Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
thanks infinitron :brofist:. yep he responded. i'm ok with what he says.
The reason I brought this conversation up was:
1- too much shitposting and I wanted to change the topic to something worthwhile.
2- I actually appreciate Josh's thought towards coming up with an innovative RPG design for a cRPG. I actually agree with him more than I disagree. I just think that sometimes he might possibly forget to consider a few aspects of what I loved about cRPGs and I try to bring those to light. Wasteland and S:R are very much rehashes of old mechanics designs. They aren't trying something fresh and being radical with cRPGs. Josh has always tried to do so: he's the kind of guy that wants to bring RPGs into the next generation. Some/Many of his ideas are good; some not so good.
You tell me why we aren't having this discussion about Wasteland? About Shadowrun: Returns? About anything. We only have this discussion once in a while in one of the Codex' worst staple threads: the yearly workshop thread about how to make systems more realistic. That's where people discuss there own personal pet ideas displaying without a shadow of doubt that they haven't reflected for two seconds on the attempts already made. And this discussion is completely fucking irrelevant for a game like PE.
We're having this discussion on the topic of PE specifically because Josh and Roguey inspire butthurt. Someone saw that Josh wanted to make attributes universal, cried "OMG MMO!" and the stream of butthurt continued to flow.
You know, when it comes to systems I disagree with Josh a lot more than I agree with him. Everywhere else I'm the one criticizing him and other people defend him. Yet here the criticism is constantly some brainless idiot discussion like "oh, a wizard slamming someone with a book, how silly" or "I want realistic attributes like they used to make them."
The reason I brought this conversation up was:
1- too much shitposting and I wanted to change the topic to something worthwhile.
2- I actually appreciate Josh's thought towards coming up with an innovative RPG design for a cRPG. I actually agree with him more than I disagree. I just think that sometimes he might possibly forget to consider a few aspects of what I loved about cRPGs and I try to bring those to light. Wasteland and S:R are very much rehashes of old mechanics designs. They aren't trying something fresh and being radical with cRPGs. Josh has always tried to do so: he's the kind of guy that wants to bring RPGs into the next generation. Some/Many of his ideas are good; some not so good.