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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

felipepepe

Codex's Heretic
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Now Roguey, tell Grunker your thoughts on GURPS.

345fbdd4_Stephen-Colbert-Popcorn.gif
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Meh, Combat chapter in D&D 3 is just 27 pages long, of the +300 in the Player's Handbook, GM's book have even less... you'll only get that ratio if you consider every spell/item/monster/NPC a COMBAT THING, instead of a regular part of the game...

In fact, that's the issue with bad GMs and players that brainwashed by banal shit boring games. If you say "You see a goblin", they'll all "ATTACK!!111", because shitty GMs never, EVER do monster NPCs.
:roll: Now count how many of the spells only have combat application, or how much of the equipment list, or how much of each character section is devoted purely to combat, or how many feats have purely combat applications.
 

Cowboy Moment

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It's pretty apparent to me that any given P&P session is only as good as its GM and players. For example, 4e having combat that takes too long wouldn't be a problem in a campaign where you're not killing a bunch of things all the time. That fault lies with the GM.

If you're not going to be killing tons of stuff, why use D&D at all?
 

imweasel

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So, I guess there isn't a reason to play anything "worse" than D&D then, Sawyer's Sperging Retard System being one of them.
 
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Sawyer is making stuff too easy, accessible and balanced. Next Obsidian KS should have a stretch goal for a LP of Dark Souls by Sawyer.

From what I gather from NWN2 and FNV, is that he is good at salvaging the pile of shit others leave behind. But leave him to his own devices, and his sperging becomes a liability
 
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Sawyer is making stuff too easy, accessible and balanced. Next Obsidian KS should have a stretch goal for a LP of Dark Souls by Sawyer.

Probably wouldn't be as controversial a play as you think, it's one of his favorite games.

Then what is with his hand-holding design philosophy? if he admires something, cant he adapt elements of it? Possibility of screwed builds and fun unbalanced mechanics (Pyromancy in DS comes to mind) is going to be absent in PE :(
 

NotTale

Learned
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Possibility is not the same as intent. Dark Souls does not appear designed with imbalance as an intent. Though you'd be forgiven for thinking that with such stunningly useful stats as Resistance.

I wouldn't rule out the possibility of imbalance just because it's not designed to be imbalanced. If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
This isn't necessarily true. There would still be counters (rock, paper, scissors), and there would still be synergies between units.

The main thing Sawyer wants to do is get rid of retarded builds no one would make anyways (3-14 str fighters), and keep choices interesting at each level (ie you're not locking yourself into one build with choices made in the first 3 levels).
 
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If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
This isn't necessarily true. There would still be counters (rock, paper, scissors), and there would still be synergies between units.

The main thing Sawyer wants to do is get rid of retarded builds no one would make anyways (3-14 str fighters), and keep choices interesting at each level (ie you're not locking yourself into one build with choices made in the first 3 levels).

Well i had enough with sperging here for now. I will continue with underrail Alpha :M
 
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Possibility is not the same as intent. Dark Souls does not appear designed with imbalance as an intent. Though you'd be forgiven for thinking that with such stunningly useful stats as Resistance.

I wouldn't rule out the possibility of imbalance just because it's not designed to be imbalanced. If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.

I guess I am just :butthurt: that PE is RTwP and kiddie-level difficulty.
 

Grunker

RPG Codex Ghost
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Possibility is not the same as intent. Dark Souls does not appear designed with imbalance as an intent. Though you'd be forgiven for thinking that with such stunningly useful stats as Resistance.

I wouldn't rule out the possibility of imbalance just because it's not designed to be imbalanced. If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.

I guess I am just :butthurt: that PE is RTwP and kiddie-level difficulty.

P:E has good probability of being more difficult than both Torment and Wasteland.

EDIT: Also, it seems you like Shadowrun, which must be about the easiest RPG I've ever played.
 
Self-Ejected

Excidium

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Maybe if you tweak it a bit. But it was already said that PE will keep the tradition of normal being the new easy
 

Rake

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Maybe if you tweak it a bit. But it was already said that PE will keep the tradition of normal being the new easy
Well, i expect the others from inXile to be the same or worse. Like it or not, we can't have the retards gamers lose at normal. The game would be unbalanced.... not their brains deficient
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Maybe if you tweak it a bit. But it was already said that PE will keep the tradition of normal being the new easy
Well, i expect the others from inXile to be the same or worse. Like it or not, we can't have the retards gamers lose at normal. The game would be unbalanced.... not their brains deficient


I don't think Wasteland 2 will be intentionally easy, but I do think it there's a good chance it will have mechanics that are easier to exploit and more unbalanced content.

Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
 

felipepepe

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Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
Are we talking about the same game here, the one with killer robots and a fucking giant scorpion-like tank?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
Are we talking about the same game here, the one with killer robots and a fucking giant scorpion-like tank?


Yes, but it's also the one with a seemingly strong focus on human cults as well as cover-based shooting mechanics.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I don't think Wasteland 2 will be intentionally easy, but I do think it there's a good chance it will have mechanics that are easier to exploit and more unbalanced content.

Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
You know in real life, getting hit by a bullet is basically save or die right?

Edit: I doubt either game has punishing difficultly in the sense of fuck up once and a guy dies. Sawyer doesn't like that because it means the player can't adjust his tactics on the fly, and it doesn't seem like W2 is going for that route either.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't think Wasteland 2 will be intentionally easy, but I do think it there's a good chance it will have mechanics that are easier to exploit and more unbalanced content.

Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
You know in real life, getting hit by a bullet is basically save or die right?


Yes. That's one way of getting killed, one game mechanic - getting shot by a gun. What else is there?

What I'm saying is, there's an inherently limited degree of complexity and difficulty you can base around that one mechanic.

Fantasy-themed games do not have this limitation because they offer you a greater wealth of methods to attack, basically.
 

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