Sensuki
Arcane
I would be disappointed if the RPG Codex adventuring party wasn't the toughest fight of the game.
Not PE-related: George Ziets and Josh Sawyer talk about horror settings:
Not PE-related: George Ziets and Josh Sawyer talk about horror settings:
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Giggled when you were about to me about "my fantasy world".
English pls biodrone
That was a nice read, thanks. First time I hear about this Ravenloft setting, will look at the lore etc. a bit.
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Giggled when you were about to me about "my fantasy world".
English pls biodrone
got mixed up with your alts there, pal
That was a nice read, thanks. First time I hear about this Ravenloft setting, will look at the lore etc. a bit.
We're 10 years old today!
June 12, 2013
Well look at that... it's June 12th, Obsidian's birthday, and we're the big 1-0. It seems like just yesterday we working in Feargus' attic, starting up Star Wars Knights of the Old Republic II... We've put out quite a few games during that time, and we want to know what your favorite one is and why! Come by ourFacebook or Twitter and let us know!
You and me both.Well, I backtracked a bit.
Considering three examples of 'Adventure': A section of 'wilderness' (here meaning a large region where danger can't exactly be culled once and for all); A isolated Dungeon and a active 'Enemy Base'.
In the first and second, I'd expect that resting areas should be more abundant - the party isn't necessarily in a hurry and its not like the dangers of the 'wilderness' are actively trying to kill them. Though one might argue that you shouldn't rest in a dungeon at all (and I'd agree), I think its a good thing to remember that, for the purposes of gameplay, the Sawyerist Heresy would probably see the adventurer's retreat to the dungeon's entrance in order to rest and then continue forward at a later date, and simply just letting them sleep in designated areas as equal things. The 'simulationist' way would just be merely more 'tedious'.
Whereas when attacking a organized group, especially the Antagonist himself, I'd expect that you're supposed to take the place by storm. If so, then the area shouldn't necessarily be a endless dungeon - and rest should be a bit more limited.
These are just a few examples of how the game's design should be flexible so that the story makes sense.
We accidentally Obsidian's whole birthday. Should we feel bad?
Yeah never played blobbers. I play TB games usually drunk. The FPP usually causes me to puke. So never played any blobbers. Another reason I don't like RTwP. Can't really play it drunk. though PE will ahjhave slow mo so lets see.I see someone has never played Wizardry. Or Might & Magic.
Considering what they've made this past decade, no.So, apparently it was Obsidian's 10th birthday two days ago. Codex didn't notice. Should we feel bad?
would be good, but pretty unrealistic to implement.
Considering what they've made this past decade, no.
Considering what they've made this past decade, no.So, apparently it was Obsidian's 10th birthday two days ago. Codex didn't notice. Should we feel bad?
Hey, sometimes we have to pimp ourselves for survival. There is no shame in that.
Let's not stretch the usage of "they were just putting bread on the table" to include every game a developer's made that we don't like.
Considering what they've made this past decade, no.
Considering what they've made this past decade, no.
Only the best RPG of this past decade.
MoTB.Considering what they've made this past decade, no.
Only the best RPG of this past decade.
What are you talking about? Obsidian didn't make Knights of the Chalice.
I would have to agree that of all the games-marketed-as-RPGs released in the last ten years I liked New Vegas the best. It was building on Bethesda though.Considering what they've made this past decade, no.
Only the best RPG of this past decade.