Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
i just typed it and changed it a little, in anticipation of certain difficulties i see with this mechanic. updated the above post.
http://forums.obsidian.net/topic/65858-too-combat-focused/?p=1433313
also i do realize that all the classes have the option to choose each skill, so dividing which "benefit" between them is fairly difficult. this is another difficulty that can be remedied by randomization and balance.
Basically, define what each skill will do mechanically, then figure out the value of each mechanic. split those skills which offer multiple mechanics for each class, and each class gets a portion of those mechanics. Since we aren't going for a "Realistic" perspective, any arbitrary division would work. Adjust as needed. Then apply talents to dilute the mechanics back into the general skill as described above.
http://forums.obsidian.net/topic/65858-too-combat-focused/?p=1433313
also i do realize that all the classes have the option to choose each skill, so dividing which "benefit" between them is fairly difficult. this is another difficulty that can be remedied by randomization and balance.
Basically, define what each skill will do mechanically, then figure out the value of each mechanic. split those skills which offer multiple mechanics for each class, and each class gets a portion of those mechanics. Since we aren't going for a "Realistic" perspective, any arbitrary division would work. Adjust as needed. Then apply talents to dilute the mechanics back into the general skill as described above.
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