fastpunk said:
burrie said:
Just curious, in my one playthrough of Mass Effect, I never grabbed anyone's collar, I've only seen it happen once in one of the first demos. At what point in the game do you actually do that?
Now that you mention it, I don't remember seeing any collar grabbing action either. Though I do remember Shepard pulling a gun quite a few times. Once even to a dude who asked for an autograph. EXTREME SHIT YO!
Yeah. They took out the collar-grab scene with Garrus from the demo. I thought there might have been another somewhere along the line, but it might have been a shoulder grab.
Volourn said:
Hilariously enough, my squad mates NEVER shut me in the back.
That was my experience too. Maybe because I used the command interface all the time. Don't know.
Rhalle said:
Production values were obviously high, and the game provides an enjoyable overall experience, but good grief it's mediocre in every way except the cinematics.
Eh, not really. The combat system itself is not too shabby, with lots of variety and options. It was fluid enough, fast, and pretty fun. The only problem was that it suffered from rather poor encounter/level design, kind of crippling a good deal of the potential of the combat system. Kind of like Temple of Elemental Evil, where the combat system was great, but the endless bugbears, and other boring fights, weren't. When I wrote my Mass Effect review, I was a lot harsher on the combat than I am now, mostly because while playing Fallout 3, I was constantly wishing for combat at Mass Effect levels and sort of appreciated it a bit more.
The character system is pretty decent, allowing different ways to play/build each class. A Vanguard could go heavy on Barrier and Shotguns to be an upfront tank, or go with a bent towards finesse by taking lift and pistols to bring the enemy out of cover, and light them up with a rapid-fire pistol ability for some nice damage. Throw in the secondary class upgrade midway through the game, and you can get some pretty interesting skill mixes and a good deal of character variety.
The soundtrack is awesome, being much like a fusion of Blade Runner and System Shock 2. The voice-work is typical Bioware quality, which is a good thing, seeing as it's something Bioware does very well. Because hiring professional voice actors and casting them appropriately is far better than the Bethesda method.
It's definitely got some big flaws, but it at least does rise above mediocre most of the time.