Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
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Sawyer on Miss and Hit V. 2.0
From OEI forums. http://forums.obsidian.net/topic/63091-josh-sawyer-on-miss-and-hit/page-16
PE will have control-loss effects (stuns/roots/charms), though their durations will probably not be as long as A/D&D counterparts (which are often really, really long).
Last week, we implemented a full miss mechanic at the bottom end of graze, as I described earlier in the thread. It's really an "out of bounds" effect and doesn't occur often unless the difference between the attacker's Accuracy and the target's defense is large. This would allow you to build a "dodge" or "block" oriented character that boosts avoidance and that was the primary motivating factor in introducing the mechanic (supporting a character concept). Damage is still pretty heavily normalized since misses are the exception and only start becoming more common as full hits become less likely (which also makes critical hits impossible). At the other end of the spectrum, if the attacker has a large Accuracy advantage over the target defense, misses become impossible and critical hits become more common.
Think of Accuracy vs. defenses as being a sliding window where perfectly matched values result in a small chance to fully miss, a small chance to critically hit, and large chances to hit and graze. As the Accuracy and defenses move out of alignment, the worst and best cases shift in a directly proportional fashion. The typical "attacker is outclassed" situation will result in a lot of grazes, some hits, some misses, no crits. The typical "defender is outlcassed" situation will result in a lot of hits, some crits, some grazes, no misses.
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Even when an attacker's Accuracy is completely outclassed by the target's defense, there's always a 5% chance to score a (normal) hit. In the opposite direction, even the greatest Accuracy advantage still allows a 5% chance to graze.
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PE's crits are not currently ultra-devastating because it's 150% max damage and the damage ranges are smaller than they are in A/D&D. Crits are still powerful, but don't compare to a 3E max damage greataxe crit.
From OEI forums. http://forums.obsidian.net/topic/63091-josh-sawyer-on-miss-and-hit/page-16