felipepepe
Codex's Heretic
Now Roguey, tell Grunker your thoughts on GURPS.
inb4 dismissive use of GNS theory termsNow Roguey, tell Grunker your thoughts on GURPS.
The combat rules are terrible. 'nough said.
Now count how many of the spells only have combat application, or how much of the equipment list, or how much of each character section is devoted purely to combat, or how many feats have purely combat applications.Meh, Combat chapter in D&D 3 is just 27 pages long, of the +300 in the Player's Handbook, GM's book have even less... you'll only get that ratio if you consider every spell/item/monster/NPC a COMBAT THING, instead of a regular part of the game...
In fact, that's the issue with bad GMs and players that brainwashed by banal shit boring games. If you say "You see a goblin", they'll all "ATTACK!!111", because shitty GMs never, EVER do monster NPCs.
It's pretty apparent to me that any given P&P session is only as good as its GM and players. For example, 4e having combat that takes too long wouldn't be a problem in a campaign where you're not killing a bunch of things all the time. That fault lies with the GM.
The answer to this is "Because it's D&D"why use D&D at all?
Sawyer is making stuff too easy, accessible and balanced. Next Obsidian KS should have a stretch goal for a LP of Dark Souls by Sawyer.
Sawyer is making stuff too easy, accessible and balanced. Next Obsidian KS should have a stretch goal for a LP of Dark Souls by Sawyer.
Probably wouldn't be as controversial a play as you think, it's one of his favorite games.
This isn't necessarily true. There would still be counters (rock, paper, scissors), and there would still be synergies between units.If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
This isn't necessarily true. There would still be counters (rock, paper, scissors), and there would still be synergies between units.If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
The main thing Sawyer wants to do is get rid of retarded builds no one would make anyways (3-14 str fighters), and keep choices interesting at each level (ie you're not locking yourself into one build with choices made in the first 3 levels).
Possibility is not the same as intent. Dark Souls does not appear designed with imbalance as an intent. Though you'd be forgiven for thinking that with such stunningly useful stats as Resistance.
I wouldn't rule out the possibility of imbalance just because it's not designed to be imbalanced. If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
Possibility is not the same as intent. Dark Souls does not appear designed with imbalance as an intent. Though you'd be forgiven for thinking that with such stunningly useful stats as Resistance.
I wouldn't rule out the possibility of imbalance just because it's not designed to be imbalanced. If it were that simple, RTS games would never need patching. And "the meta" would not be a thing.
I guess I am just that PE is RTwP and kiddie-level difficulty.
Well, i expect the others from inXile to be the same or worse. Like it or not, we can't have theMaybe if you tweak it a bit. But it was already said that PE will keep the tradition of normal being the new easy
Well, i expect the others from inXile to be the same or worse. Like it or not, we can't have theMaybe if you tweak it a bit. But it was already said that PE will keep the tradition of normal being the new easyretardsgamers lose at normal. The game would be unbalanced.... not their brains deficient
Are we talking about the same game here, the one with killer robots and a fucking giant scorpion-like tank?Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
Are we talking about the same game here, the one with killer robots and a fucking giant scorpion-like tank?Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
You know in real life, getting hit by a bullet is basically save or die right?I don't think Wasteland 2 will be intentionally easy, but I do think it there's a good chance it will have mechanics that are easier to exploit and more unbalanced content.
Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.
You know in real life, getting hit by a bullet is basically save or die right?I don't think Wasteland 2 will be intentionally easy, but I do think it there's a good chance it will have mechanics that are easier to exploit and more unbalanced content.
Also, I think in a more realistic game with no spells and other unique magical abilities, there's an inherent limit to how punishing combat can be. You're not going to get hit by lightning bolts and cloudkills.