I am a monk (a real one)
So now I have it from the horse's mouth that God is a devil.http://forums.obsidian.net/topic/63190-a-spell-free-project-eternity/
Another reason for the request is that my superiors don't care much for computer games in general, but a computer game that forces one to use magic (which in real life, always has ties to the diabolic) they would simply not allow.
Josh wants everything to have different strengths and weaknesses throughout the game and I think that's a good goal to have.Hilarious. 100 pages ago the aspiration to a completely balanced system (where everything was equally viable if in different ways) is now the aspiration to simply "less overpowered and less useless." Roguey, you on that boat?
He wants to do away with hammers so big that everything becomes a nail under them. Obviously some tactics/builds will handle certain challenges better than others. The idea is that you'll feel rewarded by the choices you're making while feeling the sting of what you don't choose. If each class has a "here's the optimal build that will cover all the bases and make you win everything with zero effort" that'll be a failure on his part.99% of the time what's called overpowered by people in systems is just what's strictly better than something else. Josh vowed to do away with stuff that was "strictly better."
Anyway, is this now officially the best thread ever part 4?
As usual, you type yourself red in the face against a strawman. You have misunderstood the discussion and decided that your opponents are rewriting their positions. I have no idea who your opponents were or whether this is true. I do know that Sawyer has been consistent in his position, however, and therefore you have simply misunderstood what he means by "balance".
http://www.youtube.com/watch?feature=player_embedded&v=ZGv_-a8GBhY#t=560s
Yeah, for combat. But what about a stealth build? You can "win" encounters with stealth by just avoiding them.If each class has a "here's the optimal build that will cover all the bases and make you win everything with zero effort" that'll be a failure on his part.
Stealth won't always be an option and Josh said he wants to make it more involved than just dice roll invisibility.Yeah, for combat. But what about a stealth build? You can "win" encounters with stealth by just avoiding them.
Although nobody knows how the stealth mechanic will work and where and when you can use it. It does sound interesting though.
Sounds ok. But it would be kind of ridiculous if stealth was an easy way to "win" many combat situations.Stealth won't always be an option and Josh said he wants to make it more involved than just dice roll invisibility.Yeah, for combat. But what about a stealth build? You can "win" encounters with stealth by just avoiding them.
Although nobody knows how the stealth mechanic will work and where and when you can use it. It does sound interesting though.
Relevant:Sounds ok. But it would be kind of ridiculous if stealth was an easy way to "win" many combat situations.
I'm curious on how the stealth system will work. Hopefully we get an update on that soon.
As usual, you type yourself red in the face against a strawman.
Josh never said that the game would never ever have imbalances and that nothing would be OP. In fact he mentioned this specifically, that for those worrying about this - the game likely won't be perfectly balanced. Because perfect balance is very very hard to achieve.
That doesn't mean balance isn't a worthwhile goal. A somewhat balanced game is better than a ridiculously imbalanced game. Even if the game doesn't turn out to be balanced, this still doesn't invalidate his principles believe it or not.
Unless you or Sawyer can point to a real and tangible difference - not just a fake one of scale
Wait, what? You can always sneak around foes? That sounds strange... Now I am really curious as to what he's up to.Relevant:Sounds ok. But it would be kind of ridiculous if stealth was an easy way to "win" many combat situations.
I'm curious on how the stealth system will work. Hopefully we get an update on that soon.
As long as stealth gameplay is fun and comes with its own challenges I don't care.
Your concern were actually addressed some one or two pages ago:
Josh never said that the game would never ever have imbalances and that nothing would be OP. In fact he mentioned this specifically, that for those worrying about this - the game likely won't be perfectly balanced. Because perfect balance is very very hard to achieve.
That doesn't mean balance isn't a worthwhile goal. A somewhat balanced game is better than a ridiculously imbalanced game. Even if the game doesn't turn out to be balanced, this still doesn't invalidate his principles believe it or not.
And regarding this
Unless you or Sawyer can point to a real and tangible difference - not just a fake one of scale
How on earth is scale not a real difference? The scale of trash mobs in DA:O damned it for example, the scale of imbalance in CoH ruined its early days, the scale of outdoorsman usefulness certainly condemned its use in fallout... Imagine if outdoorsman had at least 1 moderate/high impact use in every location, that would just have been a difference in scale (frequency of use) compared to how it is now but it would have been a very real improvement to the game, nothing fake about it.
Could you make it possible to play and win the game without employing a magic-user?
I am able to play games only occasionally and I find remembering spells and how to use them difficult from session to session (as opposed to simple slashing/stabbing weapons). Another reason for the request is that my superiors don't care much for computer games in general, but a computer game that forces one to use magic (which in real life, always has ties to the diabolic) they would simply not allow. I would get in trouble if they catch me, for sure.
I didn't go on to accuse you of anything except not understanding the discussion. Now you're using a strawman to defend yourself, Jesus.As usual, you type yourself red in the face against a strawman.
Funny, seeing as how you go on to accuse me of saying Sawyer wants everything to be equal, even though I put emphasis on equal but different.
Ok, if your point is that little differences are the same as gigantic differences, then you did good making that clearer with this post.Sawyer wants everything to be useful. What he says in the video is completely meaningless; "Like... I want everything to feel like a serious consideration, but not like everything is equally worthwhile." Which means precisely what I said, the goal is a system with options "less worthless and less overpowered" than other systems. Which is bullshit and useless as a definition, because it's all a question of degrees of too good and too bad, and that distinction will flow.
The bottom line is that this system, like all systems, will have a consensus generated around it on what's best and what's worst. Once players know the system, there will be stuff they will never consider taking, and there will be stuff they'll always want.
Unless you or Sawyer can point to a real and tangible difference - not just a fake one of scale - to all other RPG systems, you're not going to win me over, and certainly not by simply inventing a strawman in my post and targetting me with one of your own.
He didn't say "always" just that when it comes to maps he prefers ones where you have multiple ways of going through them.Wait, what? You can always sneak around foes? That sounds strange... Now I am really curious as to what he's up to.
But more choice is always good I guess, as long as it isn't a no brainer. Diplomatic choices aren't (should not) no brainers either.
It is different based on the second quote in my sig. Everyone else does it wrong. He's going to do it right.It's not a difference in philosophy like he and Roguey makes it out to be then, it's just a statement that he claims he can achieve a goal everyone is trying to achieve (and which may be the wrong one to spend all your efforts on - see every system that has failed here).