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On NwN2

Joined
Apr 21, 2009
Messages
25
I dont understand the hate warranted by this forum for the nwn series. There are some trolls who bash it AT ever Yopportunity, though this can be dissected into concluding that they actually love the game and only talk trash about it for the sake of the argument. I think the trolls bash this game because its ironic to jokingly make fun of something you love. They complaint that in nwn2 the OC choices dont matter (the trial was pretty good imo), sure they do and i doubt there are more than a handful of mainstream rpgs that the choices take it up a notch from nwn2.The combat is shitty? Its based on the bg2 combat system except improved to 3.5.I dunno maybe its because I started playing NWN 2 real late after the 1.22 patch but the DnD combat seemed anything but broken to me. It follows the traditional DnD formula to a tee and has probably one of the most comprehensive spell lists and a vast array of weapons/equiptables. The characters are fleshed out, the story line is intriguing , although it does follow closely to the save the world kind of deal that modern rpgs are riddled with, but at least the writers keep you on your toes on what happens next. The fact that you have so many companions to aid you (one for each primary class) and that they are interchangeable and level up together allows you to make combat as interesting as you see fit allowing you to design your partys make up on a whim even changing it up for each individual fight if you so wished. Sure the OC might have a cliched story but the characters are voiced well and its leaps and bounds better than that shallow fake piece of shit drakensang.
 
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Crispy said:
THE CAMERA IS SHITTY!

Way ahead of you, racofer.
camera is fine too you can pan and zoom around your characters 360 degrees. Anyone with any hand coordination can manipulate the middle mouse button to achieve their optimal view.
 

racofer

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Paragraph Development

What this handout is about

This handout will help you understand how paragraphs are formed, develop stronger paragraphs, and learn how to completely and clearly express your ideas.

What is a paragraph?

One of the central components of a paper is the paragraph. When most students think of a paragraph, they hold onto the old myths about length: a paragraph is at least 5 sentences, a paragraph is half a page, etc. A paragraph, however, is "a group of sentences or a single sentence that forms a unit" (Lunsford and Connors 116). Length or appearance is not a factor in determining whether a section in a paper is a paragraph. In fact, it is not the number of sentences that construct a paragraph, but the unity and coherence of ideas among those sentences. For instance, in some styles of writing, particularly journalistic styles, a paragraph can be one sentence. Ultimately, strong paragraphs contain a sentence or sentences unified around one central, controlling idea. When the paragraph reaches completion, it should serve to bring the reader into your paper and guide his/her understanding of what has been read. Whether that completion happens with one sentence or with twenty, the end result is still a paragraph.

How do I decide what to put in a paragraph?

Before you can begin to determine what the composition of your paragraphs will be, you must first understand what the controlling idea in your specific piece of writing is. What is the main point or expression that you are trying to convey to your reader? The information that comprises your paragraphs should always have a relationship to this controlling idea. In other words, your paragraphs should remind your reader, at every possible point, that there is a recurrent relationship between your controlling idea and the information in each paragraph. The controlling idea functions like a seed through which your paper, and your ideas, will grow. The whole process is an organic one—a natural progression from a seed to a full-blown paper where there are direct, familial relationships between all of the ideas in your paper. Once you have decided what your controlling idea will be, then you should choose information that will help to support and perpetuate that idea throughout the entire paper. That information takes the form of the sentences that comprise each paragraph of your paper.

The decision about what to put into your paragraphs, ultimately, begins with the germination of a seed of ideas. This "germination process" is better known as the process of brainstorming. Whatever the topic of your paper may be, it is always a good idea to think about all of the issues that surround your topic. This process can take many forms. What form you choose will depend heavily on your style or approach to writing in the pre-writing stage of your writing process. For some writers, the key is writing down all of the relevant issues in a series of phrases or words that express some greater idea. For others, this process involves a collection of information in the form of sentences. Whatever your method for prewriting, this part of paragraph development cannot be skipped. Building paragraphs can be just as involved as building a major skyscraper: there must be a careful foundation that supports each paragraph just as there must be a careful foundation that supports each building. Any cracks, inconsistencies, or other corruptions of the foundation can cause the whole paper to crumble.

Every paragraph in a paper should be
  • Unified—All of the sentences in a single paragraph should be related to a single main idea (often expressed in the topic sentence of the paragraph).
    Clearly related to the thesis—The sentences should all refer to the central idea, or thesis, of the paper (Rosen and Behrens 119).
    Coherent—The sentences should be arranged in a logical manner and should follow a definite plan for development (Rosen and Behrens 119).
    Well-developed—Every idea discussed in the paragraph should be adequately explained and supported through evidence and details that work together to explain the paragraph's controlling idea (Rosen and Behrens 119).

5-step process to paragraph development

1. Controlling idea and topic sentence(s)—the expression of the main idea, topic, or focus of the paragraph in a sentence or a collection of sentences.
  • Paragraph development begins with the formulation of the controlling idea. This idea directs the paragraph's development. Often, the controlling idea of a paragraph will appear in the form of a topic sentence. (See the section below for more detailed information about topic sentences.) Here's how you might begin a paragraph on handing in homework:
Idea—Learning how to turn in homework assignments on time is one of the most valuable skills that college students can take with them into the working world.

2. Explanation of controlling idea—the writer's explanation of his/her thinking about the main topic, idea, or focus of the paragraph
  • Paragraph development continues with an expression of the rationale or the explanation that the writer gives for how the reader should interpret the information presented in the idea statement or topic sentence of the paragraph. Here's the sentence that would follow the controlling idea about homework deadlines:
Explanation—Though the workforce may not assign homework to its workers in the traditional sense, many of the objectives and jobs that need to be completed require that employees work with deadlines. The deadlines that students encounter in the classroom may be different in content when compared to the deadlines of the workforce, but the importance of meeting those deadlines is the same. In fact, failure to meet deadlines in both the classroom and the workforce can have serious consequences.

3. Example—the example serves as a sign or representation of the relationship established in the idea and explanation portions of the paragraph
  • Paragraph development progresses with the expression of some type of support or evidence for the idea and the explanation that came before it. Here are two examples that you might use to follow the homework deadline explanation:
Example A—For example, in the classroom, students form a contract with the teacher and the university when they enroll in a class. That contract requires that students complete the assignments and objectives set forth by the course's instructor in a specified time to receive a grade and credit for the course.

Example B—Accordingly, just as a student risks failing in the classroom if he/she does not meet the deadline for a homework assignment, so, too, does that student risk termination in the workforce.

4. Explanation (of example)—the reasoning behind why you chose to use this/or these particular examples as evidence to support the major claim, or focus, in your paragraph.
  • The next movement in paragraph development is an explanation of each example and its relevance to the topic sentence and rationale given at the beginning of the paragraph. This pattern continues until all points/examples that the reader deems necessary have been made and explained. NONE of your examples should be left unexplained; the relationship between the example and the idea should always be expressed. Look at these two explanations for the examples in the homework deadline paragraph:
Explanation for example A—When a student fails to complete assignments by the deadline, the student breaks her contract with the university and the teacher. This often leaves the teacher with no other recourse than to fail the student and the university with no other recourse than to deny the student credit for the course.

Explanation for example B—A former student's contract with his/her employer functions in much the same way as the contract that student had with his/her instructor and with the university in a particular course.

5. Completion of paragraph's idea or transition into next paragraph—a review for your reader about the relevance of the information that you just discussed in the paragraph, or a transition or preparation for your reader for the paragraph that follows.
  • The final movement in paragraph development involves tying up the loose ends of the paragraph and reminding the reader of the relevance of the information in this paragraph to the main or controlling idea of the paper. You might feel more comfortable, however, simply transitioning your reader to the next development in the next paragraph. Here's an example of a sentence that completes the homework deadlines paragraph:
Idea—Developing good habits about turning in assignments now will aid your performance as a future participant in the working world.

Notice that the example and explanation steps of this model (steps 3 and 4) can be repeated as needed. The idea is that you continue to use this pattern until you have completely developed the main idea of the paragraph.

Here is a look at the completed paragraph:
  • Learning how to turn in homework assignments on time is one of the most valuable skills that college students can take with them into the working world. Though the workforce may not assign homework to its workers in the traditional sense, many of the objectives and jobs that need to be completed require that employees work with deadlines. The deadlines that students encounter in the classroom may be different in content when compared to the deadlines of the workforce, but the importance of meeting those deadlines is the same. In fact, failure to meet deadlines in both the classroom and the workforce can have serious consequences. For example, in the classroom, students form a contract with the teacher and the university when they enroll in a class. That contract requires that students complete the assignments and objectives set forth by the course's instructor in a specified time to receive a grade and credit for the course. Accordingly, just as a student risks failing in the classroom if he/she does not meet the deadline for a homework assignment, so, too, does that student risk termination in the workforce. When a student fails to complete assignments by the deadline, the student breaks her contract with the university and the teacher. This often leaves the teacher with no other recourse than to fail the student and the university with no other recourse than to deny the student credit for the course. Developing good habits of turning in assignments now will aid your performance as a future participant in the working world.

Beneath the formula for paragraph development

Some of the central components of paragraph development deserve a closer look. These components are often overlooked, but developing the sentences that complete the steps of the paragraph development process is not possible without these two components:

1) Topic sentences—A topic sentence is a sentence that expresses the main idea of a paragraph. It tells the reader what to expect about the information that will follow. Without the use of a topic sentence, developing a paragraph can be extremely difficult. Topic sentences can appear at several points in a paragraph:
  • * the beginning of the paragraph
    * the middle of the paragraph
    * the end of the paragraph
    * the beginning and the end of the paragraph
Notice how the development of the paragraph (in the 5-Step example above) is framed by two topic sentences (beginning and end) which work to reinforce the same idea and open and close the discussion.

Here is an example of a topic sentence in the middle of a paragraph (in bold print):
  • Homework is one of the necessary evils of college. Many students tend to treat homework as a chore, putting little or no thought into the routine work they turn in. However, like any task, homework is a reflection not only on you as a student, but also on you as an individual. When an employer has to decide whether or not to hire you, he or she has to consider your ability to meet the demands of the working world. For many employers, the way that you handle your "homework" in college indicates how you will handle your homework on the job. For example, often your final grade in a class is greatly influenced by the quality of the homework that you do. Once you leave college and attempt to find a job, those homework grades translate into final GPAs for your major. Those final GPAs show up on résumés and job applications, and employers look to see if you have done your homework in school as a key factor in determining whether you will do your "homework" on the job.
2) Transitions (see our handout on this subject)—Transitions come in the form of single words, phrases, sentences, and even whole paragraphs. They help to establish relationships between ideas and to create a logical progression of those ideas in a paragraph, section, or paper. Look at the following paragraph and the transitions that it uses from idea to idea (in bold print):
  • Juggling the demands of a job with the demands of being a full-time student makes good academic performance difficult. Many students are forced to choose between good work on the job and good work in the classroom. Often, good work in the classroom is a lower priority than good work on the job because the job pays the rent. Those students who do manage to perform well in both areas usually do so at the expense of their health. For example, many students complain of the inability to handle the stress of both a job and school. In fact, the stress of both can often cause headaches, dizziness, fatigue, and other ailments which slow the body down and prevent adequate performance in either area. To eliminate the threat of being caught in the middle between work and school, students have to form a balance between the demands of work and the demands of the classroom. Ultimately, managing your time more effectively, working the same number of hours in smaller chunks, and planning ahead can all help in alleviating some of the stress.
In review
Paragraph development is more than just writing a few sentences that occupy the same space in a paper. It is an organic process that makes intricate links between various ideas. These links ultimately connect to form one single idea that runs throughout the entire paper. All of your paragraphs should have one central idea. There should be a discussion of how the idea works, a demonstration of the idea in an example, an explanation of the example, and a final reiteration of the idea that prepares the reader for the next development in your argument. Awareness and use of all of these components will help to make your paragraphs more unified, more coherent, and most importantly, better developed.

Works consulted
We consulted these works while writing the original version of this handout. This is not a comprehensive list of resources on the handout's topic, and we encourage you to do your own research to find the latest publications on this topic. Please do not use this list as a model for the format of your own reference list, as it may not match the citation style you are using. For guidance on formatting citations, please see the UNC Libraries citation tutorial.
 
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Messages
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I liked NWN2. I don't love it. I find it pretty entertaining, though certainly has problems. And the story isn't exactly deep and original, but I keep playing.
 

jaylittle

Scholar
Joined
Mar 11, 2008
Messages
241
I'll like NWN2 the day it can blow me and snowball my load into Neverwinter Knight's mouth so that I can watch him choke and die. Or when it doesn't run like absolute garbage even at the lowest of settings.
 

VentilatorOfDoom

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Neverwinter Knight said:
and has probably one of the most comprehensive spell lists

I don't know. I always thought was Obsidian did with them spells was kinda suboptimal.
Some essentials like Invisibility or True Sight don't even function properly. On second thought it's more like a metric fuckton of spells that don't function properly. Plus their game design made a vast array of said spells obsolete even if the spells are there.
Stoneskin line of Spells? Who cares if everyone has adamantine Weapons?

Sure you can burn thru the OC with Firebrand, but as soon as you play PvP or on a PW things look different. All the spells that require a saving throw become almost useless.
And to make matters worse Obsidian obv. thought that HP inflation and saving throw inflation is a good thing! You know your good old 10d6 Fireball might have been a good spell back in the days when the enemy Fighter had say 130 HP. It's not so good anymore when he has 400HP plus reliably makes his saves. Abi Dalzims was once a fearsome spell, in NWN2 it's rather meh. Actually not even worth wasting a spellslot on.

You know how abundant saving throw increasing equipment and spells are in NWN2?
But it seems it is still not enough, because in their last addition to the spell list (SoZ) new orsum spells like that appeared, like Nightshield fyi. Yes we needed moar spells that give a save bonus and nicely stack with everything.
And I'm sure more orsum stuff like that is about to follow! I'm thinking about good ideas like Greater Nightshield and Superior Nightshield.
Somehow they forgot to include Saving throw reducing spells like Malison though. Weird.
 

racofer

Thread Incliner
Joined
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Messages
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jaylittle said:
Or when it doesn't run like absolute garbage even at the lowest of settings.

You old-gen fool! You cannot fully appreciate a game unless you run at max details, constant 60fps (minimum), full AA, full Anisotropic, on three 24''+ LCD screens in surround mode, with an X-Fi Xtreme F4tality! Mort4lity! hooked to some senheiser 1000$ 7.1 surround speaker system, all running on a Lian-Li gold plated water cooled case, a laZer mouse with +5600dpi.

Now you either get that or DONT PLAY THE GAEM! MAYBE AR PEE GEES AINT YO THING!
 
Joined
Apr 21, 2009
Messages
25
racofer said:
Paragraph Development

What this handout is about

This handout will help you understand how paragraphs are formed, develop stronger paragraphs, and learn how to completely and clearly express your ideas.

What is a paragraph?

One of the central components of a paper is the paragraph. When most students think of a paragraph, they hold onto the old myths about length: a paragraph is at least 5 sentences, a paragraph is half a page, etc. A paragraph, however, is "a group of sentences or a single sentence that forms a unit" (Lunsford and Connors 116). Length or appearance is not a factor in determining whether a section in a paper is a paragraph. In fact, it is not the number of sentences that construct a paragraph, but the unity and coherence of ideas among those sentences. For instance, in some styles of writing, particularly journalistic styles, a paragraph can be one sentence. Ultimately, strong paragraphs contain a sentence or sentences unified around one central, controlling idea. When the paragraph reaches completion, it should serve to bring the reader into your paper and guide his/her understanding of what has been read. Whether that completion happens with one sentence or with twenty, the end result is still a paragraph.

How do I decide what to put in a paragraph?

Before you can begin to determine what the composition of your paragraphs will be, you must first understand what the controlling idea in your specific piece of writing is. What is the main point or expression that you are trying to convey to your reader? The information that comprises your paragraphs should always have a relationship to this controlling idea. In other words, your paragraphs should remind your reader, at every possible point, that there is a recurrent relationship between your controlling idea and the information in each paragraph. The controlling idea functions like a seed through which your paper, and your ideas, will grow. The whole process is an organic one—a natural progression from a seed to a full-blown paper where there are direct, familial relationships between all of the ideas in your paper. Once you have decided what your controlling idea will be, then you should choose information that will help to support and perpetuate that idea throughout the entire paper. That information takes the form of the sentences that comprise each paragraph of your paper.

The decision about what to put into your paragraphs, ultimately, begins with the germination of a seed of ideas. This "germination process" is better known as the process of brainstorming. Whatever the topic of your paper may be, it is always a good idea to think about all of the issues that surround your topic. This process can take many forms. What form you choose will depend heavily on your style or approach to writing in the pre-writing stage of your writing process. For some writers, the key is writing down all of the relevant issues in a series of phrases or words that express some greater idea. For others, this process involves a collection of information in the form of sentences. Whatever your method for prewriting, this part of paragraph development cannot be skipped. Building paragraphs can be just as involved as building a major skyscraper: there must be a careful foundation that supports each paragraph just as there must be a careful foundation that supports each building. Any cracks, inconsistencies, or other corruptions of the foundation can cause the whole paper to crumble.

Every paragraph in a paper should be
  • Unified—All of the sentences in a single paragraph should be related to a single main idea (often expressed in the topic sentence of the paragraph).
    Clearly related to the thesis—The sentences should all refer to the central idea, or thesis, of the paper (Rosen and Behrens 119).
    Coherent—The sentences should be arranged in a logical manner and should follow a definite plan for development (Rosen and Behrens 119).
    Well-developed—Every idea discussed in the paragraph should be adequately explained and supported through evidence and details that work together to explain the paragraph's controlling idea (Rosen and Behrens 119).

5-step process to paragraph development

1. Controlling idea and topic sentence(s)—the expression of the main idea, topic, or focus of the paragraph in a sentence or a collection of sentences.
  • Paragraph development begins with the formulation of the controlling idea. This idea directs the paragraph's development. Often, the controlling idea of a paragraph will appear in the form of a topic sentence. (See the section below for more detailed information about topic sentences.) Here's how you might begin a paragraph on handing in homework:
Idea—Learning how to turn in homework assignments on time is one of the most valuable skills that college students can take with them into the working world.

2. Explanation of controlling idea—the writer's explanation of his/her thinking about the main topic, idea, or focus of the paragraph
  • Paragraph development continues with an expression of the rationale or the explanation that the writer gives for how the reader should interpret the information presented in the idea statement or topic sentence of the paragraph. Here's the sentence that would follow the controlling idea about homework deadlines:
Explanation—Though the workforce may not assign homework to its workers in the traditional sense, many of the objectives and jobs that need to be completed require that employees work with deadlines. The deadlines that students encounter in the classroom may be different in content when compared to the deadlines of the workforce, but the importance of meeting those deadlines is the same. In fact, failure to meet deadlines in both the classroom and the workforce can have serious consequences.

3. Example—the example serves as a sign or representation of the relationship established in the idea and explanation portions of the paragraph
  • Paragraph development progresses with the expression of some type of support or evidence for the idea and the explanation that came before it. Here are two examples that you might use to follow the homework deadline explanation:
Example A—For example, in the classroom, students form a contract with the teacher and the university when they enroll in a class. That contract requires that students complete the assignments and objectives set forth by the course's instructor in a specified time to receive a grade and credit for the course.

Example B—Accordingly, just as a student risks failing in the classroom if he/she does not meet the deadline for a homework assignment, so, too, does that student risk termination in the workforce.

4. Explanation (of example)—the reasoning behind why you chose to use this/or these particular examples as evidence to support the major claim, or focus, in your paragraph.
  • The next movement in paragraph development is an explanation of each example and its relevance to the topic sentence and rationale given at the beginning of the paragraph. This pattern continues until all points/examples that the reader deems necessary have been made and explained. NONE of your examples should be left unexplained; the relationship between the example and the idea should always be expressed. Look at these two explanations for the examples in the homework deadline paragraph:
Explanation for example A—When a student fails to complete assignments by the deadline, the student breaks her contract with the university and the teacher. This often leaves the teacher with no other recourse than to fail the student and the university with no other recourse than to deny the student credit for the course.

Explanation for example B—A former student's contract with his/her employer functions in much the same way as the contract that student had with his/her instructor and with the university in a particular course.

5. Completion of paragraph's idea or transition into next paragraph—a review for your reader about the relevance of the information that you just discussed in the paragraph, or a transition or preparation for your reader for the paragraph that follows.
  • The final movement in paragraph development involves tying up the loose ends of the paragraph and reminding the reader of the relevance of the information in this paragraph to the main or controlling idea of the paper. You might feel more comfortable, however, simply transitioning your reader to the next development in the next paragraph. Here's an example of a sentence that completes the homework deadlines paragraph:
Idea—Developing good habits about turning in assignments now will aid your performance as a future participant in the working world.

Notice that the example and explanation steps of this model (steps 3 and 4) can be repeated as needed. The idea is that you continue to use this pattern until you have completely developed the main idea of the paragraph.

Here is a look at the completed paragraph:
  • Learning how to turn in homework assignments on time is one of the most valuable skills that college students can take with them into the working world. Though the workforce may not assign homework to its workers in the traditional sense, many of the objectives and jobs that need to be completed require that employees work with deadlines. The deadlines that students encounter in the classroom may be different in content when compared to the deadlines of the workforce, but the importance of meeting those deadlines is the same. In fact, failure to meet deadlines in both the classroom and the workforce can have serious consequences. For example, in the classroom, students form a contract with the teacher and the university when they enroll in a class. That contract requires that students complete the assignments and objectives set forth by the course's instructor in a specified time to receive a grade and credit for the course. Accordingly, just as a student risks failing in the classroom if he/she does not meet the deadline for a homework assignment, so, too, does that student risk termination in the workforce. When a student fails to complete assignments by the deadline, the student breaks her contract with the university and the teacher. This often leaves the teacher with no other recourse than to fail the student and the university with no other recourse than to deny the student credit for the course. Developing good habits of turning in assignments now will aid your performance as a future participant in the working world.

Beneath the formula for paragraph development

Some of the central components of paragraph development deserve a closer look. These components are often overlooked, but developing the sentences that complete the steps of the paragraph development process is not possible without these two components:

1) Topic sentences—A topic sentence is a sentence that expresses the main idea of a paragraph. It tells the reader what to expect about the information that will follow. Without the use of a topic sentence, developing a paragraph can be extremely difficult. Topic sentences can appear at several points in a paragraph:
  • * the beginning of the paragraph
    * the middle of the paragraph
    * the end of the paragraph
    * the beginning and the end of the paragraph
Notice how the development of the paragraph (in the 5-Step example above) is framed by two topic sentences (beginning and end) which work to reinforce the same idea and open and close the discussion.

Here is an example of a topic sentence in the middle of a paragraph (in bold print):
  • Homework is one of the necessary evils of college. Many students tend to treat homework as a chore, putting little or no thought into the routine work they turn in. However, like any task, homework is a reflection not only on you as a student, but also on you as an individual. When an employer has to decide whether or not to hire you, he or she has to consider your ability to meet the demands of the working world. For many employers, the way that you handle your "homework" in college indicates how you will handle your homework on the job. For example, often your final grade in a class is greatly influenced by the quality of the homework that you do. Once you leave college and attempt to find a job, those homework grades translate into final GPAs for your major. Those final GPAs show up on résumés and job applications, and employers look to see if you have done your homework in school as a key factor in determining whether you will do your "homework" on the job.
2) Transitions (see our handout on this subject)—Transitions come in the form of single words, phrases, sentences, and even whole paragraphs. They help to establish relationships between ideas and to create a logical progression of those ideas in a paragraph, section, or paper. Look at the following paragraph and the transitions that it uses from idea to idea (in bold print):
  • Juggling the demands of a job with the demands of being a full-time student makes good academic performance difficult. Many students are forced to choose between good work on the job and good work in the classroom. Often, good work in the classroom is a lower priority than good work on the job because the job pays the rent. Those students who do manage to perform well in both areas usually do so at the expense of their health. For example, many students complain of the inability to handle the stress of both a job and school. In fact, the stress of both can often cause headaches, dizziness, fatigue, and other ailments which slow the body down and prevent adequate performance in either area. To eliminate the threat of being caught in the middle between work and school, students have to form a balance between the demands of work and the demands of the classroom. Ultimately, managing your time more effectively, working the same number of hours in smaller chunks, and planning ahead can all help in alleviating some of the stress.
In review
Paragraph development is more than just writing a few sentences that occupy the same space in a paper. It is an organic process that makes intricate links between various ideas. These links ultimately connect to form one single idea that runs throughout the entire paper. All of your paragraphs should have one central idea. There should be a discussion of how the idea works, a demonstration of the idea in an example, an explanation of the example, and a final reiteration of the idea that prepares the reader for the next development in your argument. Awareness and use of all of these components will help to make your paragraphs more unified, more coherent, and most importantly, better developed.

Works consulted
We consulted these works while writing the original version of this handout. This is not a comprehensive list of resources on the handout's topic, and we encourage you to do your own research to find the latest publications on this topic. Please do not use this list as a model for the format of your own reference list, as it may not match the citation style you are using. For guidance on formatting citations, please see the UNC Libraries citation tutorial.
tldr
Okay so some spells don't function properly but theres soo many to make up for the few that are useless (i.e. snakes swiftness) But seriously no other rpg except maybe BG2 has had me coming back to see what would happen with the companions and how the story would progress. And finally an rpg that allows me to be the king of a castle and gives me something other than better loot to spend my gold on.
 

VentilatorOfDoom

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sportforredneck said:
I liked NWN2. I don't love it. I find it pretty entertaining, though certainly has problems. And the story isn't exactly deep and original, but I keep playing.

If you cannot come up with intense emotions like love or hate for a game or a dev - you might not be a typical codexer, but rest assured it's better for you.
 
Joined
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Messages
25
jaylittle said:
I'll like NWN2 the day it can blow me and snowball my load into Neverwinter Knight's mouth so that I can watch him choke and die. Or when it doesn't run like absolute garbage even at the lowest of settings.
Im running it close to max with a 7600 gt. Thats like what 35 dollars on newegg. Get a job.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
camera is fine too you can pan and zoom around your characters 360 degrees. Anyone with any hand coordination can manipulate the middle mouse button to achieve their optimal view.

How about NOT having to manipulate the camera? I know, crazy thought, but I somehow seem to remember something about fixed cameras which worked wonders. Must be just me.

Then again, flying the camera (a game inside the game) was actually more interesting than the game itself, at least as far as I got.
 
Joined
Apr 21, 2009
Messages
25
FeelTheRads said:
How about NOT having to manipulate the camera? I know, crazy thought, but I somehow seem to remember something about fixed cameras which worked wonders. Must be just me.

Then again, flying the camera (a game inside the game) was actually more interesting than the game itself, at least as far as I got.
Why limit yourself to a fixed point of view when dealing with such a aesthetically pleasing game? I'd rather have the option to view the games detailed surrondings/characters from all sorts of angles and not have to enjoy it from a limited perspective.
 

Major_Boobage

Scholar
Joined
Apr 14, 2009
Messages
2,335
Location
Belgium, where they eat Jewish children
racofer said:
jaylittle said:
Or when it doesn't run like absolute garbage even at the lowest of settings.

You old-gen fool! You cannot fully appreciate a game unless you run at max details, constant 60fps (minimum), full AA, full Anisotropic, on three 24''+ LCD screens in surround mode, with an X-Fi Xtreme F4tality! Mort4lity! hooked to some senheiser 1000$ 7.1 surround speaker system, all running on a Lian-Li gold plated water cooled case, a laZer mouse with +5600dpi.

Now you either get that or DONT PLAY THE GAEM! MAYBE AR PEE GEES AINT YO THING!

Its Sennheiser and i think they only make headphones/headsets and not speaker systems.

:cool:
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
when dealing with such a aesthetically pleasing game?

Now I know you're a troll.

Either that or you have no sense of aesthetics.

Also, games are not about gawking at graphics.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
use Exploration mode, zoom out and you have a topdown isometric view. Where's the problem?

Having to navigate among buildings, trees etc. because they refuse to turn transparent? Needing to constantly do that to see my party is fucking stupid.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,038
Crispy said:
THE CAMERA IS SHITTY!

Way ahead of you, racofer.
:lol:

NWN Knight said:
I think the trolls bash this game because its ironic to jokingly make fun of something you love.
Or maybe because both NWN OC and NWN2 OC suck ass. Granted, my theory isn't as thought-provoking is yours, but it's beautiful in its simplicity. No?
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,602
Location
Deutschland
ah yes i remember, when you come near buildings the camera always snaps into weird angles
 

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