Excidium
P. banal
Bullshit. There's a lot of guns with different firing modes, ammo, grenades...
Yeah, aoe, single target, direct damage and over time.Fantasy-themed games do not have this limitation because they offer you a greater wealth of methods to attack, basically.
Complexity != difficulty. If guns and health were modeled realistically, the game would be a lot more "punishing" than any fantasy cRPG while being less complex.
Not that actual real warfare is simplistic. Guns, grenades, bombs (dropped from aircraft), armored vehicles, chemical weapons, etc. Humans are pretty good at killing each other without needing cloudkill or lightning.
And it has nothing to do with the subject at handThere's a reason why fantasy settings are so popular for CRPGs, you know.
Was Fallouts intentionally easy? Wasteland? To me it seems that just isn't the focus of Interplay/Black Isle RPGs in the first place. They were about setting,story,reactivity,characters. depending on the game.Well, i expect the others from inXile to be the same or worse. Like it or not, we can't have theMaybe if you tweak it a bit. But it was already said that PE will keep the tradition of normal being the new easyretardsgamers lose at normal. The game would be unbalanced.... not their brains deficient
I don't think Wasteland 2 will be intentionally easy.
More complex =!! more difficult. SRR was more complex than Fallout, but it was even easierWasteland 2 looks a lot more complex than either it's predecessor or it's spiritual predecessor. It has overwatch, different heights, cover affecting to hit chance (instead of just LOS), group control with positioning that matters. I think I even read that it's going to have destructible cover.
Wasteland 2 looks a lot more complex than either it's predecessor or it's spiritual predecessor. It has overwatch, different heights, cover affecting to hit chance (instead of just LOS), group control with positioning that matters. I think I even read that it's going to have destructible cover.
Cloudkill, fireball? Infinitron never heard of incendiary and chemical weapons?
Instead of lightning bolt you could have Rechargeable Tasers.
Then you forget about all kinds of drugs and shit that can increase performance, combat effectiveness, resist chemical agents, etc...
I think fantasy is overrated.
I didn't mention P:E, but if you think W2 looks like Fallout + cover, that's insane. Neo-XCOM also is a more complex combat system than Fallout or Wasteland 1. Wasteland 2 looks more complex just because it uses real action points.So exactly what I wrote. Neo-XCOM also had destructible cover. That's still nothing next to the amount of variables P:E will have. You're blind if you think W2 combat will be anywhere near as complex of P:E combat, regardless of whatever else you may think of the two games.
Neo-XCOM also is a more complex combat system than Fallout or Wasteland 1.
homogeneous. Check out all those ways to deal direct damage with small variations of the same shit, so much depth
homogeneous.
Possibility is not the same as intent. Dark Souls does not appear designed with imbalance as an intent. Though you'd be forgiven for thinking that with such stunningly useful stats as Resistance.
I wouldn't rule out the possibility of imbalance just because it's not designed to be imbalanced. If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
I guess I am just that PE is RTwP and kiddie-level difficulty.
P:E has good probability of being more difficult than both Torment and Wasteland.
EDIT: Also, it seems you like Shadowrun, which must be about the easiest RPG I've ever played.