Sensuki
Arcane
An ability a level sounds fucking weird, almost too much?. Does anyone know if it will include talents?
Not if that includes spells for spellcasters, in which case it sounds like way too little.An ability a level sounds fucking weird, almost too much?. Does anyone know if it will include talents?
Not if that includes spells for spellcasters, in which case it sounds like way too little.
Have they decided on a spell system yet?
I remember the grimoire as a spellbook but not how it works in terms of learning spells.Not if that includes spells for spellcasters, in which case it sounds like way too little.
Have they decided on a spell system yet?
Yes. The grimoires and all that, remember?
I remember the grimoire as a spellbook but not how it works in terms of learning spells.
An ability a level sounds fucking weird, almost too much?. Does anyone know if it will include talents?
In Pathfinder I think every class gains either a feat or a class ability every single level. It works well.
That doesn't cover how spells are obtained, only the resource mechanics.I remember the grimoire as a spellbook but not how it works in terms of learning spells.
Read here: http://forums.obsidian.net/topic/61129-reddit-qa-part-2-with-tim-cain/
But keep in mind that they decided to remove the cooldowns since that was published.
That doesn't cover how spells are obtained, only the resource mechanics.
How spells are taught or obtained would be something like..
a) on level up. e.g. you gain fireball at level 1, magic shield at level 2, magic missiles at level 3, etc.
b) scrolls found throughout the world.
c) like in the IE games, starting selection of spells followed by b).
or any other option (teachers, quest rewards, whatever).
There's nothing that indicates the amount of spells in the game (on a per level basis).
Speaking of keeping your party in a sequel, unless someone has a counter example I don't think there were any Black Isle or Obsidian sequels where you keep the main character or party.
So if they made a PE2, based on their history, it would likely be a brand new main character.
We would like to be able to continue to build out the classes to increasingly higher levels, like the classic IE and Gold Box games. Personally, I'm very much in favor of allowing players to transfer characters from one game to the next (assuming we will have a next!). It's very satisfying to feel that sense of progression from BG through Throne of Bhaal or from Pool of Radiance through Pools of Darkness.
I don't think there were any Black Isle [...] sequels where you keep the main character or party.
Fallout -> Fallout 2 new MC and partyI don't think there were any Black Isle [...] sequels where you keep the main character or party.
huh?
huh?
What kind of mechanics are they planning for plain Fighters? Is it going to be auto-attack only a la traditional IE, are they going to add combat abilities from D&D like trip, charge, etc., or are they going to do something totally different?
You have magic soul powers like being able to regen your stamina in combat. Fighters are planned to have more passive abilities than wizards to choose from if you want a 2E experience. The following updates cover what's been revealed about the classes so far.What kind of mechanics are they planning for plain Fighters? Is it going to be auto-attack only a la traditional IE, are they going to add combat abilities from D&D like trip, charge, etc., or are they going to do something totally different?
huh?
Black Isle developed, not published.