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- May 29, 2010
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Definitely seems the type. Look at those long posts he wrote about inconsequential things.Yes, i'm sure he cried when he saw the SA thread.
Definitely seems the type. Look at those long posts he wrote about inconsequential things.Yes, i'm sure he cried when he saw the SA thread.
D&D Paladins are stupid as a consept, never had a place in PE World, and it was clear from the first time that they wouldn't be "holy warriors". Difficult to pull it off in a world with no objective morality.It would be difficult to come up with stupider names for spells. I agree with the guy who said simpler is better.
Chanters sound like an interesting take on Bards. I like all of the class concepts that have been revealed so far except for the PoE Paladins which are stupid and should just be called something else.
We want to avoid having a bunch of areas that look very samey, and so we've tried to make it so that there’s a sense of progression, going from gothic and renaissance architecture areas in the country, into a bustling city, and later on into a forested ancient kingdom.
Without getting into too much detail, the Area Designers are fleshing out the end of the game right now and everything is really coming together. The area in the screenshot above looks like the perfect place for a big fight, huh?
PC Gamer: How will players be able to traverse it besides walking?
Josh Sawyer: It’s pretty much just walking, but we do have a world map much like the Infinity Engine games. We wanted to make a world where if you want just explore from the edge of the map to another map, you can do that. There are a lot of opportunities in the wilderness where you can go from map to map by going to the border and seeing what’s in the next zone. But as time goes by and you want to rapidly travel, we do have the classic type of Infinity Engine map where you’ll click on an icon on the map, and it’ll tell you how long it’ll take to get there, and time will elapse. You might get fatigued, or it might be night or morning when you arrive.
you make too many assumptions without showing your work. give us links/references to where you're getting this last quote.
There is a storyline associated with the Endless Paths of Od Nua, but it is separate from the main plot. During the first third of the game, the player will come across the Endless Paths on the critical path
D&D Paladins are stupid as a consept, never had a place in PE World, and it was clear from the first time that they wouldn't be "holy warriors". Difficult to pull it off in a world with no objective morality.It would be difficult to come up with stupider names for spells. I agree with the guy who said simpler is better.
Chanters sound like an interesting take on Bards. I like all of the class concepts that have been revealed so far except for the PoE Paladins which are stupid and should just be called something else.
Historicaly the word paladin is closer to Josh' version than the D&D lawful stupid one. But i blame the backers for it, for wanting paladins to be in.
But i give you the class names could be changed with no problems, and most of them would be the better for it. Like bards became chanters and psionists became cyphers, and everyone liked them for it.
Classes like gladiator,assassin,berserker,sorcerer,shaman are more fitting than fighter,rogue,barbarian etc. But Sawyer thinks that the majority of the backers want the familiar names for the classes, even if they are nothing like the originals.
What did he think of it, he dislikes that too?Considering what Josh thought of BG2's chapter 2, I think he might gate quite a lot of optional content.