tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
I think you are overestimating the sales post release. I am not saying it won't happen, but you need to understand the niche-ness of the genre.
I seriously doubt that kickstarter contributors are even 1/4 of people would buy this game if it was for sale right now. There are plenty of people who are wary of kickstarter, who won't buy a game until it's out, who never even heard of the kickstarter, etc.
Is there any particular reason that people will not want to make games like cRPGs in the future? For the ~10 years, the reason was that you couldn't make money doing it. If we can make sure there is a profitable market where developers can sell their wares, I'm sure there are younger developers right now who would like to make games like Fallout, Arcanum, etcThe future is rather bleak anyway. In another twenty years, many of these industry veterans will be retired, and most others will have permanently moved on to different careers. They're an aging bunch, and developing computer games is a very demanding profession. By 2030, the era of old-school cRPGs will have drawn to a permanent close. I suspect much of the player base will have moved on along with the developers.
In my opinion, 2011-2020 will be the last hurrah for developers like them and for players like us. We've got this round of projects (Wasteland 2, PE, Star Citizen, etc.) to look forward to, then perhaps another round or two to come, and after that our little hobby will seem as old-fashioned and outdated to the gaming industry as crooners seem to Generation X.
I wish it could last forever. When games like IWD, Torment, Fallout, Wizardry, adventure games, space sims (remember Radio Shacks filled with computer joysticks?) and so on were still big sellers, I was in Heaven and I thought I'd be playing games like that for decades to come. But we lost almost a whole decade.