If a fighter can easily be proficient...
It really speaks volumes about the decline of the genre that all of that needs to be spelled out. To that last bit, those weapon choice situations are only going to be "real" if wielding and/or carrying the different weapons is a genuine obstacle. If a fighter can easily be proficient in dagger+sword+pike, and there's no restriction in obtaining or carrying them, it's just spreadsheet masturbation and the only thing resembling a tactic is opening the inventory page to do a weapon swap (or will that be a hotkey?).
GZiets
That'd be the logical consequence of this modern school of thought that "everything has to be balanced". Bleh. I _want_ my dagger to be a worse weapon than a short-sword. But maybe I can conceal it with a Dex check.
Can't clerics use maces but not morning stars? Isn't that the whole reason for this. The weapons are balanced against what classes can use them? With fighters getting the best ones and wizards getting the worst and everyone else somewhere in the middle?http://forums.obsidian.net/topic/63...olution-damage-vs-armor-and-a-tileset/page-13
J.E. Sawyer said:There will absolutely be circumstances where using a certain weapon, weapon type, spell, spell type against a specific enemy will be a tactically inferior choice, just as there is in A/D&D. The reason you have a party and the ability to switch weapons, spells, abilities, etc. is to allow you to adapt to the tactical requirements of different battles.
In 3E/3.5, if you have a character equipped with a mace and a character equipped with a longsword facing off against a zombie and a skeleton, insisting on attacking the skeleton with the longsword and the zombie with the mace will almost always be a bad tactic. Insisting on casting sleep against them is a bad tactic. If you cast Reflex-based AoE damage spells against rogues and monks, that's usually a bad tactic. Casting fireball at a red dragon is a bad tactic. If a tactic is never circumstantially bad, that's the death of tactical challenge. Why think of something else to do when the thing you've always done works just fine?
But just to make clear, in contrast to A/D&D, PE's weapon types will not be strategically inferior, i.e. bad even in the absence of context. There are a ton of weapons in every edition of A/D&D that are flat-out terrible on paper compared to other weapons. In 3E/3.5, it's usually Simple weapons, but there are plenty of Martial weapons that most people would never take. For example, why would I use a Heavy Mace when I could use a Morningstar? The latter weighs less, does the same damage, has the same crit range/multiplier, and two damage types (B/P vs. the Heavy Mace's B). Why would I use a Greatclub when I could use a Heavy Flail? The Heavy Flail weighs 2 lbs. more but has a higher crit range and has bonuses against disarming and when making trip attacks.
So if you want to make a dagger-wielding character, even a dagger-wielding fighter, that will absolutely be a viable choice in PE. If we do our jobs well, it should be roughly as viable -- and vulnerable to tactical challenges -- as a fighter who uses longswords or a pike. I wouldn't say that's usually the case in A/D&D. But there will be cases where Dagger Guy is going to run into problems against a particular enemy -- just as there will be for Longsword Guy and Pike Guy.
I guess it's a good thing that:It really speaks volumes about the decline of the genre that all of that needs to be spelled out. To that last bit, those weapon choice situations are only going to be "real" if wielding and/or carrying the different weapons is a genuine obstacle. If a fighter can easily be proficient in dagger+sword+pike, and there's no restriction in obtaining or carrying them, it's just spreadsheet masturbation and the only thing resembling a tactic is opening the inventory page to do a weapon swap (or will that be a hotkey?).
How surprising that 'conceal with a Dex check' is actually a good way to make the dagger 'viable', and as such you are agreeing with Sawyer.That'd be the logical consequence of this modern school of thought that "everything has to be balanced". Bleh. I _want_ my dagger to be a worse weapon than a short-sword. But maybe I can conceal it with a Dex check. Bet I just blew Sawyer's mind...
They're back again in 4E.As of 3.5/Pathfinder, the dagger wielding rogue doesn't really exist. Rapiers are where it's at.
This.I'm not sure when the "DPS dagger-wielding thief/rogue" archetype first appeared, but regardless of its origins, I detest it. If you're wearing cloth pajamas or a leather jerkin and are carrying only a dagger and perhaps a bow/crossbow, the last place you want to be is anywhere near a battlefield facing properly trained, armed, and armored opponents, let alone wild animals or mythological creatures. That's not to say that thieves/rogues shouldn't be capable of assisting their party with ranged weapons or by ambushing an enemy before fleeing back to the rear rank, but their expertise shouldn't lie in direct combat. Their damage potential is highly situational or supplemental.
Also disguise, recon, stealth attacks against vulnerable high-importance targets when meatshields are already occupied, sabotage and generally being where least expected.Their primary purpose is to scale walls, spot and disarm traps, pick locks, sneak around stealing things, carry out silent assassinations, perhaps work people over with their silver tongue, and so on.
Very true. This also reminds me of something - do daggers still ignore armor in the latest version of AoD? Man, that really pissed me off when I first played the demo. I understand this was done to balance all weapon choices, but it still sucked.Dagger is good because it's small, light, concealable and doesn't get in the way when you're doing all sorts of weird stuff.
Dagger is very, very, bad when it's your only weapon and you're face to face with dude armed with something with several times your reach.
Well, dagger should be easier to aim in any openings or weak points in armour than any other weapon, but it shouldn't be much of a factor in frontal combat, because you simply shouldn't be able to get close enough with just dagger without getting killed.Very true. This also reminds me of something - do daggers still ignore armor in the latest version of AoD? Man, that really pissed me off when I first played the demo. I understand this was done to balance all weapon choices, but it still sucked.Dagger is good because it's small, light, concealable and doesn't get in the way when you're doing all sorts of weird stuff.
Dagger is very, very, bad when it's your only weapon and you're face to face with dude armed with something with several times your reach.
a lightly armored fighter with a dagger should get absolutely creamed 9 times out of 10 against a heavier armored fighter with a sword.
Josh Sawyer said:But just to make clear, in contrast to A/D&D, PE's weapon types will not be strategically inferior, i.e. bad even in the absence of context.