Allvaldr, on 21 Mar 2014 - 7:19 PM, said:
In the choice between diversification (2nd ed) and balance (4th ed) I much prefer diversification. Not all classes need to be equal, since D&D as we know is supposed to be a cooperative game.
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Equal participation and contribution is a good goal, I think. When "skill stuff" is going on in 2nd/3.X, the non-skill characters (and the people playing them) sit back while the "skill characters" do their thing. When the "combat stuff" is going on in 2nd Ed. (especially) and 3.X, the skill-based characters roll in vain to make puny jabs at the enemy. Rogues seemingly get some nice damage output from Sneak Attack but the fact is that the RAW frequently shut that off when encountering any enemy that is immune to crits (a lot of them). I think it can lead to a boring pace in tabletop gaming especially because half of the party is either literally not participating (the rogues are sneaking now, the fighters are standing around waiting for them to be done) or only marginally participating. There's really not much to "cooperate" on outside of the adventure as a whole. In practice, rogues can sneak, fighters can't. Fighters can do damage to almost everything and take hard hits. Rogues can sort of hit some things hard and cannot be hit hard at all. Wizards can (eventually) do almost everything. Rogues being skill-based characters would be a lot easier to swallow if wizards weren't capable of trivializing many thief skills with even low-level spells (or potions/scrolls made/bought of those spells).
I also don't think a lot of 2nd Ed. classes are particularly diverse. 2nd Ed. rangers are only marginally differentiated from fighters, for example. Most of the diversity came from kits, which could be really wildly varied -- but were also not core.