MetalCraze
Arcane
So was RT combat with cooldowns blamed on Evil Publisher yet?
Rest to select active spells. Cooldowns to determine how often you can cast them.Ok.Sawyer" said:Then you will like our CRPG, Project Eternity, which has resting.A CRPG without rest is not a true RPG. Period.
So there are cooldowns AND rest? What the fuck is he saying. Just make a decent page length post Sawyer.
It's not an RPG if my wounds don't magically disappear after a good night of sleep
Yes, because in the Vancian magic system, it is not like that. Oh wait, it is. Battle - spam magic, - rest for 8 hours - battle - magic - rest etc. What the hell do you want? They just eliminate the resting after every battle aspect of the game.Not even resting guys. Its spam your best spells per battle.
Could you maybe return to your old Commander Vanilla Ice avatar, so I can filter you out better?Possibly Retarded
Certainly homo.
Yes, because in the Vancian magic system, it is not like that. Oh wait, it is. Battle - spam magic, - rest for 8 hours - battle - magic - rest etc. What the hell do you want? They just eliminate the resting after every battle aspect of the game.Not even resting guys. Its spam your best spells per battle.
I asked Matt on Facebook btw, and he told me that we will see the interviewin the next Matt Chat.
I for one love Vancian in CRGPs and believe the "spam - rest - fight" trifecta is a result of poor random encounter design. Resting should be dangerous, lethal even if done in a dangerous place. Monsters should set traps and possibly even ambushes if you chose to rest mid-dungeon.
Vancian spellcasting is so shitty you need some retarded design like that to make it work.I fucking love the way Chaos Chronicles will handle this. You can't save in a dungeon (have to be in town), so using spells sparingly becomes a key importance, but no so sparingly you end up losing the fight, because you can't reload.
So the Vancian spell system will actually work, because you can't just reload.
Don't go to all this trouble and use another system.
Reloading is a minor issue. In fact it becomes an issue only if the spell system is sufficiently complex (and preparing the right spells actually matters, which isn't the case in most games). The main question is 'can you rest anywhere you want?'I for one love Vancian in CRGPs and believe the "spam - rest - fight" trifecta is a result of poor random encounter design. Resting should be dangerous, lethal even if done in a dangerous place. Monsters should set traps and possibly even ambushes if you chose to rest mid-dungeon.
I fucking love the way Chaos Chronicles will handle this. You can't save in a dungeon (have to be in town), so using spells sparingly becomes a key importance, but no so sparingly you end up losing the fight, because you can't reload.
So the Vancian spell system will actually work, because you can't just reload.
Sawyer said:Here is something I would like to hear opinions on. Take the following circumstance, which is not uncommon in the IE games and would be somewhat similar to the KotC "campsite" system in circumstances were you are not locked off from backtracking to a campsite.
* You are in a location where resting is either prohibited or extraordinarily likely to result in an encounter. You do not know the location of the next campsite/safe resting area.
* You have cast many of your spells and the ones that remain are not entirely appropriate for the encounters you are now facing.
* Because you came from an area where you could rest and are not locked in the location, you have a cleared (by you) path back to the area where you can safely rest.
* It will take you three minutes of real time to walk back to the camp, maybe thirty seconds to reconfigure spells, five seconds to rest, and another three minutes of real time to walk back to where you had left off.
* Because you killed everything between you and the campsite, there are no threats between you and the campsite.
In this circumstance, what is good about the experience of walking back to the campsite?
AgreedSawyer said:Vancian is a shitty spellcasting system
http://forums.obsidian.net/topic/60875-merged-cooldown-thread/page__st__300#entry1220117
In this circumstance, what is good about the experience of walking back to the campsite?
Sawyer said:Here is something I would like to hear opinions on. Take the following circumstance, which is not uncommon in the IE games and would be somewhat similar to the KotC "campsite" system in circumstances were you are not locked off from backtracking to a campsite.
* You are in a location where resting is either prohibited or extraordinarily likely to result in an encounter. You do not know the location of the next campsite/safe resting area.
* You have cast many of your spells and the ones that remain are not entirely appropriate for the encounters you are now facing.
* Because you came from an area where you could rest and are not locked in the location, you have a cleared (by you) path back to the area where you can safely rest.
* It will take you three minutes of real time to walk back to the camp, maybe thirty seconds to reconfigure spells, five seconds to rest, and another three minutes of real time to walk back to where you had left off.
* Because you killed everything between you and the campsite, there are no threats between you and the campsite.
In this circumstance, what is good about the experience of walking back to the campsite?
http://forums.obsidian.net/topic/60875-merged-cooldown-thread/page__st__300#entry1220117
You'd be surprised, Josh. People can't get enough of that shit, apparently.Sawyer: In this circumstance, what is good about the experience of walking back to the campsite?
Here is how the Vancian system works in RPGs. It's either "rest, empty your spellbook at the monsters, rest again" or go back to the nearest rest location. I'm not sure which approach is worse, actually.Let's take one situation which is bad and then pretend everything about the system is bad because of that.
It probably is, if the cooldown times are well balanced and you have to think of when to use what spell instead of spamming them non-stop.Of course, it's much better to wait for the cooldowns to end.
Oh god!You'd be surprised, Josh. People can't get enough of that shit, apparently.Sawyer: In this circumstance, what is good about the experience of walking back to the campsite?