KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,435
Exercising…. More like laboring in the fields and trying to stay alive. I doubt the average Neanderthal was doing calisthenics and Pilates as a daily routine.
But why is that any more absurd than the super-human abilities of many male characters? Sometimes game mechanics allow player characters to survive being shot multiple times with little consequence, or perform parkour feats not even a circus artist would pull off. I think what annoys many (like myself) is the woke fantasy that average women are as physically strong as average men, since that's clearly not the case and just gives the setting an air of ridicule and feminist penis envy (not to mention reminding us how physically unfit female game writers often are).If you don't care as much about realism and want the game to have similar opportunities for men and women then agility or intelligence and most things can be equal. Strength however even in non-realistic games shouldn't be equal, it is absurd.
Maybe male incel writers don't understand enough about women's tricks to implement them, while female incel writers are mostly SJWs?Why can't be choice between man and woman an actual choice mechanics-wise? Just like a race is? It would be both more sensible and gives even more varied choices when it comes to creating characters.
I think it's that males nowadays mostly sit at a desk all day instead of doing hard physical outdoor work. But even in 19th century novels there were plenty of male weaklings, here's a Russian example: https://en.wikipedia.org/wiki/Oblomov --not entirely different from modern gamers!The cause is probably the comfort and ease of civilization - "good times create weak men",
Maybe girls learned those things to catch valuable husbands (and keep manipulating him after marriage)? It seems to me women are especially good at it in places where males have to pay a fortune to marry, while in places were sex before marriage is common (combined with social welfare for single mothers) seduction skills serve less purpose. Maybe it's a dying art in the Western world, both these books are decades old now:but also weak women, in terms of what were formerly "womanly wiles" that a young girl would observe older females exercising, and would learn to emulate.
Being surrounded by bandits...In some settings I don't want to see any women at all. For example, in the Stalker Zone it makes no sense, any woman there would absolutely reek of woke ideology.
Why not both?So, DUKE NUKEM YES to play
But
ION FURY NO to play?
Don’t play Tomb Raider MEGA TT&A Edition?
Had to look it up, and as expected modern humans are weaklings in comparison:Exercising…. More like laboring in the fields and trying to stay alive. I doubt the average Neanderthal was doing calisthenics and Pilates as a daily routine.
The gap in physical fitness between sexes is more pronounced than average egalitarian tends to believe.But why is that any more absurd than the super-human abilities of many male characters? Sometimes game mechanics allow player characters to survive being shot multiple times with little consequence, or perform parkour feats not even a circus artist would pull off. I think what annoys many (like myself) is the woke fantasy that average women are as physically strong as average men, since that's clearly not the case and just gives the setting an air of ridicule and feminist penis envy (not to mention reminding us how physically unfit female game writers often are).If you don't care as much about realism and want the game to have similar opportunities for men and women then agility or intelligence and most things can be equal. Strength however even in non-realistic games shouldn't be equal, it is absurd.
In a realistic game all you need to do is pit the uniquely strong female against more average male enemies. But it must always be clear that the woman in question is not average in any way, wether from training, genetics, cybernetic implants or magic. Or you might compensate an average female player character with a female bonus companion (optionally lesbian, to make everybody happy) that male player characters would not get. Problem solved!
Maybe male incel writers don't understand enough about women's tricks to implement them, while female incel writers are mostly SJWs?Why can't be choice between man and woman an actual choice mechanics-wise? Just like a race is? It would be both more sensible and gives even more varied choices when it comes to creating characters.
Also, a major reason real women are weaker (on average) is due to the cost of childbearing, but how do you implement that mechanic in a game? Someone ITT mentioned a strategy game where more females give birth to more tribe members, but that's only useful in time frames spanning multiple generations.
But why is that any more absurd than the super-human abilities of many male characters?
Agreed.Top female athletes usually can beat average male in the sport they train;
Doesn't that apply to male sprinters vs bench pressers as well? At least bodybuilders and weight lifters seem pretty average at pullups due to their weight. But I digress...top sprinters or high jumpers rarely can bench press as an average male.
To lesser degree than with women - males are more universal athletes too.Agreed.Top female athletes usually can beat average male in the sport they train;
Doesn't that apply to male sprinters vs bench pressers as well? At least bodybuilders and weight lifters seem pretty average at pullups due to their weight. But I digress...top sprinters or high jumpers rarely can bench press as an average male.
I don't doubt fit males are stronger than equally fit women, but I wonder if those female recruits are quite as fit as they could be? For comparison, https://en.wikipedia.org/wiki/Head-carrying claims that some African women can carry up to 70% of their body weight on their head (but it doesn't say how far), and "Up to 20% of the person's body weight can be carried with no extra exertion of energy."Usual army test for overall fitness is carrying 20-30% of your body weight on different long distances - usually 20-50km.
Surely nobody has disputed that in this thread? My impression is that the discussion is more about how to handle (or wether to ignore) the gender differences in game design.So, yeah - humans are dimorphic like all other mammals, with females being smaller and weaker than males.
But for some reason we are having this conversation again and again, with rare exceptions that somehow should suddenly change the fact.
You'd be surprised what mental gymnastics have been tried.I don't doubt fit males are stronger than equally fit women, but I wonder if those female recruits are quite as fit as they could be? For comparison, https://en.wikipedia.org/wiki/Head-carrying claims that some African women can carry up to 70% of their body weight on their head (but it doesn't say how far), and "Up to 20% of the person's body weight can be carried with no extra exertion of energy."Usual army test for overall fitness is carrying 20-30% of your body weight on different long distances - usually 20-50km.
Surely nobody has disputed that in this thread? My impression is that the discussion is more about how to handle (or wether to ignore) the gender differences in game design.So, yeah - humans are dimorphic like all other mammals, with females being smaller and weaker than males.
But for some reason we are having this conversation again and again, with rare exceptions that somehow should suddenly change the fact.
Sorry, I meant sex of course.Talking about how to handle "gender" (separate from sex) differences in game design in regards of stats and attributes is unnecessary.
Choping dick off doesn't make one a woman, and wearing baggy pants with toolbelts doesn't make one a man.
Royo/Boris Vallejo female warriors.But why is that any more absurd than the super-human abilities of many male characters?
This is actually the only reason I can stomach female warriors and the like in fantasy settings. Historical settings though? F that. That's why I can't bring myself to play the Expeditions series; too silly.