I can't even remember what my default party was, or even what class my MC was. I certainly don't remember anything too frustrating, and I played as a pure storyfag with no interest in min-maxing. (No 3 int/wis/cha fighters at any rate).
Josh never mastered BG2, which is clear to anyone who played it a lot. The fact that he thinks one can't deal with other mages without your own mages is a clear sign of it, or how he said you can't play game without mage in your party.I really should replay these games at some point, because I'm really drawing a blank on these ass-handing hard counter fights. Mind you, I can't even remember what my default party was, or even what class my MC was. I certainly don't remember anything too frustrating, and I played as a pure storyfag with no interest in min-maxing. (No 3 int/wis/cha fighters at any rate).
It didn't help that BG2 was full of bugs, however. For example, Dispel Magic's formula was shit, casting it on anyone not a few levels below yourself was useless, ect.
aleph: Hit point inflation? In 3E? Are you serious? Yes, numerically you got more hit points, but we're talking about a system famous for having initiative being one of the best stats because combat is often over in the first round on higher levels. Hit points might have been "inflated" but damage was inflated way, way more.
As you point out yourself this true on higher levels. In the low and mid level range. combat takes definitely longer than in previous editions.
As you point out yourself this true on higher levels. In the low and mid level range. combat takes definitely longer than in previous editions.
In the "low- and midrange" as you call it, hit points are more or less the same as in 2E. The big change to 3E's HP system is that you keep rolling dice after you pass level 10. And that's the same point where damage starts scaling wildly. But even then, you're still wrong as I see it. There almost isn't any inflation from levels 1-10 in terms of HP, but there's a TON of inflation in damage, even on those levels.
The only reason fights can be more drawn out on lower levels is due to the way damage reduction works for some monsters, but that's a selective issue with some encounters rather than a general problem of HP inflation.
Beyond that, when it comes to defensive stats, I can't see a reason why 3E fights should be more drawn out at any level. Certainly not due to HP inflation.
Now for 4th Edition it's a whole other matter because here we have both HP inflation and damage deflation.
In the "low- and midrange" as you call it, hit points are more or less the same as in 2E. The big change to 3E's HP system is that you keep rolling dice after you pass level 10. And that's the same point where damage starts scaling wildly. But even then, you're still wrong as I see it. There almost isn't any inflation from levels 1-10 in terms of HP, but there's a TON of inflation in damage, even on those levels.
Beyond that, when it comes to defensive stats, I can't see a reason why 3E fights should be more drawn out at any level. Certainly not due to HP inflation.
FeelTheRads telling me that it shouldn't be possible to play an RPG better than another person outside of chargen.
All of it? I kinda agree with him about having prescience while playing D&D.
While I was playing IE games* most times I got my ass handed to me because I didn't have appropriate spells setup and had to reload and set my spells and sleep and fight. Maybe its because of my inexperience of D&D or something but I thought it was a little retarded.
Couldn't disagree more.FeelTheRads telling me that it shouldn't be possible to play an RPG better than another person outside of chargen.
The character is not defined only in character generation, but throughout the game. That's how you play better than other people, by creating and developing a better character.
I even mentioned that in the post. Make a better character, lose fewer hitpoints. Character input should be much more important than player input in anything but character creation, because that is the meat of an RPG.
The character is not defined only in character generation, but throughout the game. That's how you play better than other people, by creating and developing a better character.
I even mentioned that in the post. Make a better character, lose fewer hitpoints. Character input should be much more important than player input in anything but character creation, because that is the meat of an RPG.
I don't know, maybe I'm getting it wrong, but Sawyer's bullshit always sounds like he's trying to put as much as possible into player input and make character input as irrelevant as possible. See his love for minigames and other retarded shit like that.
I don't see what's so retarded. Is it retarded in other games to reload the game if you fail at something? Pretty much anything can be chalked up to "prescience". Died in a FPS from a surprise monster? Reload and now you know he's coming. Is seems like Sawyer and modern developers think people reloading is a failure on their part as developers or something or that by reloading you don't get to experience their carefully crafted emotional engagement. When the fuck did this came to me? It's fucking degeneration, that's what it is and it only leads to shit like health-regen and easy everybody-can-win games. Nothing else.
Is it retarded in other games to reload the game if you fail at something? Pretty much anything can be chalked up to "prescience". Died in a FPS from a surprise monster? Reload and now you know he's coming. Is seems like Sawyer and modern developers think people reloading is a failure on their part as developers or something or that by reloading you don't get to experience their carefully crafted emotional engagement.
http://www.urbandictionary.com/define.php?term=hard counterJosh never mastered BG2, which is clear to anyone who played it a lot. The fact that he thinks one can't deal with other mages without your own mages is a clear sign of it, or how he said you can't play game without mage in your party.
It has cosmetic C&C, which is fine. Ideally there would be cosmetic and more gameplay-affecting C&C.Mentioning Wasteland 2 was only meant to be a nudge in the ribs about the SRR joke. You're putting a lot more thought into what I posted than I did. From what I remember, Dead Man's Switch had a lot of dialogue options that were really well written, but seemed to amount to very little.
I disagree. His underlying goals are universally applicable.Sure, sure. One blueprint to rule them all, and to the Balance bind them. Focus shifts, money and scope is limited, and design needs to shift with it or leads to compromises and sub-optimal solutions. If anything, this will be the fourth 'sub-optimal' game in his own freaking opinion that Josh will be lead on. I'm sympathetic to the deadline he faced getting out IWD2, the clusterfuck the NWN2 was and his role there, the deadline with F:NV and working with Gamebryo, and the appeal to nostalgia that PoE has to bear, but that should demonstrate to everyone that a universal solution is a myth. The man deserves credit for being able to juggle creative and management shit at the same time, no doubt, but presenting him to be some sort of Randian superman who is impossible of failing is not doing anyone any favours.
Randomization is still outside of player's input though.I wouldn't really use Fallout with its huge randomization (both in combat and for skill checks) as an example of a game 'dependent on character skill'.
Only if you agree with them.I disagree. His underlying goals are universally applicable.Sure, sure. One blueprint to rule them all, and to the Balance bind them. Focus shifts, money and scope is limited, and design needs to shift with it or leads to compromises and sub-optimal solutions. If anything, this will be the fourth 'sub-optimal' game in his own freaking opinion that Josh will be lead on. I'm sympathetic to the deadline he faced getting out IWD2, the clusterfuck the NWN2 was and his role there, the deadline with F:NV and working with Gamebryo, and the appeal to nostalgia that PoE has to bear, but that should demonstrate to everyone that a universal solution is a myth. The man deserves credit for being able to juggle creative and management shit at the same time, no doubt, but presenting him to be some sort of Randian superman who is impossible of failing is not doing anyone any favours.
It's also outside the character's input. Besides, I was talking about the randomization as implemented in Fallout, not randomization in general.Randomization is still outside of player's input though.
"I think there should be false choices, options that are clearly better than others, skills that are only worth taking on one party member and wasted if otherwise, and extreme randomization everywhere"--a dummyOnly if you agree with them.
fixed"I think there should be hard counters, magic should be governed by completely different rules than mundane classes,even if that makes for overpowered combinations,nothing wrong with more puzzle like battles instead of tactical ones,"Only if you agree with them.