Edward_R_Murrow said:
RK47 said:
If the sequel doesn't bother to put Locational damage in combat, I'd just set difficulty to easy and not give a fuck. There's no need for levelling up in Mass Effect. The level up mechanics are unnecessary, but seeing that labelling something as RPG makes it sell more and makes great excuse for 'slightly weak combat' , why not eh?
Eh...Mass Effect's combat system isn't where the improvements in the overall combat experience needs to be, it's more in the enemy and encounter design fields where they need to raise the bar. Mass Effect was rather blah in combat because you basically fought the same things over and over again; bipedal mooks with laser guns, with an occasional other type of robot, or acid spitting zombie/bug. And the encounters were rather poor as well. Hardly ever were you placed in a tense or interesting situation. It was mostly the "5 enemies in a 10 by 10 room" crap. Where were the desperate fights back to back against unrelenting foes? Where was the rush out of the base with the charges set to blow at any moment? Where was the alien menace picking off your allies one by one if you don't tread lightly? Where's the fight in the midst of an artillery barrage? Or where's the good old fashion giant clusterfuck battle? All Mass Effect had was the cool trench fight on the Citadel towards the end and the Mako driving through Illios to get to the portal in time.
Agreed. Any or all of those scenarios would have been good to see.
I also never got the sense that the Geth were in any way dangerous, as an AI killing machine would be - An opponent that has superhuman physical and mental speed, strength, senses, and accuracy, with none of the drawbacks of a fragile meatbody.
Instead, my squad of 3 baseline humans, two of whom spent most of their time firing into walls, plowed through hordes of them like they were kobolds.
It should have been an "Oh shit!" moment the second a
single Geth showed up on the battlefield.
They could have been established as a much more frightening opponent right from the start if you had landed on Eden Prime to find that the force that wiped out the entire colony consisted of Saren, and maybe 5 or so Geth.
And if an explanation was needed as to why Shepard and crew even had a chance against a foe like that, it's simple - Bleeding-edge military-grade bio- and nano-tech enhancements. We're already using nanotech to
construct artificial retroviruses, after all. I can only imagine what we'll be doing with it over 200 years from now.
And if a weaker opponent were still needed for padding out the game with combat, they could simply have increased the amount of brainwashed organics working with Saren.
There's a lot of dramatic potential that went unrealized.