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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Blaine

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Grab the Codex by the pussy
I would however like to know the final title of this game. I don't want it called Project: Eternity, unless that is plot-relevant.

Josh Sawyer's Perfectly Balanced, Everyone Does Approximately the Same DPS in a Different Dispersal Pattern, Everyone Can Sneak and Pick Locks, We Made Beach Orcs and Cat Hobbits—Totally Original Do Not Steal Magnum Opus to End All Computer Role-Playing Games
 

Kahlis

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Jun 23, 2012
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Have they ever said whether or not that's just a working title? It sounds like something a 10 year old would use in a Halo fanfiction.
 

Rake

Arcane
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Oct 11, 2012
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I keep forgetting about the colon.
I recall them saying that if PE name settles in people's memory, they will keep it as a title.
I hope not. If there is a thematic connection maybe Eternity somewhere in the title, but still i hope not.
 

Gozma

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Aug 1, 2012
Messages
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I imagine they'll transition it somehow so P:E is the putative series name like "Gold Box" and then they give the "episode" a sound individual title.
 

Starym

Educated
Joined
Jun 17, 2013
Messages
40
Ok so, I'm the newest of newfags, hello and all that crap.
I just really wanted to thank everyone for this thread as it's taken from me a disturbing amount of hours and provided an even more disturbing amount of entertainment. You've all basically made P[NOCOLON]E a worthwhile investment on my part simply because it spawned this thread. It's also made me actually look into the Codex and therefore made me ashamed to have joined at such a late date (been playing RPGs forever, I'm totally hardcore, boo Dragon Age (2), insert "I'm cool like you and hate the stuff you hate" here).

So I'll actually attempt to join in - you may initiate ridicule of my newfagness.
I'm assuming none of you really think the "Project" part of the name will remain right? Because that would be ridiculous OR have serious lore implications.
Eternity could work, even though it's generic as hell (but so far I think "generic" is basically the theme of the game at this point - which is fine cos MCA, Ziets and all that). Considering the amount of PR they've gotten with the name I'm fairly certain that it'll be something like Eternity: Something something Souls.
 

80Maxwell08

Arcane
Joined
Nov 14, 2012
Messages
1,154
Ok so, I'm the newest of newfags, hello and all that crap.
I just really wanted to thank everyone for this thread as it's taken from me a disturbing amount of hours and provided an even more disturbing amount of entertainment. You've all basically made P[NOCOLON]E a worthwhile investment on my part simply because it spawned this thread. It's also made me actually look into the Codex and therefore made me ashamed to have joined at such a late date (been playing RPGs forever, I'm totally hardcore, boo Dragon Age (2), insert "I'm cool like you and hate the stuff you hate" here).

So I'll actually attempt to join in - you may initiate ridicule of my newfagness.
I'm assuming none of you really think the "Project" part of the name will remain right? Because that would be ridiculous OR have serious lore implications.
Eternity could work, even though it's generic as hell (but so far I think "generic" is basically the theme of the game at this point - which is fine cos MCA, Ziets and all that). Considering the amount of PR they've gotten with the name I'm fairly certain that it'll be something like Eternity: Something something Souls.
Honestly I think they should throw the whole name out the window once they have a working title. It was called Project Eternity to reference the Infinity Engine but to keep it around just seems like a dumb constraint. Especially if the story has nothing to do with eternity.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-culture-feels/


Sawyer asks, do you care about the correct pronunciation of conlangs ?

Josh Sawyer said:
This thread is about the technical aspects of PE's constructed languages. If you don't find the subject interesting, it may be very boring to you.

For PE, I am developing a number of constructed languages (conlangs) to a limited extent to help establish the flavor of the world and the distinct cultures within it. With each conlang, there is (or are) a number of real-world languages used as a starting point. Eld Aedyran is based on Old English with elements of Danish and Icelandic. Vailian is based on a mixture of Italian, French, and Occitan. The ancient Engwythan language (used by the previous residents of Eír Glanfath) is based on Cornish. Glanfathan (used by the current Glanfathan tribes) is based on Old Irish and contemporary Irish.

The orthography of most of these languages is relatively straightforward. A moderately-informed reader will likely mentally read the words and names with 80% accuracy, pronunciation-wise. Players may read the Eld Aedyran name Durnisc as "DUR-nisk" instead of "DUR-nish", but most of the time, they're going to be in the ballpark. If players read about the Vailian consuagli asegia(siege councils), they may not get the stress "right" or hit every consonant cluster correctly in their heads, but they probably won't stumble over the words.

The exception to this is Glanfathan, based on Irish. The foundations of Irish orthography in the Latin alphabet go back over a millennium and had to adapt to using Latin orthography for sounds that probably didn't exist in Latin, like /v/. Irish orthography also uses a set of rules for consonant pronunciation that are based on the surrounding vowels (slender or broad). Irish cased grammar can also mutate words in a way that forces the insertion of additional vowels to maintain their "slender to slender, broad to broad" vowel rules, which means the consonants in between can wind up changing pronunciation as well.

The result is Irish's distinctive "boatload of letters" appearance and unintuitive (to most English-speakers) pronunciation. In contrast, Cornish (another Celtic, but not Goedelic, language) did not develop standard Latin orthography for many more centuries. Its pronunciation is much more intuitive to the uninitiated. Despite the fact that Cornish exists in a different branch of the Celtic language tree, it shares some etymological roots with Irish, but the pronunciation is almost always more intuitive. However, written Cornish is much less distinctive from written Irish.

When you see something written in Irish, there's little doubt what language you're looking at, but the pronunciation will quite often not be "right" in your head. As it applies to the languages, names, etc. in Project Eternity, how much do you care about the intuitive pronunciation of our conlangs?

E.g. in the various Icewind Dale/Dark Elf books, Drizzt's panther is named Guenhwyvar. Most people don't know that the Welsh pronunciation of that name is close to "Guinevere". Does that matter? If you see a name like Dair Bhriste, how important is it to you that the way you pronounce it in your head is the way it is "supposed" to be pronounced?
 

Sensuki

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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
fuQ I wish the Obsidian forums had an ignore function so I could ignore Lephys, useless wall of text every single post.

btw I see you Sitra Achara (ignoring me).
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Ok so, I'm the newest of newfags, hello and all that crap.
I just really wanted to thank everyone for this thread as it's taken from me a disturbing amount of hours and provided an even more disturbing amount of entertainment. You've all basically made P[NOCOLON]E a worthwhile investment on my part simply because it spawned this thread. It's also made me actually look into the Codex and therefore made me ashamed to have joined at such a late date (been playing RPGs forever, I'm totally hardcore, boo Dragon Age (2), insert "I'm cool like you and hate the stuff you hate" here).

So I'll actually attempt to join in - you may initiate ridicule of my newfagness.
I'm assuming none of you really think the "Project" part of the name will remain right? Because that would be ridiculous OR have serious lore implications.
Eternity could work, even though it's generic as hell (but so far I think "generic" is basically the theme of the game at this point - which is fine cos MCA, Ziets and all that). Considering the amount of PR they've gotten with the name I'm fairly certain that it'll be something like Eternity: Something something Souls.
Honestly I think they should throw the whole name out the window once they have a working title. It was called Project Eternity to reference the Infinity Engine but to keep it around just seems like a dumb constraint. Especially if the story has nothing to do with eternity.
Yes but they need to change it soon so the new name has time to be used to. If 3 months before release we still refer to the game as PE, the name will be integrated into the minds of the community.
 

Mangoose

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Apr 5, 2009
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I'm a Banana
Divinity: Original Sin Project: Eternity
Ok so, I'm the newest of newfags, hello and all that crap.
I just really wanted to thank everyone for this thread as it's taken from me a disturbing amount of hours and provided an even more disturbing amount of entertainment. You've all basically made P[NOCOLON]E a worthwhile investment on my part simply because it spawned this thread. It's also made me actually look into the Codex and therefore made me ashamed to have joined at such a late date (been playing RPGs forever, I'm totally hardcore, boo Dragon Age (2), insert "I'm cool like you and hate the stuff you hate" here).

So I'll actually attempt to join in - you may initiate ridicule of my newfagness.
I'm assuming none of you really think the "Project" part of the name will remain right? Because that would be ridiculous OR have serious lore implications.
Eternity could work, even though it's generic as hell (but so far I think "generic" is basically the theme of the game at this point - which is fine cos MCA, Ziets and all that). Considering the amount of PR they've gotten with the name I'm fairly certain that it'll be something like Eternity: Something something Souls.
Honestly I think they should throw the whole name out the window once they have a working title. It was called Project Eternity to reference the Infinity Engine but to keep it around just seems like a dumb constraint. Especially if the story has nothing to do with eternity.
Yes but they need to change it soon so the new name has time to be used to. If 3 months before release we still refer to the game as PE, the name will be integrated into the minds of the community.
They can name it something that abbreviates to PE.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
We all know this shit needs to be called Project Eternity: In Search of the Restraining Order. Oh but then we'd know who the last boss was already...
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Ok, I've found the source I mentioned earlier. It seems that Project Nocolon Eternity will not be the title (whew), but they are considering using 'Eternity' as one of the words in the title.

They would be really wise to use both "project" and "eternity" but at least one out of two isn't bad. If there is anyone with a marketing degree within 50 miles of Obsidian HQ they would surely scream this as if the rapture had come.

Personally I would create an overall fiction setting and name it, then make "Project Eternity" the subtitle for volume one. Random example: Fallen Worlds: Project Eternity.
 
Joined
May 6, 2009
Messages
1,876,894
Location
Glass Fields, Ruins of Old Iran
Have they ever said whether or not that's just a working title? It sounds like something a 10 year old would use in a Halo fanfiction.

Planescape: Torment is what that kid comes up with when he hits 16 and becomes a goth.:M

Divine Divinity is what comes out when he incoherently mumbles something during the frat party at campus a few years later, shortly before falling into alcoholic coma
 

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