In addition, though we agree that many of his arguments and goals are worthwhile, it should seriously concern anyone that his goalpost for all of it is 4th Edition - an almost universally hated system. For someone who has player behaviour and experience as an important criteria, doesn't it strike you as odd that he evidently ignores it whenever it goes against his own beliefs? A few obscure playtesters built a party that couldn't even survive BG2 13 years ago? Everything was wrong with that game. People more or less universally detest 4th Edition? Well, I don't care about people's opinions when they're wrong.
Who cares if a bunch of grognards love bad systems they're familiar with and hate good ones?
He's not making a game for them.
He is making a game for the backers. If the stats aren't totally screwed here for some reason, the vast majority of the backers who know 4E will dislike 4E. Also, which grognards are we talking about here, exactly? The kids that were introduced to D&D via 4E but switched systems anyway (to, according to you, worse systems)? The generation of young adults that was supposed to be the cradle of 4E but never bought it, because the few games they played sucked ass? The professional store clerks who played hours upon hours of it and found the games they ran to be drawn out to obscurity because of HP bloat and actions and tactics to be repetitive? The fairly uncritical consumers that youth clubs constitute? Because if you only talk about former 3E players, then you have no idea who buys books in these stores. I do, because I spent the better part of High School working in one.
4E failed universally, not just in attracting the oldschool crowd. Perhaps you also noticed it's the only iteration of D&D
at all not to have a digital counterpart?
By the way, did you know that
4E is the least playtested system of all D&D iterations. That's right. You're so keen on ridiculing designers who couldn't give a fuck how the system actually played, yet you defend the one, single system that had had a
completely closed development cycle. It was pretty much developed from A-Z behind closed doors and suddenly, BAM, released. There wasn't even much of an internal testing period.
If you knew ANYTHING about the subject instead of just aping the thoughts of your gurus, you'd know that this closed development cycle is the no. 1 criticism of 4th ed. among people who follow the scene. It's also why
D&D Next has the most open development cycle to date.
The fact is that Sawyer ignores player experience when it is convenient, and at other times it is his alpha-omega.