- Joined
- Jan 28, 2011
- Messages
- 100,244
DraQ
What's happened here is that being awarded with XP for killing enemies has become such a formalized part of RPG mechanics, that removing it seems to some people like a violation of the "internal reality" of the genre itself.
"What do you mean, getting XP for killing enemies incentivizes cheesy behavior? If you don't want to behave cheesily, just don't! That's how these games work, deal with it! Don't ruin it for the rest of us!"
Call it "The Simulationism Of Fools".
What's happened here is that being awarded with XP for killing enemies has become such a formalized part of RPG mechanics, that removing it seems to some people like a violation of the "internal reality" of the genre itself.
"What do you mean, getting XP for killing enemies incentivizes cheesy behavior? If you don't want to behave cheesily, just don't! That's how these games work, deal with it! Don't ruin it for the rest of us!"
Call it "The Simulationism Of Fools".