Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
I'm not familiar with GURPS that is true, but I am using 4th Edition as an example in most posts because most of Josh's systems are based on or a derivative of D&D 4E.
My biggest issues so far have been the information about Attributes and the Crafting skill that was removed.
Starcraft is a good example of a balanced game that does use mathematical symmetry across it's systems, but the mechanics for units and races are different.
Terran units can heal and be repaired by other units. Protoss units have a regenerating shield and cannot regain HP and Zerg units regenerate when they're on Creep.
All damage values in the game are fixed and all damage upgrades across all three races provide the same amount of bonus damage or armor to units.
Perhaps you are right though, my complaint is probably more about unification and simplification of systems that were previously discrete if however related (such as there being no mechanical difference between any types of attack or all forms of bonus damage coming from the same stat).
I don't think Starcraft is that good of an example, because a huge part of balance in that game is the mechanical difficulty, which makes units and abilities which would be overpowered with mechanically perfect play (like Psi Storm for example) balanced in practice with human players.
Also, small nitpick, but Zerg units regenerate anywhere, not just on creep.