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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

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Excidium

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Yeah, business as usual in kickstarter threads.
 
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I actually would have preferred full 3D pseudo isometric like WL2 or DOS. The lighting shadow inconsistencies noticed here would have been much less prevalent and a lot of artist manhours would be saved which would have hopefully been spent on writing/quest design/CnC

But I guess it is easier to market to nostalgic IE grafix whores.
 

hoverdog

dog that is hovering, Wastelands Interactive
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Project: Eternity
I actually would have preferred full 3D pseudo isometric like WL2 or DOS. The lighting shadow inconsistencies noticed here would have been much less prevalent and a lot of artist manhours would be saved which would have hopefully been spent on writing/quest design/CnC

But I guess it is easier to market to nostalgic IE grafix whores.
Ban Chaotic_Heretic.
 
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SRR did prove how many codexers are grafixwhores. We probably have a proper save system and inventory, if not for their costly art style revamp.

I do admire the fantastic pre rendered backgrounds isolated.
The models by themselves look quite good.
And I would probably not notice the shadow stuff while playing PE unless someone explicitly points it out.

But JESawyer himself admitted that it is difficult to fix the lighting on 3d models as they will never look like the prerendered stuff.

I would simply prefer more of the budget concentrating on writing, CnC, memorable quest and NPCs rather than pretty backgrounds and smooth shadows.

Pretty art should add to the atmosphere, not jar it with inconsistent styles/techniques
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The limit to the amount of content they can create is largely bottlenecked by the Environment Art pipeline. We know they have two (Hector and Sean), possibly a third (that Gus guy) and they have a job posting for another.
 

Aeschylus

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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
BG2 didn't either. It's a feature added with SCSII.
SCSII improved them a lot, but although enemies could be kited they could also join allies in combat through the fog of war, which they basically couldn't in BG1.

P.S. Enemies could very much be kited in both IWD and IWD2 as well.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I liked how in BG2 enemies would follow you through area transitions. Though it was also kind of exploitable.

*Lone enemy opens door* WHY HELLO THERE *slash slash slash*
 

Roguey

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SCSII improved them a lot, but although enemies could be kited they could also join allies in combat through the fog of war, which they basically couldn't in BG1.
Oh, my mistake.

P.S. Enemies could very much be kited in both IWD and IWD2 as well.
Yah, they couldn't add those scripts everywhere in the base campaign because monsters were clumped too close together. Any time you're able to exploit that in 2 is a fight that doesn't matter.
 

Aeschylus

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Yah, they couldn't add those scripts everywhere in the base campaign because monsters were clumped too close together. Any time you're able to exploit that in 2 is a fight that doesn't matter.
I recall being able to exploit it heavily in one of the final, more challenging fights in Dorn's Deep, but maybe I'm misremembering.

I liked how in BG2 enemies would follow you through area transitions. Though it was also kind of exploitable.
It was certainly exploitable in the slaver compound fight. I can't recall too many other instances where it was blatantly cheese-able though.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Is that the one against Malavon where he teleports around and casts mass AoE disables?

Last time I beat that (earlier this year?) I just hid my characters in the alcoves and waited for the AoEs to subside and then continued to fight him again haha, so yes FoW abuse.
 

April

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I recall being able to exploit it heavily in one of the final, more challenging fights in Dorn's Deep, but maybe I'm misremembering.


It was certainly exploitable in the slaver compound fight. I can't recall too many other instances where it was blatantly cheese-able though.

The fight for Celestial Fury: Walk up stairway, then immediately walk down again and kill them one by one when they spawn.

Was supposed to be one of the hardest fights in the game too, so kind of a bummer.
 

April

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Yes, that is the slaver compound fight I mentioned.

Oh, thought you meant the slaver compound in the slums with the three child slaves you rescue. Can abuse the sewer stairway there too although the fight is so easy you don't really have any reason to except if all your characters are in the middle of dual-classing.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The fight for Celestial Fury: Walk up stairway, then immediately walk down again and kill them one by one when they spawn.

Was supposed to be one of the hardest fights in the game too, so kind of a bummer.

Can safely say I've never done that, that's actually a really fun early game fight. Personally I think the one in the Sewers is harder but it might depend on your party composition.
 

Duraframe300

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Comments are always a nice source of amusement.



Ehh..an isometric fantasy RPG, so far so generic "Remember when the 90's were full of these?".

People here bitch at shooters for being stale, but when it comes to Iso CRPG's it seems that everyone loves the idea of reviving something that got stale 20 years ago as if that makes it any fresher. I mean Jesus Christ even their pitch basically just says "We're going to ignore 20 years of game development and just make it "Classic", "Old school", "Exactly-the-fucking-same-as-baldurs gate 2"". And we're praising this? Shouldn't we be asking them to IMPROVE on it? Not just cater to early-30's gamers' sense of nostalgia?

I look forward to a generation of game developers that make "Old style FPS's like COD or Battlefield"
 

Duraframe300

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Clearly an idiot when it comes to RPG games but Call of Duty 1 and Battlefield 1942 were pretty good FPS games.

I wouldn't call them *old style FPS* games though. Like at all.

Edit: Looking again through the comment, he may not have meant it this way. Though it would be still stupid.
 
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