Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Might include fulfillment information as well.
Backer Site doesn't seem to be done yet again.
At this point I'm just interested at what they've been doing there.
Might include fulfillment information as well.
IE-style gameplay gets visceral. The right way, not the Bioware way.
Also he said you can make any given character as passive or as active as you want, though spellcasters skew towards active and weapon-classes skew towards passive.
I don't think anyone can possibly profit from a deal with Atari. Especially not Atari.I noticed that NWN2 ultimate rdition is one o the top sellers on gog. Does anyone know if Obsidian takes shares of that? I remember that NWN2 was the only game that they took a percentage of the sales. Maybe that will allow them to supplement PE budget the same way inXile did with Bard's Tale and Choplifter.
I don't think anyone can possibly profit from a deal with Atari. Especially not Atari.I noticed that NWN2 ultimate rdition is one o the top sellers on gog. Does anyone know if Obsidian takes shares of that? I remember that NWN2 was the only game that they took a percentage of the sales. Maybe that will allow them to supplement PE budget the same way inXile did with Bard's Tale and Choplifter.
We showed you this concept that Polina Hristova had developed, back in Update #55:
And here is the in-game level--about to get violent--as developed by environment artist Sean Dunny:
We think it looks pretty good. Thoughts?
-R
Update by Rob Nesler, Art Director and Brandon Adler, Producer
We showed you this concept that Polina Hristova had developed, back in Update #55
And here is the in-game level--about to get violent--as developed by environment artist Sean Dunny
We think it looks pretty good. Thoughts?
-R
Arcanum Playthrough
This week, we have the second part of Avellone's two hour playthrough. Chris explores the Shrouded Hills Mines and dies to bandits along the road... multiple times.
Obsidian Jobs
Obsidian is putting the call out to enthusiastic game developers who are interested in working on Project Eternity. To be eligible, you must be in the Southern California area willing to make the daily trek to Irvine, California. If you or anyone you know fits the description and would be interested in joining the Project Eternity team, follow the links below.
QA Lead
The Lead QA Tester position requires managing a team of testers, delegating testing tasks, tracking tester performance, providing guidance as well as coordinating with department leads and owners to ensure all aspects of the project are bug free. The Lead QA Tester position requires a strong knowledge of QA methodologies and practices, as well as an ability to handle and act upon high volumes of information and responsibilities.
Contract VFX Artist
Obsidian Entertainment is looking for a talented self-motivated VFX Artist to create a range of 3D effects and animations for a 3D world.
This artist will be responsible for creating both ambient effects (such as smoke, fire, and lightning) and more detailed prop animation (a tree limb breaking, a glass shattering, etc.). These effects will be created using Maya, but experience with comparable programs is acceptable.
Stop by our forums and let us know what you think. See you in a couple of weeks!
Early bird get the worm, dawg
Where is the fog-of-war?
We-want-the-slice! Give-us-the-slice!See you in a couple of weeks.