Sensuki
Arcane
Josh answered some questions on Something Awful today:
Dropping Penetration makes sense as it is essentially an overlap with raw damage. However Perception is a bit problematic as it is essentially 'dumpable' by some classes. Priests really don't need it as they have few offensive spells and Firearms have a low interrupt (dunno about Crossbows). Druids and Wizards also probably don't need it.
If you look at Pallegina's stats from Update 70 she has
13, 14, 9, 12, 15, 16 base at Level 8 (which may have a +1 from a level up). A Priest really needs: Intellect (AoEs, Durations), Dexterity (Accuracy), Constitution (HP) and Resolve (Concentration) a lot more than Might (Damage/Healing) and Perception (Interrupt). The reason these are low is if you look at the Priest spell list, most of the spells are allied buffs, there are few enemy debuffs and even fewer damaging spells. Why waste points on Interrupt when you'll be doing defensive casting most of the time?
Of course, I haven't played the game and there may be ways of making "Battle Priests" and stuff who are melee characters where Interrupt would be more useful, but I'm just not seeing it.
It's a shame because all of the other attributes are very good, and pretty useful for every class, this is the only one that isn't quite there. Still a good attribute system, just a shame it didn't quite get there in terms of all attributes being equally viable.
Sensuki said:rope kid, did you end up sorting out the Penetration system that's connected to the Perception attribute?
rope kid said:Penetration isn't connected to Perception anymore. Perception now affects Interrupt (also based on the type of attack), which is compared to the target's Concentration, which is derived from Resolve. Slower attacks tend to have higher base Interrupt. Faster attacks and AoEs tend to have lower base Interrupt. There are exceptions. Firearms have relatively low base Interrupt (and high damage). Thrust of Tattered Veils has a high base Interrupt (but does very little damage).
Dropping Penetration makes sense as it is essentially an overlap with raw damage. However Perception is a bit problematic as it is essentially 'dumpable' by some classes. Priests really don't need it as they have few offensive spells and Firearms have a low interrupt (dunno about Crossbows). Druids and Wizards also probably don't need it.
If you look at Pallegina's stats from Update 70 she has
13, 14, 9, 12, 15, 16 base at Level 8 (which may have a +1 from a level up). A Priest really needs: Intellect (AoEs, Durations), Dexterity (Accuracy), Constitution (HP) and Resolve (Concentration) a lot more than Might (Damage/Healing) and Perception (Interrupt). The reason these are low is if you look at the Priest spell list, most of the spells are allied buffs, there are few enemy debuffs and even fewer damaging spells. Why waste points on Interrupt when you'll be doing defensive casting most of the time?
Of course, I haven't played the game and there may be ways of making "Battle Priests" and stuff who are melee characters where Interrupt would be more useful, but I'm just not seeing it.
It's a shame because all of the other attributes are very good, and pretty useful for every class, this is the only one that isn't quite there. Still a good attribute system, just a shame it didn't quite get there in terms of all attributes being equally viable.
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