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- Jan 28, 2011
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It is funny how not one person on the Codex commented on Roxor's Sawyeristic ruminations on the class imbalance in Shadowrun Returns.
Don't go into binary views, there is a middle ground between having a class that is clearly shitty and inferior to others and having all classes playing the same.It is funny how not one person on the Codex commented on Roxor's Sawyeristic ruminations on the class imbalance in Shadowrun Returns.
Yeah, the focus on balance in a singleplayer party-based game is rather pointless. I guess it's just Sawyer's personal little obsession, and as far as obsessions go, it's more on the benign side. Just hoping he won't make the whole system banalshitboring in pursuit of this mythical balance.
Frankly, Adept Powers (or the later ones at least) aren't good enough for the karma investment they require. At the very least, the self-buffs should be significantly better than mage/shaman equivalents, and should last a lot longer as well.
Errr, so?
I am pissed at that and Josh's hypocrisy. I could have understood such a heavy focus on balance if the game was supposed to have a single PC only. isn't having a party meant to cover the weakness of individual party member. (specific damage immunities, skill check penalties etc)
Because then you have to use a specific party composition - in a game with only eight NPC companions, no less. What if I don't want the standard D&D party of two fighters, a cleric, a mage and a thief? What if I really hate the only thief NPC the game has?
never provided a satisfactory answer why RTwP was chosen over TB
Because it's an Infinity Engine-like game. Get over it.
And it's not "twitchy". Haven't you noticed all the retards complaining that Dragon Age was too "slow paced"? Slow paced is the opposite of twitchy.
he was introduced to RTwP before TB for RPG combat
The man's in his late 30s. Two of his favorite RPGs are Fallout and Pool of Radiance.
Sounds like you're more mad about no TB than anything Josh says.
Get over the already.This is the biggest issue I have with such a heavy emphasis on balance in this game.
never provided a satisfactory answer why RTwP was chosen over TB...
The answer was simple. They promished an IE successor and IE games had RTwP. That was the only reason. They want the combat to feel the same as IE combat. That cannot be with TB.
Now, if someone didn't liked IE combat in the first place it's another story, but tough luck.Chances are he won't like the combat in PE either as their goal is to recapture the feeling of IE combat.
Yes, but the Adventurers Hall where you recruite your whole team yourself is an extra. The game won't be balanced with that in mind.I am pissed at that and Josh's hypocrisy. I could have understood such a heavy focus on balance if the game was supposed to have a single PC only. isn't having a party meant to cover the weakness of individual party member. (specific damage immunities, skill check penalties etc)
Because then you have to use a specific party composition - in a game with only eight NPC companions, no less. What if I don't want the standard D&D party of two fighters, a cleric, a mage and a thief? What if I really hate the only thief NPC the game has?
never provided a satisfactory answer why RTwP was chosen over TB
Because it's an Infinity Engine-like game. Get over it.
And it's not "twitchy". Haven't you noticed all the retards complaining that Dragon Age was too "slow paced"? Slow paced is the opposite of twitchy.
he was introduced to RTwP before TB for RPG combat
The man's in his late 30s. Two of his favorite RPGs are Fallout and Pool of Radiance.Sounds like you're more mad about no TB than anything Josh says.Get over the already.This is the biggest issue I have with such a heavy emphasis on balance in this game.
never provided a satisfactory answer why RTwP was chosen over TB...
The answer was simple. They promished an IE successor and IE games had RTwP. That was the only reason. They want the combat to feel the same as IE combat. That cannot be with TB.
Now, if someone didn't liked IE combat in the first place it's another story, but tough luck.Chances are he won't like the combat in PE either as their goal is to recapture the feeling of IE combat.
I was just sperging. but putting my massive about RTwP aside:
@Infinitron even if i hate all the npcs isn't there and adventurers guild or something which will allow me to recruit NPCs of any class i want?
At most PE will be worth 1 playthrough for the lore and setting. also hoping Josh includes some tasteful rape in the plot. All classes are supposed to be equally viable throughout the game (some hurdles/cakewalks) on an average. of cuorse if you go and take party of only fighters... even then by swayerism, you should be able to complete the full game.
Errr, so? It's not like making SRR balanced would make it significantly better, which is my point. I completed the game with an Adept just fine and had a lot of fun with it.
I do commend you on your txt updating skills though bro, quite a feat for a newfag. How long is your file on Grunker, I wonder.
Errr, so? It's not like making SRR balanced would make it significantly better, which is my point. I completed the game with an Adept just fine and had a lot of fun with it.
I do commend you on your txt updating skills though bro, quite a feat for a newfag. How long is your file on Grunker, I wonder.
So you had fun with the game which means that all of its flaws are insignificant? Even the ones you found appropriate to post about? Games are either shit or perfect?
Balancing SRR doesn't seem so important because it has many other (bigger) flaws. While on the other hand balancing games like BG would make them significantly better because most other parts of their design is good.
Btw don't take this so personally I'm just proving the point, balance isn't pointless as most people here agreed with SRR review.
This is because developers focused on having good core systems and varied gameplay, and not whether greatswords are balanced compared to daggers or whatever the fuck.
If Sawyer messes up balanced... lol won't he be a big joke in codexia?Yes, but the Adventurers Hall where you recruite your whole team yourself is an extra. The game won't be balanced with that in mind.
Also, IE games could be soloed. And if 1 fighter can solo the game, 6 fighters can as well. It will be posible to complete the full game with a party of 6 ..............
Just don't expect it to manage it in your first or second playthroughs, unless you are realy realy good, or Sawyer fucks up the game's balance
This. balance is important no doubt. But being anal retentive like Sawyer and removing the possibility of gimped/slightly uber builds is what I hate the most, now that I am sober.This is because developers focused on having good core systems and varied gameplay, and not whether greatswords are balanced compared to daggers or whatever the fuck.
How do you know?
This is what I call the "content creation theory" of RPG design - the assumption that great RPGs are made by basically creating lots of content and letting it all work out "naturally". Design a sword that behaves like a sword, design a dagger that works like dagger, and voila, presto, great RPG! It's so easy!
In reality, the creators of Dark Souls may have thought about "balance" (I like how that's considered almost a dirty word here) far more than any of us realize.
Sawyer isn't doing this. That's why weapon skills cover a variety of weapons, and not a single type.This is because developers focused on having good core systems and varied gameplay, and not whether greatswords are balanced compared to daggers or whatever the fuck.
yeah, that bugs me too. I mean a small bonus synergy like AoD could have easily been implemented...Sawyer isn't doing this. That's why weapon skills cover a variety of weapons, and not a single type.This is because developers focused on having good core systems and varied gameplay, and not whether greatswords are balanced compared to daggers or whatever the fuck.
This is because developers focused on having good core systems and varied gameplay, and not whether greatswords are balanced compared to daggers or whatever the fuck.
How do you know?
This is what I call the "content creation theory" of RPG design - the assumption that great RPGs are made by basically creating lots of content and letting it all work out "naturally". Design a sword that behaves like a sword, design a dagger that works like dagger, and voila, presto, great RPG! It's so easy!
In reality, the creators of Dark Souls may have thought about "balance" (I like how that's considered almost a dirty word here) far more than any of us realize.
If I can take 3 playthroughts of the game: regular party, derp party and solo, I'm ok.
Yes, but the Adventurers Hall where you recruite your whole team yourself is an extra. The game won't be balanced with that in mind.
Also, IE games could be soloed. And if 1 fighter can solo the game, 6 fighters can as well. It will be posible to complete the full game with a party of 6 ..............
Just don't expect it to manage it in your first or second playthroughs, unless you are realy realy good, or Sawyer fucks up the game's balance
If they have focused on balance, they've failed rather spectacularly. The game's difficulty varies wildly depending on how you choose to play.
the way various stats interact and trade off with each other.
Sawyer wants all stats/feats/skills to be equally viable. Dark Souls has resistance. And has OP pyromancy and munchkin favorite scaling weapons. lets not forget the Ricard's rapier + Greater Magic Weapon boss raper.If they have focused on balance, they've failed rather spectacularly. The game's difficulty varies wildly depending on how you choose to play.
What do you mean by "how you choose to play"? Do you think "balance" means "the game is always easy even if you play likeMCAan idiot?"
the way various stats interact and trade off with each other.
Sounds like balance!
It's called the player being resourceful, and is a desired quality that games should encourage, and it wouldn't be a "derp party" if the player can manage challenges with a given party. Unless of course you're fond of Chargen: The Game.Oh yeah, i also forgot... no hard counters right? Josh doesn't like SoD spells. Looks like being smart will allow to complete a playthrough with a derp party.
If they have focused on balance, they've failed rather spectacularly. The game's difficulty varies wildly depending on how you choose to play.
What do you mean by "how you choose to play"? Do you think "balance" means "the game is always easy even if you play likeMCAan idiot?"
the way various stats interact and trade off with each other.
Sounds like balance!
You know in AoD the irontower crew made sure every single skill was useful and that all combats could be beaten with any of the melee skills. Oh god they balanced ityeah, that bugs me too. I mean a small bonus synergy like AoD could have easily been implemented...
Sawyer doesnt want any build to not be viable. and any build to not be OP.
Although to be fair, he was in charge of FNV right? and he managed to turn that shitty engine into something bearable..
I somehow doubt that Sawyer's intent is to let a build be viable when it's functions are intentionally eschewed.@tuluse This is exactly what is NOT balance.
What AoD does is create content for all the skills. If you play like an idiot (e.g. Sawyer) and invest point in Swords AND Axes you are fucked in AoD.