Sensuki
Arcane
That guy is probably 20 years old.
Man, does this bring me back memories.
LOL
I'm currently replaying the Krynn games fucktard.
That doesn't excuse him for beingThat guy is probably 20 years old.
From where is it?Comments are always a nice source of amusement.
Ehh..an isometric fantasy RPG, so far so generic "Remember when the 90's were full of these?".
People here bitch at shooters for being stale, but when it comes to Iso CRPG's it seems that everyone loves the idea of reviving something that got stale 20 years ago as if that makes it any fresher. I mean Jesus Christ even their pitch basically just says "We're going to ignore 20 years of game development and just make it "Classic", "Old school", "Exactly-the-fucking-same-as-baldurs gate 2"". And we're praising this? Shouldn't we be asking them to IMPROVE on it? Not just cater to early-30's gamers' sense of nostalgia?
I look forward to a generation of game developers that make "Old style FPS's like COD or Battlefield"
I can't comment on the call for help scripts since I never played IWD, though it sounds like the sort of improvement you'd expect.IWD with HoW and IWD2 both used call-for-help scripts. Josh isn't dumb like Bioware.As if doors are the ultimate issue. In BG enemies wouldn't follow you through fog of war.
From where is it?Comments are always a nice source of amusement.
Ehh..an isometric fantasy RPG, so far so generic "Remember when the 90's were full of these?".
People here bitch at shooters for being stale, but when it comes to Iso CRPG's it seems that everyone loves the idea of reviving something that got stale 20 years ago as if that makes it any fresher. I mean Jesus Christ even their pitch basically just says "We're going to ignore 20 years of game development and just make it "Classic", "Old school", "Exactly-the-fucking-same-as-baldurs gate 2"". And we're praising this? Shouldn't we be asking them to IMPROVE on it? Not just cater to early-30's gamers' sense of nostalgia?
I look forward to a generation of game developers that make "Old style FPS's like COD or Battlefield"
Josh Sawyer said:Level is a big factor in your total defenses, but the character's class determines the starting point of each defense stat (which can be further modified by attributes, spells, abilities, talents, and equipment). For example, fighters start with the highest Deflection score and they maintain that advantage as they level up. If a fighter really wants to focus on holding a line in melee over doing damage, he or she can equip a shield and gain an even larger Deflection bonus. Unless you're higher level than the fighter, it's very unlikely that your Deflection-based attacks will come close to his or her Deflection defense, meaning you'll wind up missing a lot more than 5% of the time -- and it will probably be impossible to crit them. If you want to hurt fighters, use attacks that target Reflexes or Psyche, which are their weakest base defenses.
Most classes have at least one ability or spell that shifts the defense they are targeting with standard attacks. E.g. barbarians have a Brute Force ability that allows them to temporarily switch over to targeting Fortitude. Against our sample fighter, that would have the two advantages of ignoring the target's high base Deflection and ignoring the bonus provided by the shield. As another example, druids have a spell called Firebrand that creates a weapon made out of pure fire. In addition to doing only fire damage, it targets the Reflexes defense.
So, while it's true that an equal defense and accuracy will result in a 5% chance to miss, it's rare that defense and accuracy will actually be equal on any given attack.
4 different defenses is quite a few. How will players be able to figure out which defenses an enemy has are strong and weak? Just trial and error? Being told straight out in game (I see you're an adventurer, let me tell you troll's skin is thick as tree bark. Weapons bounce right off it, but they're slow footed creatures and can't avoid attacks).
Also, how will information about what defense an enemy is attacking be presented? Are all buffs and bebuffs going to be boring +4 deflection , -2 reflex type spells?
BAdler said:The team is shifting close to 100% of their efforts into creating the content for the game, so we have to space the updates out a bit more.
New animator called Seth, apparently. Among other things.
I imagine you'll be able to figure it out through visuals since that's his goal with light/medium/heavy armors and weapons.4 different defenses is quite a few. How will players be able to figure out which defenses an enemy has are strong and weak? Just trial and error? Being told straight out in game (I see you're an adventurer, let me tell you troll's skin is thick as tree bark. Weapons bounce right off it, but they're slow footed creatures and can't avoid attacks)
So why are you here complaining about graphics?
I think they want the game to run well on most computers. Keeping such things out of the game is one way of doing that. Games that are easy to run but still look pretty good sell quite well.
Personally I don't mind. $4M budget. I expected high quality art, not necessarily high quality graphics.