Miew
Novice
- Joined
- Jul 21, 2010
- Messages
- 29
AnalogKid said:You ARE arguing that an OPTIONAL inventory item (albeit overpowered) is the same as a banal-shit-boring game system.
Rather he's assuming that everyone will get the health regeneration powerup.
I think regeneration is harmful to gameplay because it removes a limited resource from the game.
The most common limited ressources in action games are health and ammunition. Recent pop-a-mole shooters not only removed the former but also greatly reduced impact of the latter, by making all enemies drop a lot of ammo/guns.
I think health regeneration would be acceptable if there were other limited resources that you'd have to keep track of. If you had a time limit and ammunition was scarce, a game could be fun even with regeneration.
The reason most shooters are so boring nowadays is because they all allow you to wear down any enemy with your near limitless ressources. It's something that you can always fall back on if anything else fails.
Imagine a game where the enemy was smarter and more aggressive, and you'd actually have to struggle to get some room to breathe and regenerate instead of just crouching behind cover. That way, regeneration could be implemented as a fun mechanic.
What I want to say is: It's not only regenerating health that makes games boring, it's really a number of factors, any of which could be present in DE3 or maybe not.