No doubt he'll "spot weaknesses" and "anticipate" and "counter-attack" and "out-maneuver" and such.I wonder what a "brilliant weakling fighter" will do in P:E combat.
It's coolioAh, my bad
I wonder what a "brilliant weakling fighter" will do in P:E combat.
Actually that wouldn't be so bad mind you because I'm totally expecting the so-called mundane abilities to be full retardo shit like ricocheting arrows and similar things.No doubt he'll "spot weaknesses" and "anticipate" and "counter-attack" and "out-maneuver" and such.I wonder what a "brilliant weakling fighter" will do in P:E combat.
The thing is, having an IQ of 200 doesn't translate into developing those abilities except in anime and the minds of Western dorks. They're gained through training, experience, and intangible physical talents only.
What I want to know is how the muscular, dim-witted magic users will play. Perhaps the baritone voice of a stupid giant Chanter will result in more powerful incantations, while an illiterate swamp donkey will be able to bat orlans out of the park with her Grimoire Slam.
Hormalakh, you know what the best cRPG role playing experience of the last 20 years was? Alpha Protocol. Despite being a buggy pile of shit, it gave a greater range of character development than anything else I've come across. Hell, it even rewarded consistency. And in did it without an ability score is sight. You role played through actions and words instead of stats, and it worked really goddamn well.
I wonder what combat role my dumb as shit yet very charismatic and agile wizard will have in Sawyer's "superior, better than that D&D shit" system.Sawyer said:It doesn't at all -- conceptually or the specific example you gave. You can very easily make a dumb brute fighter character in PE and role-play him or her as such. You can also make a brilliant weakling fighter character and role-play him or her as such. The difference between doing this in PE and, for example, D&D, is that in PE this is a fully viable character concept who emphasizes different elements in comba
Except:You can describe your character exactly how you think of them: in terms of their reactions.
TBH, I don't see the point of supporting obviously gimped builds, so unless you cast from innate talent rather than studies in the setting, there should be no dumb wizards.What I want to know is how the muscular, dim-witted magic users will play. Perhaps the baritone voice of a stupid giant Chanter will result in more powerful incantations, while an illiterate swamp donkey will be able to bat orlans out of the park with her Grimoire Slam.
First, do we know anything about stat system in PE?
So, combat should rely exclusively on skill point spending then? That's what training, experience and intangible physical talents are.No doubt he'll "spot weaknesses" and "anticipate" and "counter-attack" and "out-maneuver" and such.I wonder what a "brilliant weakling fighter" will do in P:E combat.
The thing is, having an IQ of 200 doesn't translate into developing those abilities except in anime and the minds of Western dorks. They're gained through training, experience, and intangible physical talents only.
No, that's not what I'm saying at all. I'm on the subject of base statistics. "Skill points" would be spent for weapon proficiencies, certainly, but experience is represented by character levels in a level-based system, and the bonuses/abilities a character receives at each level are typically based on its class. Those factors overlap to represent training and experience. Intangible physical talents might be perks or feats. Attributes such as the obvious Strength aid in hitting harder, swinging larger weapons faster, and carrying more stuff; Stamina might keep those swings going for longer. Being able to win a quiz bowl doesn't do shit during individual skirmishes, though. In my view, all attributes being equally useful for a fighter and changing mainly the flavor and style of its attack and defense strategies based on what is chosen is silly. In physical confrontations, size, reach, and strength matter a lot, just as intellect and memory matter if you need to memorize and comprehend arcane grimoires.So, combat should rely exclusively on skill point spending then? That's what training, experience and intangible physical talents are.
To favour fallout-like skill point spending over attributes is a legit position, but it's not really the "IE style" which is what we are going for here.
I mean that 120kg bodybuilder won't be able to fight a 60kg wimp who knows how to fence in a sword duel, if he himself doesn't.
I can't believe we're actually having the Child's First D&D Argument of what stats are considered realistic. The Codex fucking blows my mind sometimes.
Well.... he knows who Hormalakh is, and should be aware of the discussion here. Seriously, everyone here was comparing it to DnD, so of course he will answer based on the context of the covnersation here.I like how you didn't even mention D&D in your question but he starts blabbering about it. Of course compared to D&D/d20 any system is wonderfully open and well designed. Still there's a difference between making every ability useful and making it all offer the same benefits for everyone.
I can't believe we're actually having the Child's First D&D Argument of what stats are considered realistic. The Codex fucking blows my mind sometimes.
I figured you'd be along shortly to mock while contributing nothing.
I'm gonna have to start Puushing Grunker's posts before responding to them, since he's making a habit of editing them several minutes after.