Excidium
P. banal
Yeah, business as usual in kickstarter threads.
Ban Chaotic_Heretic.I actually would have preferred full 3D pseudo isometric like WL2 or DOS. The lighting shadow inconsistencies noticed here would have been much less prevalent and a lot of artist manhours would be saved which would have hopefully been spent on writing/quest design/CnC
But I guess it is easier to market to nostalgic IE grafix whores.
I'd rather have more varied and unique locations than better shadows. Just sayin'.
We probably have a proper save system and inventory, if not for their costly art style revamp.
Budget. Contracted man hours.Of course, because the system programmers also make the art for a game.
IWD with HoW and IWD2 both used call-for-help scripts. Josh isn't dumb like Bioware.As if doors are the ultimate issue. In BG enemies wouldn't follow you through fog of war.
BG1 was the only IE game that didn't.IWD with HoW and IWD2 both used call-for-help scripts. Josh isn't dumb like Bioware.
BG2 didn't either. It's a feature added with SCSII.BG1 was the only IE game that didn't.
SCSII improved them a lot, but although enemies could be kited they could also join allies in combat through the fog of war, which they basically couldn't in BG1.BG2 didn't either. It's a feature added with SCSII.
Oh, my mistake.SCSII improved them a lot, but although enemies could be kited they could also join allies in combat through the fog of war, which they basically couldn't in BG1.
Yah, they couldn't add those scripts everywhere in the base campaign because monsters were clumped too close together. Any time you're able to exploit that in 2 is a fight that doesn't matter.P.S. Enemies could very much be kited in both IWD and IWD2 as well.
I recall being able to exploit it heavily in one of the final, more challenging fights in Dorn's Deep, but maybe I'm misremembering.Yah, they couldn't add those scripts everywhere in the base campaign because monsters were clumped too close together. Any time you're able to exploit that in 2 is a fight that doesn't matter.
It was certainly exploitable in the slaver compound fight. I can't recall too many other instances where it was blatantly cheese-able though.I liked how in BG2 enemies would follow you through area transitions. Though it was also kind of exploitable.
I recall being able to exploit it heavily in one of the final, more challenging fights in Dorn's Deep, but maybe I'm misremembering.
It was certainly exploitable in the slaver compound fight. I can't recall too many other instances where it was blatantly cheese-able though.
Yes, that is the slaver compound fight I mentioned.The fight for Celestial Fury: Walk up stairway, then immediately walk down again and kill them one by one when they spawn.
Yes, that is the slaver compound fight I mentioned.
The fight for Celestial Fury: Walk up stairway, then immediately walk down again and kill them one by one when they spawn.
Was supposed to be one of the hardest fights in the game too, so kind of a bummer.
Ehh..an isometric fantasy RPG, so far so generic "Remember when the 90's were full of these?".
People here bitch at shooters for being stale, but when it comes to Iso CRPG's it seems that everyone loves the idea of reviving something that got stale 20 years ago as if that makes it any fresher. I mean Jesus Christ even their pitch basically just says "We're going to ignore 20 years of game development and just make it "Classic", "Old school", "Exactly-the-fucking-same-as-baldurs gate 2"". And we're praising this? Shouldn't we be asking them to IMPROVE on it? Not just cater to early-30's gamers' sense of nostalgia?
I look forward to a generation of game developers that make "Old style FPS's like COD or Battlefield"
Clearly an idiot when it comes to RPG games but Call of Duty 1 and Battlefield 1942 were pretty good FPS games.