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Interview On Game Design and Deus Ex: Human Revolution

MetalCraze

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Urkanistan
CrimHead said:
Just digging yourself into a deeper hole here, buddy.

Fully upgraded regeneration in Deus Ex can bring your health to 100% multiple times DURING COMBAT. Meaning someone can shoot you and literally a second later you will be back to full health.
All of the time like in DX3? Or just when you get an aug wwaaaaaayyyy later on (and only if you decide to do so - which I never did btw)?

I think Deus Ex would be better off without that augmentation, but health regeneration in itself is not enough reason to hate a game. Period.
It's a perfect reason when it gets your health to 100% in 2 secs and you can't do anything about it. Coupled with a cover system where after getting shot you can just release a fire button and regenerate in peace before holding that button again - it's a very perfect reason.

I mean FFS, VtmB had health regeneration. :roll:
Did you even read the first sentence in my quote?
 

AnalogKid

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MetalCraze said:
Both games are shooters and because they are multiplatform it means they need to be "adjusted" to the lowest common denominator
I have given up all hope that anything derived from FO3 can be good, and probably not even playable. But BECAUSE DE:HR is a shooter 1st, I'm still a teeny bit hopeful that its console poisoning won't be deadly. Like you said, some shooters don't suck (this one might, but I'm still on the fence).

oh and...it so happens that games like F3, Desu Ex, Civ5, Mafia2 and so on are all inferior to their predecessors and carry a newer release date.
I agree completely, but I read your comments to be ripping the 'Codex just for PLAYING modern games, which I think is necessary to evaluate them. That's the point I was trying to make. Of course many of the 'Codex will run out and play them. It's the liking or not liking that should define the hivemind as counterculture or mainstream.
 

FeelTheRads

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Messages
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Augmentation from Deus Ex = typical health-regeneration found in most games today.

Crimhead, proving again that he's a dumbfuck.
 

MetalCraze

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I read your comments to be ripping the 'Codex just for PLAYING modern games
I couldn't care less about game's release date or Codex playing it or not. Not when they actually start to defend the decline like posting some retarded "cover system is realistikkk!" bullshit.

I play modern games myself, they are just not an overhyped Console Shooter #3593
 

CrimHead

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FeelTheRads said:
Augmentation from Deus Ex = typical health-regeneration found in most games today.

Crimhead, proving again that he's a dumbfuck.

:roll:

The point isn't whether it functions EXACTLY THE SAME, but that it makes the gameplay easier, as will probably be the case in Human Revolution, and as was the case in DX1. That's the essence of your argument right? You don't want the gameplay to be too easy? Yes you have to activate it in DX1. Yes activating it lowers your Bioelectric energy. But you're rarely at a loss for Bioelectric Cells if you don't waste them.
 

MetalCraze

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Is that aug being forced on you, Crimhead? Was the game built around it?

The difference is in answers to these questions.
 

Sceptic

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Divinity: Original Sin
I think skyway's right this time. An optional gamebreaker that you get very late in the game is NOT the same thing as a mechanic that the ENTIRE SYSTEM is built around. Comparing them and saying "but DX1 had it too!" is just ridiculous. Same with STALKER: sure the health regen artifact is overpowered but you don't start the game with one in an unremovable slot.

DraQ said:
FAST TRAVEL WAS ASLO OPTIONAL IN OBLIBIAN!!!!1111 LOLOLOL
To be fair fast travel was the least of Oblivion's problems.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
Sceptic said:
I think skyway's right this time. An optional gamebreaker that you get very late in the game is NOT the same thing as a mechanic that the ENTIRE SYSTEM is built around. Comparing them and saying "but DX1 had it too!" is just ridiculous. Same with STALKER: sure the health regen artifact is overpowered but you don't start the game with one in an unremovable slot.
Indeed, popamole with fast health regen is just awful, but it's not that they are the only things with game breaking potential, nor does all health regen equal popamole.
 

deus101

Never LET ME into a tattoo parlor!
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Project: Eternity Wasteland 2
Problem here is the "we must not corner the player" mentality.

Auto-regen, natural born gunslinger...the point of an RPG is to overcome the obstacles and limitations as set by the enviroment.

Going quake is just a...Deus Ex Machine of RPG gameplay.
 

SCO

Arcane
In My Safe Space
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Shadorwun: Hong Kong
Hopefully the game IS built around it, and then modders turn off that abomination, then the game is harder. Maybe. Possibly. Who am i kidding.
 

SCO

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Shadorwun: Hong Kong
BTW bloodlines blood feeding regeneration (or just the ambient one) was extremely overpowered.
Fortunately the combat sucked anyway so it was actually a plus (ironic).
 

CrimHead

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Sceptic said:
An optional gamebreaker that you get very late in the game

The fuck... Wrong information is wrong. On my last playthrough I saved up 3 augmentation upgrade canisters by the time I left UNATCO. When Jamie gave me the regeneration augmentation upon exiting I upgraded it to level 4. This is around 6 hours into the game. So approximately 6 hours into the game I was capable of healing myself from critically low health to full health in a matter of seconds... WHILE BEING SHOT. The game is around 30 hours long.

But of course I'm a newfag so I'm probably wrong just on principle

tumblr_kyby7pa0J81qzxzwwo1_500.gif


Regeneration doesn't automatically make a game bad, you shits. Planescape Torment and System Shock 2 have fucking autoregen on death mechanics.
 

FeelTheRads

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Messages
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So approximately 6 hours into the game I was capable of healing myself from critically low health to full health in a matter of seconds... WHILE BEING SHOT. The game is around 30 hours long.

Don't quite get it, do you?

Augmentation VS a mechanic that's in every game right now.

You're not only a newfag, you're a dumb fag too.
 

CrimHead

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Aight, how about this: call Human Revolution's health regen an augmentation and quit bitching.
 

MetalCraze

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Crimhead is indeed a moron.

CrimHead said:
Aight, how about this: call Human Revolution's health regen an augmentation and quit bitching.

But can I not take it so I won't ruin a game?
 

AnalogKid

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I don't know you biblically (yet) so I'll reserve judgement, but ITT your POSTS are full of magnificent dumbfuckery. You might as well be arguing that a game with difficulty settings is the same as a banal-shit-boring game with no challenge. Wait, no "might as well" necessary. You ARE arguing that an OPTIONAL inventory item (albeit overpowered) is the same as a banal-shit-boring game system.

You know, not very many people actually outright lose internet debates. Congratulations, newfag!

:thumbsup:
 

Reject_666_6

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Transylvania
I've seen this argument before a million times, but I have just one question that I've always wondered: if you're playing on Realistic difficulty, wouldn't just a few bullets landing on your head/torso be enough to kill you straight away, before or in between health boosts from the aug?
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
CrimHead said:
FeelTheRads said:
And did you play the PS2 version that you are so sure it's the same?

Yes. It's actually one of the best ps2 ports out there. AI, textures, models, facial expressions, and cutscenes have all been improved. The only bad thing is the longer and increased loading times. Besides that, however, it's basically the same game.

Are the level exactly the same size and layout as the originals?

I would find that hard to believe. I was just wondering.
 

deus101

Never LET ME into a tattoo parlor!
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Project: Eternity Wasteland 2
If you were using the other augs regularly then you wanted to spare as much of the biocells as possible.

The fact that DX regen is neither automatic nor infinite makes the comparison dumb.

YOUR DUMB!
 

deus101

Never LET ME into a tattoo parlor!
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Project: Eternity Wasteland 2
"heavy weapons were effective even without any skill points invested (I almost never bother with heavy weapons skill)"

Actually i never bothered with heavy weapons at all.....

Except for the GEP gun when i wanted to save my lockpicks
:smug:
 

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