From everything I have read, it seems that the single-player will be a version of the multiplayer game without the additional players. You're welcome to tell me otherwise though.
Blaine said:Consider what Egosoft managed to accomplish with the X series, having a much smaller team, less talent, nowhere close to a project lead of Chris Roberts' caliber, and far fewer resources. Consider what Crowd Control Productions managed to achieve with EVE starting off with a skeleton crew and a shoestring budget. Consider what just a single man with hardly money accomplished with the Evochron series, which features sandbox single-player and user-hosted multiplayer (it's decent, but not spectacular).
Star Citizen is not going to be a theme park MMORPG stuffed full of dialogue, scripted quests, complicated scenery, animals, innumerable character models, buildings, magic spells, etc. Using deep space as the overall setting and focusing on fewer than twenty ships at launch lightens the workload considerably. He had the fucking ships fundamentally working last October, for fuck's sake, and demonstrated such. Yes, there will be advanced features such as factories, boarding, multi-crew ships, and so on, but I believe they're doable.
I absolutely believe there'll be time to implement the persistent universe properly while also design the branching, 50-mission, single-player campaign with cinematics a la Wing Commander, yes. The user-hosted mod-able multiplayer will be an offshoot of the persistent universe. It'll take work to implement properly, but a tiny pittance compared to the rest of the project.
I'd like to know what that "everything I've read" you're referring to entails before I explain this in detail.
Why is it then that nobody has done this before?
If he succeeds in being the first, I salute the man for his vision and you for your trust in him. But I maintain that the chances are low.
So when exactly did this shit go from being a spiritual successor to WC series to an MMO milking cow? Glad I stayed away.
I can't blame ole Chris for wanting a pie of the business but promising those old games to promote an MMO is fucking dishonest so fuck him and his game.
Squadron 42 will be
Because there's never been a project like this one before. The fact that Squadron 42 and Star Citizen are "twitch" space combat games (and the latter a deep-space sandbox) rather than hotkey World of Warcraft clones really is a key distinction.
I have my doubts, too. I don't know for sure that it'll be amazing, or that all promised features will be implemented at or near launch, or that I'll like the way the ships control and handle, or that the instancing/slider system will turn out to be a good idea, or that the credits shop might not have an undue effect on the game. However, unlike you, I believe that the chances are very good.
The comparison of me to Roguey is a terrible one. The Codex is a computer RPG forum, and the entire Codex is already fapping over Project Eternity, yet even the slightest criticism is met with Tweet and forum quote spam on Roguey's end. I on the other hand am facing people absolutely raging about how shit this game will definitely be, and yet I still admit (and not just for show) that there are valid concerns to be had. I am however forced into what appears to be a defensive position simply by repeating the same unbiased information about Star Citizen's features ad nauseum.
Because there's never been a project like this one before.
Untrue. This is the first post I recall on this subject where you even emit just a hint of doubt towards Roberts and this project.
Doesn't Chris Roberts already have investors who were willing to contribute a big chunk of cash separate from the crowdfunding? I seem to remember something about the crowdfunding part being as much of a proof to the investors that this is something people desire as it is an alternate source of funding.
Most of my doubts have centered on the credits shop and the question of how efficiently players will be able to earn credits in-game, buried back around pages 10-13 in the General Gaming thread.
Untrue. This is the first post I recall on this subject where you even emit just a hint of doubt towards Roberts and this project.
Most of my doubts have centered on the credits shop and the question of how efficiently players will be able to earn credits in-game, buried back around pages 10-13 in the General Gaming thread. I've posted about it on the Codex, on the RSI forums, and on several other fan forums, and my attitude remains that although Chris Roberts insists the game won't be grindy or P2W, we'll just have to wait and see. You doubters ought to post your Concerns™ (as they've been labeled) on the RSI forums, then I assure you you'll find out what a fanboy really is. I'm extremely reasonable compared to most.
I have other doubts as I stated, but I don't tend to "emit" them on the Codex, no. That's mainly because my doubts are normal and tame compared to the extremely bitter, sky-is-falling Tourette's versions expressed by half the people who post in these threads.
This is me recently in the RSI private subscriber's forum (being tactful, yes, lest I be dogpiled by rabid fanboys):
Sorry for the late reply, vacation.
I like the Blaine I see in that screenshot. He should post here as well
All right, we've got 35 interested parties so far, sorted into categories. Note: There is no great pressure on any Codexian to pledge until the end of November 2013 (provided you have a valid credit card), because I'm an original backer. You can pay me at-cost to gift you pledge packages at the original low prices and with Lifetime Insurance on the included ship(s). This will probably annoy me as I'm unsure how to transfer PayPal funds into my bank account and detest PayPal in general, but whatever. I'll require payment up front for this service.
ESPIONAGE CORPS: My spymaster ambitions are as strong as ever, and naturally one person cannot realistically infiltrate a dozen large in-game organizations (guilds/squadrons/clans/whatever) by himself. That would suck all of the fun out of the actual game and become a second and third job. The Goons (Something Awful) will be the most difficult and annoying community to fit into, since their forum regulars are insufferable, popamole-loving mangina hambeasts. I'll probably handle them myself. Most other large, noteworthy organizations (including Redd Squadron [Reddit] and The Vederation [4chan]) have absolutely no recruiting standards whatsoever and will be easy to infiltrate. I'm very familiar with the "culture" of each of those sites, but again, I'll probably be handling the Goons.
For clarity's sake, infiltration is a purely metagame activity and has nothing to do with game mechanics. It involves participating in their forums, their voice chat, integrating yourself into their culture, playing the game with them off and on, and generally ingratiating yourself as much as possible while gathering useful intel such as fleet movements, leadership structure, base locations, potential turncoats or moles to be recruited to the spy's own network, et cetera and so on, even acts of sabotage and betrayal if the game mechanics/rules allow for them. Obviously, maintaining an awareness of operational security and trying not to get caught are also important factors.
ERGO, if anyone wishes to volunteer to infiltrate an organization (either a specific one or to be determined), send me a PM and I'll sit on it. This will be my last public posting on the matter, at least anywhere on the Internet that I don't consider "secure."
"Why do that?" you may ask. "It's gay," you might say. The answer is simply because it's fun and can be challenging.
Pledged/plan to pledge:
Tzaero
Matt7895
Zarniwoop
Blaine
mindx2
Disgruntled
stony3k
mikaelis
bertram_tung
Szioul
Interested if the game is good:
IDtenT
deuxhero
fizzelopeguss
Trash
J_C
anus_pounder
Grunker
Multi-headed Cow
Metro
raw
TripJack
Tycn
Jarpie
Yaar Podshipnik
skuphundaku
Data4
Interested but unsure if PC/Internet will handle it/if I'll be able to play/etc.:
LeStryfe79
SmartCheetah
praetor
Krraloth
Elthosian
Maybe (agnostics):
Turisas
Haba
Zed
Drakron
You can move me to the pledged.
You can move me to the pledged.