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Chris I just remembered you're a big Chrono Trigger fan, what are your thoughts on Chrono Cross?
My point about the symbol-based cover is that for everyone who had already bought BG1 and BG2, anything similar to those games on the shelf made/distributed by the same company would likely cause a similar level of interest, if not more.
It would matter far less now, for sure - back in the "old days," though, shopping in stores was a large % of how you chose what games to buy - you'd go to the local game store, see what was on the shelves, and if it interested you, you'd pick it up, check the back of the box for screenshots, then decide if it was worth it. I think the orange cover caught the eye, but it was off-putting and I didn't think it would encourage people to buy the game or take a closer look. I freely admit I could be wrong. Digital distribution has definitely changed that part of the purchasing process, although the cover art is still important and people still browse in game stores.
My point about the symbol-based cover is that for everyone who had already bought BG1 and BG2, anything similar to those games on the shelf made/distributed by the same company would likely cause a similar level of interest, if not more. But again, it's not like I have the metrics (no one does), that's just my opinion.
Guido had less impact on PST on anyone he mentioned vs. his face on the cover of the game (which he orchestrated without telling anyone), and it's something that can be checked with metrics. I would have gladly replaced Guido with a clone of any of the three people he disparaged (even me, and I'd have killed the clone quickly to prevent it from taking over my life), and the game would have been far better for it. I thought his comments on the Deadfire name for Pillars 2 was hilarious, and a perfect example for how he acted at Interplay.
RPGWatch: How was work divided and who did what (areas/NPCs/dialogue)?
Chris Avellone: I wrote a first draft and character briefs of most of the characters in the game (I’d say 75%, a sample of one of these dialogue briefs is attached - Ravel_First_Draft.doc), and then designers for individual areas would script and revise them, taking them to something along the lines of Ravel_Final.doc. Probably a poor example, since I wrote Ravel from start to the finished template, but it should give you a sense of scope, and taking it from first draft to final copy was no small task.
I probably did the most writing, but Colin, Warner, Maldonado, Bokkes, Jason Suinn, Deiley, and others all made original characters as well as revising the suggested ones. Suinn, for example, did a lot of the core work for the Alley of Dangerous Angles and a number of original characters (and item descriptions), and Warner and Colin hammered away at Curst. In general, each designer took a portion of the game and fleshed it out.
thanks, I haven't read Crow Road. I recommend Complicity.Banks himself said in an interview that the Culture would be his own ideal utopian future he'd wish to live in. Without derailing the thread further I recommend his non-SF work if you haven't already read any, especially The Wasp Factory (you can see where he gets this macabre streak as a feature of his writing) and The Crow Road.
Chris Avellone you must have gargantuan balls, man.
I doubt Obsidian will do anything. With the exception of a few smaller sites and the german Gamestar, nobody picked up the story, and the more time passes, the less likely they ever will do something. If Obsidian is clever, they just let this to be forgotten.Wonder if there'll be some damage control out of Obsidian at some point once the PoE release is out of the way, or if they think that'll just fan the flames and prefer to carry on with business as usual
Upper management certainly do not seem to be clever.If Obsidian is clever, they just let this to be forgotten.
Guido strikes me as someone who's suffering from a mild form of megalomania and paranoia, but even tho PS:T cover perhaps wasn't the best choice from a marketing standpoint, I still consider it not only unique but good from an artistic standpoint as well.
Those individuals and companies appear to have chosen silence, no? I understand your personal moral code in not speaking for others or dragging them into a position they're not comfortable holding publicly, but if they refuse to speak out on their own behalf and this other '70%' remains in the dark, how does that help them or the industry at large? How do you rationalise this potential outcome against the following:There’s much more to this, and as I’ve said, everything I’ve said is only 30%, and there’s unlikely to be anymore unless there is a response from other quarters, either Obsidian, another company, or from individuals, at which point the other 70% will come out in stages depending on which response and from what quarter. I'm happy to back up or testify to any claims from other parties, and I've said as much to the people and companies involved.
Chris Avellone said:The industry’s not perfect, but if you're in upper management and rely on fear, concealment, or enforced silence to protect bad behavior, that needs to change, and it needs to be called out – either internally, and if that fails, externally. I do think that once something’s brought to light, people will start examining patterns and begin to question similar behaviors.
I don’t have any issues with the developers at Obsidian or the games they make at all. But I don’t think being silent on these issues or not raising awareness of them helps either – if anything, it helps ensure they stop.
I doubt Obsidian will do anything. With the exception of a few smaller sites and the german Gamestar, nobody picked up the story, and the more time passes, the less likely they ever will do something. If Obsidian is clever, they just let this to be forgotten.
The gaming 'press' really is an amazing thing to behold. Truly, the 'press' has evolved so much since the 80s.I doubt Obsidian will do anything. With the exception of a few smaller sites and the german Gamestar, nobody picked up the story, and the more time passes, the less likely they ever will do something. If Obsidian is clever, they just let this to be forgotten.
The gaming 'press' really is an amazing thing to behold. Truly, the 'press' has evolved so much since the 80s.I doubt Obsidian will do anything. With the exception of a few smaller sites and the german Gamestar, nobody picked up the story, and the more time passes, the less likely they ever will do something. If Obsidian is clever, they just let this to be forgotten.
The scandal allegations are delivered openly for all to see and factcheck. At this very moment journalists should contact people at Obsidian and related publishers, asking them to confirm the allegations or give their work experience. If there aren't any bigger sites doing this, then the whole journalism part of this business should be flushed down the toilette.
Don't forget - these people all did a story about Avellone's statement concerning the missed Metacritic bonus. That was a nothingburger compared to Avellone's sustained carpet bombing campaign against the management. Company mismanagement should be one of the stories these people should be eager to report on if they give a damn about the industry. (lol)
Chris Avellone Is it possible that there is a number of Obsidian employees with close friends in the English-speaking press? Maybe they fear covering the scandal could impact the sales of POE2, hurt the company and their friends at the moment? That could explain the lack of bigger coverage with the exception of Germany. (Or 'journalist' are just bad at their job...)