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Incline Official codex Star Trek Online topic :salute:

Wild Slop

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Bridge officers... should I go exclusively for purple? Should I bother improving the current starter ones any further (which as of now is not much save the start medic and one tactical) ? or should I go for a nice purple and spend all the skills points and promotions on that?
I'd assume it might not matter the color so much as the skill.
I had to dismiss one that was already joined cause I didn't need another engineer and wanted the extra tactical that was to the side, I assume this is normal? Might have been a shame to have done that when I could have put her on reserve somehow.

At some point I got some card that gave me a duty officer or something not quite sure what was going on:retarded:. So when I took notice of it I clicked it and a guy showed up in a window que with all these other features and I thought I'll deal with this later, then I hit "clear list" at the bottom :retarded: and now I'm thinking did I just reject / lose the blue guy the appeared there?


Did you send me an invite yet? I commonly get some join my team / join my fleet stuff but I see no identifying codexian indicators rather names like SUPERCOOLGUYS or DARKBROODING TEENS WITH INTERNET POWERS or STARFLEET 1234-Hb-1993 so I hit decline.
 

Zarniwoop

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Their colour just basically affects how many traits they have, doesn't make much of a difference from what I've seen. Boff abilities (and stations available on your ship) are what STO is all about. You can go for all purple in the end if you want or keep the starter ones, since all their skills are re-trainable. The trick is to only spend points when you need to, for example if you promote an officer to Commander and he's only at a Ensign station, he can still only use the first skill and you've wasted skill points. It's different for ground though, but in my experience you don't need to promote them there much either, only later in the story missions.

Teams and fleets aren't the same thing, teams only usually last for 1 mission and even fleet members have to team up in order to do missions together. So if some randoms are inviting you into their team it just means the want you to join them for a mission.

I can send you a fleet invite, but I don't know how to invite you to the ImmateriumChat, I think only Vaarna can do that.

I've sent the invite, see if you got in when you're next online.
 

Vaarna_Aarne

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Though it bears mention that at the endgame you'll have enormous mounds of unused boff XP. I've got several dozen million of it, and I retrain and reshuffle my 14 boffs (I like having a full bridge whenever I visit it), and by endgame you make the Expertise needed to retrain someone from scratch in a few days.

Also, to retrain doff abilities, go to Earth Spacedock. Rank 3 versions of abilities can only be trained by Captain or by using a boff candidate to Train Up (consumes candidate) one of their abilities. An example of a highly sought-after rank 3 ability is Reverse Shield Polarity III.
 

Aldebaran

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Since you are focusing on the Federation fleet, I guess I will create a mildly useful Federation character. As of now, I am highly leaning towards Pakled, but first I want to know if the drawbacks of dumb-luck are too severe. Playing as a Pakled would be awesome.

I imagine the Pakled racial benefits tactical the most? I would prefer to try an engineering captain. But tactical is fine as well if that would be the most optimal selection.
 

Vaarna_Aarne

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Actually Pakled's Dumb Luck works for any class, and the real big thing Pakleds have is the same as several other species: Three traits you choose personally. This makes them very flexible.

Now, the thing with Dumb Luck is that a Pakled will definately want 6 in Willpower skill when the skill becomes available, to alleviate their penalty against control effects. Personally, I think it's better to take a chance and live with the effect instead of picking Stubborn trait to compensate, as only certain enemies use those three effects.


Anyway, some combinations I can think of that are good for a Pakled captain (two traits, all of these have accurate:

1) Soldier, Peak Health (+50 bonus hit points, providing better survivability for non-Science officers)
2) Soldier, Creative (better kit powers, useful for for non-Tacticals who have kit powers that are effected)
3) Soldier, Elusive (better defense bonus, thus a decent choice for Escort and Science Vessel captains)

In general, I think Soldier is an extremely good trait for the Pakled to have, as their natural critical chance is further improved by increased ranged damage and critical severity it provides. The synergy is simply too good to miss. If I made the choice, I'd pick option #1, as it also provides secondary resistance to control effects, simply by giving you a better chance of surviving them if things are rough.

EDIT: There are very few species that are blatantly good for one career. A notable example is Bajorans, who are hands down the best science tanks in the game on ground.
 

Vaarna_Aarne

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You can now trade in excess Commendation XP (110k+) for Fleet Marks. The rate is acceptable enough (though not incredibly good), 75 Marks per 10k CXP.
 

Vaarna_Aarne

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Gents, Engineering Tier 2 is almost upon us. All that remains to be acquired is doffs and Marks for the last project.
 

Vaarna_Aarne

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It's your choice of gameplay (in this case, Tank vs DPS). All careers can run all ships at the end of the day, one of the only exceptions to the norm is that Tacticals are much better with Escorts than others due to Attack Pattern Alpha being so ridiculously good for Scatter Volley + Torpedo Spread + Attack Pattern Omega alpha strikes.
 

Multi-headed Cow

Guest
Cannons though. Space bullets. Biggest disappointment of my tactical captain in an escort is I fire space bullets instead of Star Trek beams. And you won't be able to dakka as hard in a cruiser, though when I was leveling I took nothing but cruisers until my final free ship allotment working on the basis of "IT'S STAR TREK OF COURSE I'M GOING TO CAPTAIN A GODDAMN CRUISER". Escort is kinda more fun and way more effective in my experience, though I didn't mess with bridge officers as much as I should have.

Actually I've still got a generic odyssey from the event a while back on my tac, I should probably try doing some DPS beams build and try it out for shits and giggles at some point even if I would be a horrible disappointment to any team I join being a DPS cruiser. Plus my captain's skills aren't perfect for it, what with having starship maneuvers and shit.
 

Zarniwoop

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They're faggy looking after the Defiant as well. All the escorts are butt ugly apart from the Defiant and Prometheus classes (the only 2 that actually exist in Star Trek canon. The space bullets do pack quite a punch though.
 

Vaarna_Aarne

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To illustrate how powerful the space bullets are, Dual Cannons (both Heavy and standard) have three times the DPS of any other weapon in the game.

Also, I'd say the Patrol Escort does look fairly nice. BUT, I need to point out that Heavy Escort, Escort and NX Class Escort ships also exist is canon too (only the NX isn't a USS Redshirt tho).
 

fizzelopeguss

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Your ship seems to have AIDS. (what's all the borg shit about?)

Honestly...the constitution (TOS era), galaxy and excelsior classes are the best looking ships in sci-fi. The constitution is a masterpiece of 60's americana.
 

Multi-headed Cow

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Honestly...the constitution (TOS era), galaxy and excelsior classes are the best looking ships in sci-fi.
Definitely agreed. I've been tempted a few times to pick up a TOS Enterprise but always talk myself out of it because it'd only be good early on. Still like the look it it more than the galaxy class though.

And the space-cancer is from running salvaged borg equipment on my ship. Especially want the engines since they let me go faster than warp 9.whatever, the borg console seems pretty good, and then I've got the deflector just because that pushes me in range for the 3 piece set bonus which gives me a chance for hull and shield regen. I think you can disable the cosmetic changes, but I leave it on anyway. I generally leave all cosmetic stuff on except body armor on the bridge crew because THIS IS STAR TREK GOD DAMN IT YOU DON'T WEAR SPACE ARMOR!
Do keep the "Kit" armor on my captain though, just because he amuses me with his gigantic shoulderpads to go with his gigantic belly and gigantic beard.

Edit: Oh, and my ship is particularly shiny due to the shield it's running. Kinda puts a hex pattern on it and makes it all shiny. Can't see pattern unless you're close though.
 

Zarniwoop

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To illustrate how powerful the space bullets are, Dual Cannons (both Heavy and standard) have three times the DPS of any other weapon in the game.

Also, I'd say the Patrol Escort does look fairly nice. BUT, I need to point out that Heavy Escort, Escort and NX Class Escort ships also exist is canon too (only the NX isn't a USS Redshirt tho).

I thought the NX class was under cruisers in this game? Akira class (heavy escort) is in First Contact though, you're right. But where in Star Trek is that ugly little "escort" shown?
 

Vaarna_Aarne

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I agree, too many ships have Space AIDS. Disable Borg visuals, acquire fashion sense.

Honestly...the constitution (TOS era), galaxy and excelsior classes are the best looking ships in sci-fi.
Definitely agreed. I've been tempted a few times to pick up a TOS Enterprise but always talk myself out of it because it'd only be good early on. Still like the look it it more than the galaxy class though.

And the space-cancer is from running salvaged borg equipment on my ship. Especially want the engines since they let me go faster than warp 9.whatever, the borg console seems pretty good, and then I've got the deflector just because that pushes me in range for the 3 piece set bonus which gives me a chance for hull and shield regen. I think you can disable the cosmetic changes, but I leave it on anyway. I generally leave all cosmetic stuff on except body armor on the bridge crew because THIS IS STAR TREK GOD DAMN IT YOU DON'T WEAR SPACE ARMOR!
Do keep the "Kit" armor on my captain though, just because he amuses me with his gigantic shoulderpads to go with his gigantic belly and gigantic beard.

Edit: Oh, and my ship is particularly shiny due to the shield it's running. Kinda puts a hex pattern on it and makes it all shiny. Can't see pattern unless you're close though.
I keep the Kit visuals on with my Engie, they look pretty good on him. Space armour must be removed from premises though.

And yea, the only ship I'd trade my Oddy for is a Constitution Class, should they ever make a highly competetive end-game retrofit (they will, eventually).

To illustrate how powerful the space bullets are, Dual Cannons (both Heavy and standard) have three times the DPS of any other weapon in the game.

Also, I'd say the Patrol Escort does look fairly nice. BUT, I need to point out that Heavy Escort, Escort and NX Class Escort ships also exist is canon too (only the NX isn't a USS Redshirt tho).

I thought the NX class was under cruisers in this game? Akira class (heavy escort) is in First Contact though, you're right. But where in Star Trek is that ugly little "escort" shown?
NX class is an escort alright.

As for the Escort escort, here's a list: http://en.memory-alpha.org/wiki/Saber_class

Like I said, it's a USS Redshirt.
 

Vaarna_Aarne

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Achtung achtung!

The Industrial Fabricator upgrade is underway!

It will take 4 days for it to finish!

This means work on the next set of projects (Science, with a Military set intermission in order to clean up our cluttering doff rosters) shall begin at once! Work on Starbase Upgrade II shall commence next week!
 

fizzelopeguss

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gameclient_2012_08_126tsj7.png


What's wrong with your faaaaaaaace!
 

Vaarna_Aarne

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Just post your charactername@userhandle and you'll get the fleet, friend and chat channel invites.
 

Vaarna_Aarne

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These are the voyages of USS Heisenberg, and her captain's five year missions to find and kill Space Russians wherever they may be...

screenshot_2012-08-12-19-49-07.jpg

screenshot_2012-08-13-20-42-50.jpg

screenshot_2012-08-13-20-43-16.jpg

screenshot_2012-08-13-20-44-26.jpg

screenshot_2012-08-13-20-45-38.jpg


Yep, captain Siilasvuo has been leveled and his ship has the first degree of optimization done. He and Jarpie tested the ship out in PvP, and it could beat his Defiant quite well. Maybe I'll upgrade to a Fleet version of this ship some day.



Anyway, the USS Heisenberg is a Deep Space Science Vessel, and it's equipped with Rapid Fire Transphasic Torpedo Launcher, two Polarised Tetryon Dual Beam Arrays, 3/4 Borg set with Aegis Shield and three Mk X purple quality Tetryon Turrets. Consoles are two Tetryon damage boosters, EPS Regulator, RCS Accelerator, Shield Emitter Amplifier and Field Generator. Also has the Subspace Jumper, Antimatter Spread (this one jumps out like a total ninja among the masses of underappreciated consoles) and Borg universal consoles.

The ability loadout is as follows:

Emergency Power To Shields 1 (x 2)
Reverse Shield Polarity 1
Tactical Team 1 (with two doffs that reduce the CD to 15 seconds, so no cycling is needed)
Torpedo Spread 2
Hazard Emitters 1 (x 2)
Transfer Shield Strength 2
Tractor Beam 2
Photonic Shockwave 1
Tractor Beam Repulsors 2
Gravity Well 3


screenshot_2012-06-18-22-52-29.jpg


As for the USS Richmond, it's a Tactical Escort Retrofit with Photon Torpedo Mk X (Borg), two Mk XI purple quality Dual Heavy Phaser Cannons, Quad Phaser Cannons, two Mk XI blue quality Phaser Turrets, Aegis Shield, 3/4 Borg set, and a Mk X purple quality Chroniton Mine Launcher. Consoles are EPS Regulator, RCS Accelerator, Field Generator, and three Phaser Relays. Universal consoles are Subspace Jumper, Borg and Cloak (now also with option of Antimatter Spread instead).

The ability loadout is as follows:

Emergency Power To Shields 1
Reverse Shield Polarity 1
Hazard Emitters 1
Transfer Shield Strength 2
Tactical Team 2 (x 2)
Torpedo: High Yield 1
Cannon: Rapid Fire 1
Mine Dispersal Pattern Beta 2
Torpedo: Spread 2
Cannon: Scatter Volley 2
Attack Pattern Omega 3

What this experiment made me realize is that the Defiant is DESIGNED to take advantage of mines, and Chroniton mines are a dream come true for it. You see, Defiant usually has a Tactical BO slot you can't really do much good with. But I decided to degrade my weapon ability cycle by one rank and instead add a Mine ability to the list. Now, the Defiant craps out a swarm of 10 mines while fighting at close range, which is very bad news for ships without 360 degree protective abilities, as each of those mines is like a tractor beam that hits like a truck. Thus, while immobilized by the mines, the Richmond can fire a full alpha strike at an unprotected side of its hapless target.
 

Vaarna_Aarne

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Btw, the newest devblog showcases the Regent Class AKA Assault Cruiser Refit, the first post-Odyssey cruiser. And well, it looks REALLY kickass, even though it's clearly there as a prep-up for the Fleet version. Big things to notice about it:

- Base Tac slots are Lt Cmdr Tactical and Ensign Tactical.
- Doesn't have two Universal BO slots, just Universal Lieutenant.
- 3 Tactical Console slots.
- This means it's the most firepower capable Cruiser yet.
- Turn Rate 7, so it's slightly faster than an Odyssey.
- Space Fart console that creates a Metreon Gas cloud. If they're as deadly as the last time those appeared, HESU CHRISTO
- A very rare Quantum Torpedo Launcher with a ONE HUNDRED AND EIGHTY DEGREE FIRING ARC.
- +10 power to Weapons, 5+ power to Shields and Auxiliary.
- And of course, it's mucho stylish, being one of the endgame ships similar to the one and only Constitution class.


http://www.stowiki.org/Assault_Cruiser_Refit
 

Vaarna_Aarne

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Achtung!

Following tomorrow's patch, the following week will have bonus Fleet Marks event active 24/7!
 

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