bminorkey
Guest
Well, 500K is a decent amount for just one location. And all of that can be directed towards level design, some new graphics and quests/dialog. It's probably not too far off from what was spent on Athkatla in BG2.
It's about time as much as it is about money. And honestly, as far as cost goes, I'm not nearly as optimistic as you are. Not that either of us (or anyone, Obsidian included) have any idea what it would cost.
The dungeon's another matter. Then again, it seems likely that they'll reuse a lot of stuff for every level and spread the non-combat content out a lot.
The problem is that they need to spread out the content in an interesting and logical way, not just have two big cities and a 15 floor dungeon. But I don't see them doing much more with a <4M budget (people are forgetting Kickstarter and Paypal get a thick percentage of that) and an 18 month development cycle. If anything, the rest of the stretch goal promises are going to bite off what's left. For comparison, I think BGII's budget was 5M and it had a 20 month cycle.