Arkeus
Arcane
- Joined
- Oct 9, 2012
- Messages
- 1,406
Isometric party-based RTwP dialogue-heavy fantasy RPG. The only way most players will be able to distinguish it from Baldur's Gate is if the UI occupies less than half the screen.
Isometric party-based RTwP dialogue-heavy fantasy RPG. The only way most players will be able to distinguish it from Baldur's Gate is if the UI occupies less than half the screen.
I didn't mean for this conversation to be turned against Wasteland or B. Fargo. I really have the highest expectations for that game. I don't think this conversation should be about PE vs W2. OEI and inXile have worked together before and many of their employees are long-time colleagues. But yet, this has nothing to do with DF nor with "PE is not true to IE" discussions.
I think we can all agree that we would want both of these games to do well. I didn't invest in W2 because I didn't know about the kickstarter. Yet I would always argue that these two games are meant to hearken back to the good old RPGs of yore.
Each in their own way.
Most people here have high hopes for both games. It's not a competition.
It's just that the some here believe that P:E will be shit based only on "Obsidian has done nothing of worth(their opinion) until now", while ignoring the fact that inXile has an even worse track record.
Monks can use any weapon they like to perform any of their attacks; their unarmed weapons are simply another option.
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Q: So will the monk clas be able to channel its "power" through weapons? Like that picture that shows the unarmed monk with flaming fists. If not, isnt the class just a poor mans fighter if he always has to equip some weapon to overcome some type of armor?
A: Yes, monks can use any of their abilities through equipped weapons or through their unarmed attacks.
Q: However, on a personal level, when it comes to being immersed in playing the game. Does the idea of never missing regardless of the maths and dice rolls sound right to you? Would you not like to see your massive beast of a warrior swing and miss completely? Or a fireball go wide and explode on the wall behind the intended victim?
A: I personally don't have a negative reaction to hitting 100% of the time. Mechanically, the "all-or-nothing" D&D hit/miss system can easily change the outcome of a fight based on a die roll even when the players/DM are performing the most tactically sound action. Our revised crit/hit/graze/miss system still allows for that possibility, but it is much less likely, especially over a series of rolls.
Where did you hear that there wouldn't be any healing? Two classes have stamina-regenerating powers from the get go!
There are different kinds of shit. Thinking that Feargus has some magical formula for spending money and meeting deadlines seems spurious given Obsidian's history.I didn't mean for this conversation to be turned against Wasteland or B. Fargo. I really have the highest expectations for that game. I don't think this conversation should be about PE vs W2. OEI and inXile have worked together before and many of their employees are long-time colleagues. But yet, this has nothing to do with DF nor with "PE is not true to IE" discussions.
I think we can all agree that we would want both of these games to do well. I didn't invest in W2 because I didn't know about the kickstarter. Yet I would always argue that these two games are meant to hearken back to the good old RPGs of yore.
Each in their own way.
Most people here have high hopes for both games. It's not a competition.
It's just that the some here believe that P:E will be shit based only on "Obsidian has done nothing of worth(their opinion) until now", while ignoring the fact that inXile has an even worse track record.
Oh, okay. That also fits for Temple of Elemental Evil, so I guess that is an IE style clone too.[Bunch of Bullshit]Naw, you're the butthurt moron that likes to pick fights for no reason.
Anyway, I would like to talk this out with the stupid arguments you like to use. Tell me why PE and the IE games aren't different and use the same "formula", even though Josh himself said they will be different. You just said I have no idea what I am talking about, so tell me why they are the same thing.
And don't be a pussy and back out. You wanted a ridiculous bullshit discussion, you got it.
Oh, okay. That also fits for Temple of Elemental Evil, so I guess that is an IE game too.
And Doom inspired Call of Duty.If you want to be pedantic, IE would mean that it has to specifically use the Infinity Engine. But otherwise, yeah? You don't think ToEE is an IE-inspired game?
If TOEE had RTwP, it would have been a shittier version of IWD. Way, way more shittier.
While RNG is useful I feel it's better to avoid too much dependence on it. After all, getting utterly destroyed in a fight not because of bad play or poor choices but just because the RNG decided to shit all over you isn't fun. It may be true to life but fun it isn't.I told Sawyer, "While I agree that RNG != RPG, I do think that random chance does bring in sort of a "fun" factor for many people. Dice rolls are basically a product of the D&D era RPGs, and people still find rolling dice fun. RPGs without RNGs can be made, but I don't think they'd be as fun. Someone should make one though..."
I will answer this:While RNG is useful I feel it's better to avoid too much dependence on it. After all, getting utterly destroyed in a fight not because of bad play or poor choices but just because the RNG decided to shit all over you isn't fun. It may be true to life but fun it isn't.I told Sawyer, "While I agree that RNG != RPG, I do think that random chance does bring in sort of a "fun" factor for many people. Dice rolls are basically a product of the D&D era RPGs, and people still find rolling dice fun. RPGs without RNGs can be made, but I don't think they'd be as fun. Someone should make one though..."
It's not being pedantic. Dump DnD and it's nothing like IE games. There's also more character to a set of games than that anyway.If you want to be pedantic, IE would mean that it has to specifically use the Infinity Engine.
They probably looked at it for inspiration, in a horrible warning kind of way.But otherwise, yeah? You don't think ToEE is an IE-inspired game?
Did IE invent DnD? No, they ruined it. PE won't even have that though, game will be utter shit and any defenders are going to have to do better than that. Story is only thing that can save it at this point but then this is the company that made AP so I don't expect much there either.That even further proves you're full of shit because ToEE's mechanics were pretty much D&D and even you don't consider that an IE game.
Indeed.So what the fuck are you talking about? Who let this moron join the Codex? Ban this dimwit.
Just saw your edit. I have to say:That even further proves you're full of shit because ToEE's mechanics were pretty much D&D and even you don't consider that an IE game. So what the fuck are you talking about? Who let this moron join the Codex? Ban this dimwit.
I know that, I just meant that future games don't need to have the same reliance on RNG, especially since they'll have different rulesets.I will answer this:While RNG is useful I feel it's better to avoid too much dependence on it. After all, getting utterly destroyed in a fight not because of bad play or poor choices but just because the RNG decided to shit all over you isn't fun. It may be true to life but fun it isn't.
IE games were essentially implementing a ruleset developed for TB combat into a RT game.
Nope. M:imweasel is moribund's alt? do i have to ignore you too?
http://forums.obsidian.net/topic/63091-josh-sawyer-on-miss-and-hit/?p=1302573Q: How will [monk fists] be balanced? Making up an example, lets say the monks fists will be treated as +hit or +damage. When combined with a +hit or +damage weapon, will those stack or only the higher of the two will be in effect or something else?
A: Monk unarmed weapons will grow in power as the monk gains levels, roughly matching the power increase seen by other weapons. The bonuses received by their unarmed weapons are not applied to standard weapons they wield. The main limitations of the monks' unarmed attacks are a) unlike standard magical weapons, they don't have branching magical effects unless the monk buys optional abilities for them and b) unless the monk is able to buy alternate damage types for them, the unarmed attacks all do crushing damage, which means those attacks will sometimes be inefficient.
If TOEE had RTwP, it would have been a shittier version of IWD. Way, way more shittier.
I know that, I just meant that future games don't need to have the same reliance on RNG, especially since they'll have different rulesets.