summary of last 300 pages pl0x
Sawyer at SA said:I don't know if we've stated a specific level cap, but it will be lower than 20. We don't want the leveling to feel as slow as the original BG, but we still want it to feel D&Dish. Probably somewhere in between vanilla BG and IWD.
We will definitely have a level cap because we are making a class-based game where each (of 11!) class gains specific abilities as they level. Even with only 10 levels, that would be at least 110 abilities. That's a lot of custom content.
Sawyer at SA said:I don't know if we've stated a specific level cap, but it will be lower than 20. We don't want the leveling to feel as slow as the original BG, but we still want it to feel D&Dish. Probably somewhere in between vanilla BG and IWD.
We will definitely have a level cap because we are making a class-based game where each (of 11!) class gains specific abilities as they level. Even with only 10 levels, that would be at least 110 abilities. That's a lot of custom content.
Going to ask him on Formspring.An Expansion would probably be only 1 or 2 levels.
I wonder what Sawyer is thinking about with higher level parties and the mechanics and spells, for presumably Eternity II? I would assume he has that thought out.
An Expansion would probably be only 1 or 2 levels.
An Expansion would probably be only 1 or 2 levels.
Why? Considering how they try to stay classic, an expansion where you only level up 2 times is unlikely.
Especially after levelling 20 times in the first game.
Unless there is a continuity between PE 1 and PE 2, and you get to keep your party. But in this case, I don't think the expansion would be big Anyway (like TOB). More like a DLC production value.
3, sort of. The ice island you're teleported to, the werewolf island, and Durlag's tower. But who's counting.Well Tales of the Sword Coast was 1 (or was it 2) levels. TOB was a different matter, it was the entire last chapter of the series.
3, sort of. The ice island you're teleported to, the werewolf island, and Durlag's tower. But who's counting.Well Tales of the Sword Coast was 1 (or was it 2) levels. TOB was a different matter, it was the entire last chapter of the series.
An Expansion would probably be only 1 or 2 levels.
Why? Considering how they try to stay classic, an expansion where you only level up 2 times is unlikely.
Especially after levelling 20 times in the first game.
Unless there is a continuity between PE 1 and PE 2, and you get to keep your party. But in this case, I don't think the expansion would be big Anyway (like TOB). More like a DLC production value.
Speaking of keeping your party in a sequel, unless someone has a counter example I don't think there were any Black Isle or Obsidian sequels where you keep the main character or party.
So if they made a PE2, based on their history, it would likely be a brand new main character.
Expansion, not sequel.What about NWN2-> MotB ?
Expansion, not sequel.What about NWN2-> MotB ?
Of course Obsidian has never worked on a sequel to one of their own games, so their history is not really indicative of what they might do.
Speaking of keeping your party in a sequel, unless someone has a counter example I don't think there were any Black Isle or Obsidian sequels where you keep the main character or party.
So if they made a PE2, based on their history, it would likely be a brand new main character.
I agree we will probably get to meet the old characters in the sequel but not as party members. Kotor 2 was Obsidian's good example of that.
I don't envy Sawyer and Cain having to create, borrow, and balance literally hundreds of abilities. I imagine there'll be overlap with certain classes.
But it'll all be worth it.
What i am worried about is that each class will have 2/3 'paths', and that there won't be a reason whatsoever to deviate from a path once we chose the first option.I don't envy Sawyer and Cain having to create, borrow, and balance literally hundreds of abilities. I imagine there'll be overlap with certain classes.
But it'll all be worth it.
"Ability: Strength +5"
I won't say older games didn't have more classes, but when there's almost no difference between say a ranger and a fighter in the IE games then what's the point really?