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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Anthony Davis, Sep 10, 2012.

  1. MasterSmithFandango Arcane

    MasterSmithFandango
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    You're excited about this rehash of BG, ergo, your standards are clearly lower.
     
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  2. Roguey Codex Staff Sawyerite

    Roguey
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    Rehash of BG is an oversimplification. If it were a rehash of BG I wouldn't give it the time of day.
     
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  3. Grunker RPG Codex Ghost Patron

    Grunker
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    My God, PoE does inspire extreme amounts of butthurt in the IE-haters, doesn't it? Why are Fallout fanboys so fucking angry all the time? Where are all the RTwP-faggots shitting up the Wasteland 2 and Underrail threads?

    The only thing you achieve with your fuming disgust is coming off like Roguey, except Roguey isn't butthurt, just a cunt sometimes. Like Roguey you for some reason wish for RPGs to fail. It's mind-numbing.

    I wonder what the Ground Zero event that caused this phenomenon was. I mean, the IE-games and Fallout came out at roughly the same time. The registration dates of the users who like one over the other is pretty similar. Both games steadily get more or less the same amount of votes when we poll the users for their favourite RPGs. Yet one game is worshipped by a small core of people with anger management issues who will somehow react to one game being criticized in one thread with a shitstorm of unseen proportions, while the other game being shat on by these exact people is business as usual.

    Baldur's Gate didn't rape your beloved genre. Baldur's Gate didn't result in zero Fallouts for years to come. Baldur's Gate didn't create Fallout 3. Fallout and the IE-games did pretty much equally well and both concepts were dropped in favor of shitty modern concepts. Take a chill pill for God's sake.
     
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  4. MasterSmithFandango Arcane

    MasterSmithFandango
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    It's not an RPG - it's an adventure game with hack-n-slash combat.
     
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  5. Grunker RPG Codex Ghost Patron

    Grunker
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    Ah, so that's the debate you're interested in. Then off to the "what is an RPG"-thread with you, shoo. Maybe you'll even win after 10 more years of that same discussion, and the IE-games will be forever officially classified as non-RPGs (tm). They will call it 'The Great Semantic Victory of FSM, 2014.' And people will go on not giving a fuck, and IE-fans will be IE-fans and a vast portion of the Codex will still wait excitedly for PoE and you'll have achieved fuck all. But if that's what you need to feel satisfied, more power to ya.
     
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  6. Shadowfang Arcane

    Shadowfang
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    The codex will still wait excitedly for POE after 10 years? =O
    I hope we are waiting for POE 4 by then.
     
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  7. Grunker RPG Codex Ghost Patron

    Grunker
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    Well, it is Obsidian we're talking about :M
     
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  8. Onholyservicebound Arcane

    Onholyservicebound
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    :x
     
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  9. jdinatale Arbiter

    jdinatale
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    Remind me again why I go on reddit. Top comment:

    [QUOTE"]
    This looks fantastic, but I'm a little worried they concentrated too hard on making the game look like classic crpgs. Everything just seems awfully dated, from the graphics which, despite being modern and quite pretty, still felt an awful lot like the old ones, to the UI design, which essentially hasn't changed at all. The reticle showing where your characters are going is exactly the same, ffs. I suppose I'll probably be crucified for saying it, but when creating a game of an old genre for a different era of gamers, it is necessary to look at it with a critical modern eye, or the only people you'll get are nostalgic gamers and not many new ones. As it is, I feel like that's the path Pillars of Eternity is going down.

    Divinity: Original Sin, however, is a great example of a new game which is very much in the style of these classic crpgs, but manages to modernize itself enough to be usable by someone who has never played the genre before without losing any of what makes these games great. It had the attention of classic gamers who had nostalgia for that type of game, but managed to be sufficiently modern enough that people who had never played the genre could still get into it. And they did, in droves.

    TL;DR Pillars of Eternity looks too much like the old crpgs to feel like a modern game, which might actually hurt it's sales.

    [/QUOTE]
     
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  10. Athelas Arcane

    Athelas
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    Feargus is probably reading all that and deciding to make their next Kickstarter RPG wth 3d cam and stylized graphics. :troll:
     
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  11. DefJam101 Arcane

    DefJam101
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    Only sometimes?

    There aren't any, because no one likes RTwP.
    Show Spoiler
    :troll:


    My guess is that the 1980-1990s turn-based old guard hold a grudge against Baldurs Gate because it, ultimately, became the game modern 17 year olds think of when they hear the phrase "classic role-playing game" whereas Fallout fell into (relative) obscurity
     
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  12. Grunker RPG Codex Ghost Patron

    Grunker
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    You're probably right.
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Luckily Bethesda arrived to rescue Fallout from obscurity. :troll:
     
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  14. Grunker RPG Codex Ghost Patron

    Grunker
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    You know I almost made that joke, lol.
     
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  15. sbb Learned

    sbb
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    The target showing where your characters are going being the exact same was a bit much though, I thought.
     
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  16. Mangoose Arcane Patron

    Mangoose
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    Divinity: Original Sin Project: Eternity
    I haven't paid attention to PoE specifics much, which is why I said "seems," and I never called DOS old school, nor have I made a judgment on it as I haven't played it yet. R00fles.

    From what I read months ago, the original design was that PoE cooldowns are "per-encounter" or "per-day" rather than "per-X_rounds/X-seconds" which make them more situational than MMO/MOBA-like. Or even DOS like. But that may have changed/may still change.
     
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  17. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    A couple of questions - what's the inspiration for the soul-powered lore? Is JES a believer?
     
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  18. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Project: Eternity
    :bro::bro::bro:
     
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  19. Mangoose Arcane Patron

    Mangoose
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    Isn't PoE supposed to be more like IWD/2 than BG/2?
    Again isn't PoE supposed to be an IWD-like? So not a lot of role-playing reactivity, though good combat, customization and art? That being said I'm perfectly okay if they add more role-playing and reactivity. Actually, more than okay, I'd be pretty damn happy.

    I have some hopes for Torment, too.

    Man I liked DS3 a lot, almost in all aspects (great feel to the combat), but the too-zoomed-in camera was a huge dealbreaker when I played it. I mean I can't say it's a bad game at all, I just had to quit playing because the camera hampered the action gameplay for me. I think I'll give it another try later.
     
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  20. Grunker RPG Codex Ghost Patron

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    Not really. Well, in its systems and combat content, yeah, I think you're right. But in terms of conversations, pre-set companions with lots of banter, interactive storyline, semi-open world (content-gated instead of fully railed like IWD) and so on, nope. The official goal was to merge IWD dungeons, IWD2 combat, Baldur's Gate adventuring, BG2 open-ness and companions and Planescape: Torment story quality and interactivity. So best of all worlds, so to speak. Whether they will meet these lofty goals is anyone's guess.

    I'm not sure where you got the IWD-like from. One of the game's draws is that it has two major cities, where at least one is Athkatla-like in size and content-type. That's p. much as far from IWD as they come in terms of IE-ness :)
     
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  21. Mangoose Arcane Patron

    Mangoose
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    Mostly a recollection of what Roguey said a long time ago. Quite possibly a misunderstanding or bad memory from my part, Roguey, so not pointing fingers or anything.

    Definitely sounds better than what I had thought.
     
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  22. Roguey Codex Staff Sawyerite

    Roguey
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    There are a few seconds-long cooldowns but they're not powers related. Like if a mage switches grimoires or a character switches weapons there'll be cooldowns before you can do it again.

    And of course attacks themselves have a cooldown. :)
     
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  23. Mangoose Arcane Patron

    Mangoose
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    Gotcha.

    Auto attacks right? Not like you have to select the attack every time it goes off cooldown. That's the banal thing I don't like that's been added to some RTWP games. I like attacks/spells to be situational (a la once an encounter or per day) rather than "must keep clicking DPS attack to maximize DPS."

    Funny thing is that MOBAs kinda do it right, because of the emphasis on minute(s)-long-cooldown Ultimate abilities, but when that type of system is put it in an RPG (well, Aarklash is the only one I can think of) you have to keep activating a minor short cooldown skill every 5 seconds.
     
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  24. Grunker RPG Codex Ghost Patron

    Grunker
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    Yeah, Roguey just means that attack speed (as in, animation time between auto-attacks) can be considered a cooldown. It's functionally identical I suppose.

    I also detest cooldowns in singeplayer real time games (for the reasons sea explained in the article he wrote about it), and I think the criticism of them is legitimate. I liked DA:O, but its cooldown use was unnecessary. Roguey keeps baiting that people don't mind cooldowns in D:OS, but cooldowns function wholly differently in turn-based environments.
     
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  25. Spockrock Augur

    Spockrock
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    I have to assume it has been a long time since you played Baldur's Gate (I hope for the sake of your own argument you're not trying to bring Torment into the discussion). BG had 0 (zero) reactivity. and BG2 had it in such small amounts I wouldn't name it one of that game's strong sides
     
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