Funny how you use freedom to play your own way as defence for mechanics penalizing all but one specific playstyle.What the hell is wrong combat?
Also, why should anyone strive to stop anyone else playing the way want to? If players are retarded enough to have OCD behavior, fine, let them have it! Just don't give them XP if that is all you want.
This is what any people wanted -- encounter-scaling or whatever it was being called.
I'm ok with this. Better than a fixed ratio multiplier to enemy stats as based on difficulty.
It isnt just about greater numbers, he mentioned different enemy types and positions. Smarter Ai should be a part of that.
Hopefully better Ai will be a part of all of that at least a little bit.
But we all know there was no significant advances in that territory for a long time.
New Xcom promised something about better Ai but i never saw anything like it or anyone confirming it.
Considering he had the same balance goals for New Vegas, I don't think the reception to P:E will change his mind much. I'm sure he'll make balance changes in patches, just as he did for NV.I just can't wait till we have the discussion on what is overpowered and not so Josh can see that his vision is impossible. It'll probably mean good things for the games he's gonna produce after P:E, and it won't matter that much for this game's quality anyway.
No, he isn't.The question is: Isn't the designer deciding what is more important to him in a game to give rewards accordingly, the best solution?
You're consistently missing the point.I am not using any such defense in general, except against coming up with retarded means to stop retarded people from playing in retarded way.
Which is ok as long as it doesn't pay off to be a retard.Retards will always find a way out.