It is pretending to be an RPG, Dungeon Crawler and more.
Imho that's the problem with any RPG set in an open world: it has to be good in too many genres all at once. It would have to be a good combat game, a good thieving game, a good diplomacy game, a good crafting game etc., to provide the player with a credible character experience for the role he has chosen to assume in that gameworld. So to make it work, either the devs should limit the freedom of the player in terms of the type of character they can play, or severely llimit the size of the gameworld (and number of NPC with whom you can interact).
But given the scope of TES games, it's unfortunately inevitable that we end up with everything half-assed.
Limit the type of character they can play is the best option imo. Concentrate on a single good fighterthiefmage concept like an ubishit game but without an ubishit world.It is pretending to be an RPG, Dungeon Crawler and more.
Imho that's the problem with any RPG set in an open world: it has to be good in too many genres all at once. It would have to be a good combat game, a good thieving game, a good diplomacy game, a good crafting game etc., to provide the player with a credible character experience for the role he has chosen to assume in that gameworld. So to make it work, either the devs should limit the freedom of the player in terms of the type of character they can play, or severely llimit the size of the gameworld (and number of NPC with whom you can interact).
But given the scope of TES games, it's unfortunately inevitable that we end up with everything half-assed.
Limit the type of character they can play is the best option imo. Concentrate on a single good fighterthiefmage concept like an ubishit game but without an ubishit world.
Wouldn't work.Limit the type of character they can play is the best option imo. Concentrate on a single good fighterthiefmage concept like an ubishit game but without an ubishit world.
Would that be done via a level limit so the perk / character building choices are more limited? Would you mean to take away magic as a whole for instance? I don't play ubishit games so not sure what they do exactly to limit the type of chracter one can make.
Concentrate on a single good fighterthiefmage concept
What I'm saying is basically what most action games with a smattering of RPG elements do. Imagine Skyrim but drop the numeric 1-100 scores and only have the perk trees, and instead of 18 perk trees there are 3.Limit the type of character they can play is the best option imo. Concentrate on a single good fighterthiefmage concept like an ubishit game but without an ubishit world.
Would that be done via a level limit so the perk / character building choices are more limited? Would you mean to take away magic as a whole for instance? I don't play ubishit games so not sure what they do exactly to limit the type of chracter one can make.
The main flaw of the magic system is its interaction with level scaling. Spell damage doesn't scale, illusion magic is a binary succeed/fail checked against target level which you can't see. Removing levels from Skyrim 2 would solve many problems.Wouldn't work.
Even if you make spells and perks level dependent, at the end of the day the magic system is still shit.
wait, THERE IS MAIN STORY?!make main story be irrelevantly hidden far in the background of the whole experience
make main story be irrelevantly hidden far in the background of the whole experience. You jump in and start slicing/casting/shooting
Morrowind MQ
Bizarre claim. Why exactly like that? I would argue it starts getting good some time afterwards...Morrowind MQ is good, up until the Cavern of the Incarnate point.
Have you, by chance, skipped the initial dream sequence during which you're explicitly told by a Daedric Prince that you are the Chosen One...?Well, before the CI part you're not the Chosen One;
I only watched it once ( but I think I skipped it mid-way ). Yes I see what you mean, but then there are apparently at least 5 other guys who also dreamt of Azura before, and see where they are now ?Have you, by chance, skipped the initial dream sequence during which you're explicitly told by a Daedric Prince that you are the Chosen One...?Well, before the CI part you're not the Chosen One;