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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

imweasel

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lol

Tim is designing that one.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sounds like pretty standard stuff to me. The "intentionally make them suspicious" thing is rather innovative.

He doesn't explain if you'd need to reroll for detection every few seconds, though.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Don't play a lot of stealth games do you Infinitron?

MGS had tapping on the walls to draw enemies where you wanted them in 1998.
 

Stinger

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Yeah, having several actual stealth mechanics beats *Enter stealth mode-> beeline to the exit ->* where the only thing deciding how stealthy the player is the dice roll and skill check.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Melnorme 13m
Would you need to reroll for detection every few seconds while stealthed?

JESawyer 44s
No. It will probably be deterministic with modifiers for movement and other actions.

Interesting.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's hard to get worked up over 15 year old game mechanics finally being integrated into RPGs. Yes, it's better that it's finally being done instead of never, but it doesn't feel like anything special.
 

coffeetable

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Yes, except these monks aren't going to be Asian-themed.

3Y7FLZu.jpg
 
Self-Ejected

Excidium

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By that he probably meant they're going to be integrated into the game's fiction instead of just being tacked-in far east stereotypes. But of course it'll have asian influences.

Also lol @ Hormalakh's comment. Tumblr user detected.
 

Hormalakh

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which comment? I don't play tumblr, whatever that is.





:troll: I know what tumblr is. in b4 someone lols at that too.
 

Hormalakh

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At some point you cross the line of player skill vs character skill though.

I don't think what they've done with stealth has crossed that line. At some point, the player has to actually get in there and play the game. You don't just roll your character and let the game play itself.
 

Hormalakh

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^that's a companion I could get behind.

WRT sneaking, here's another JESquote. This was in response to people advocating Dishonored, Commandos, Thief as games where stealth mechanics can influence PE. http://forums.obsidian.net/topic/63182-dishonored-inspired-stealth-and-retreat-mechanics/

Our stealth system isn't going to be an incredibly intricate, elaborate system, but it will be more involved than pressing a button and hoping that the RNG doesn't make enemies see you. We really don't view it as the easy way out. We want it to be gameplay on its own that requires observation and adaptation -- especially if you're actually using it to move through unaware hostiles. If you want to use it for light scouting/pre-combat positioning at range, it should be commensurately less risky.
 

Raapys

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At some point you cross the line of player skill vs character skill though.

I don't think what they've done with stealth has crossed that line. At some point, the player has to actually get in there and play the game. You don't just roll your character and let the game play itself.
The player has larger concerns than just one character, however.
 

Hormalakh

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The player has larger concerns than just one character, however.

What does that have to do with what I said? Larger concerns? He's roleplaying one character with 5 companions. That's the point of RPGs. At the end of the day he has to give commands and they have to do those things. I mean even in combat with IE, you still controlled your party and moved them around and made tactical choices for them.

I understand the fear of these games degenerating into aRPGs, but giving the game world more reactivity and introducing new game mechanics doesn't mean character skill is out the window. You still have to invest in sneak.

It is a fallacy to think that RPG=RNG. Yo don't need dice to play RPGs.
 

Hormalakh

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And why is that?


Aren't you in the wrong thread? Nobody is arguing bout that here.

Just trying to anticipate arguments before they arise. We were talking about stealth and how his new mechanics might be crossing over from character skill to player skill.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The player has larger concerns than just one character, however.

What does that have to do with what I said? Larger concerns? He's roleplaying one character with 5 companions. That's the point of RPGs. At the end of the day he has to give commands and they have to do those things. I mean even in combat with IE, you still controlled your party and moved them around and made tactical choices for them.

I understand the fear of these games degenerating into aRPGs, but giving the game world more reactivity and introducing new game mechanics doesn't mean character skill is out the window. You still have to invest in sneak.

It is a fallacy to think that RPG=RNG. Yo don't need dice to play RPGs.

Yeah, Karmapowered would like this stealth mechanic actually
 

Raapys

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The player has larger concerns than just one character, however.

What does that have to do with what I said? Larger concerns? He's roleplaying one character with 5 companions. That's the point of RPGs. At the end of the day he has to give commands and they have to do those things. I mean even in combat with IE, you still controlled your party and moved them around and made tactical choices for them.

I understand the fear of these games degenerating into aRPGs, but giving the game world more reactivity and introducing new game mechanics doesn't mean character skill is out the window. You still have to invest in sneak.

It is a fallacy to think that RPG=RNG. Yo don't need dice to play RPGs.
I disagree with that last part, but my previous point was not only about player actions/skill vs character skill/dice but also how you have several characters to control, as you say. If you're going to make these kinds of mechanics require a lot of player input, then you're potentially looking at a very large amount of micromanagement.
 

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