MRY
Wormwood Studios
Geneforge? Wizardry 4?nameless, generic clone soldiers alongside the heroes. That's a defining "strategy game" aspect, and where I draw the line.
[EDIT: Diablo? NWN?]
Geneforge? Wizardry 4?nameless, generic clone soldiers alongside the heroes. That's a defining "strategy game" aspect, and where I draw the line.
I remember somewhat enjoying the WBC games (when I was writing some promotional fan-fic schlock for a Warlords game, I played through the whole Warlords series), but they always felt like RTSs with some RPG elements and TBS elements thrown in. I've had many a debate on how to define RPGs, but my general approach is the Glenn Beck (!!!) theory that you come up with a list of core values and say, "If you have X/Y of these, it's an RPG." WBC has some of those core values (as you note), but it doesn't have a continuous map (it uses separate stages), you can't meaningfully return to those stages, it doesn't have non-combat ways to interact with the world, and it doesn't have NPCs to talk to. (Though maybe it had some of these; it's been like 15 years since I played it.) I think it's just missing too many core features to be called an RPG.
I think we can agree that there's a difference between summoning a few creatures or hiring a single bodyguard from building a barrack and training 20 archers and 10 knights.Geneforge? Wizardry 4?nameless, generic clone soldiers alongside the heroes. That's a defining "strategy game" aspect, and where I draw the line.
[EDIT: Diablo? NWN?]
Geneforge? Wizardry 4?nameless, generic clone soldiers alongside the heroes. That's a defining "strategy game" aspect, and where I draw the line.
[EDIT: Diablo? NWN?]
I think we can agree that there's a difference between summoning a few creatures or hiring a single bodyguard from building a barrack and training 20 archers and 10 knights.Geneforge? Wizardry 4?nameless, generic clone soldiers alongside the heroes. That's a defining "strategy game" aspect, and where I draw the line.
[EDIT: Diablo? NWN?]
Although you do have things like the stronghold in NWN2 or BG2. It's always hard to pin things down exactly, especially if (like me) you have a lousy memory for details (as Mastermind's list of WBC features reveals). Still, notwithstanding my senility, I'm relatively certain that WBC feels like an RTS with RPG elements, not an RPG with RTS elements, just like QFG feels like an adventure game with RPG elements and PS:T feels like an RPG with adventure game elements. It seems reasonable to leave WBC out, since you have to draw the line somewhere.I think we can agree that there's a difference between summoning a few creatures or hiring a single bodyguard from building a barrack and training 20 archers and 10 knights.
Now that is borderline retarded. Summoning a creature is not like using an army in strategy games FFS!Geneforge? Wizardry 4?nameless, generic clone soldiers alongside the heroes. That's a defining "strategy game" aspect, and where I draw the line.
[EDIT: Diablo? NWN?]
Baldur's gate, Elder scrolls, and just about every RPG with summons in it.
Now that is borderline retarded. Summoning a creature is not like using an army in strategy games FFS!Geneforge? Wizardry 4?nameless, generic clone soldiers alongside the heroes. That's a defining "strategy game" aspect, and where I draw the line.
[EDIT: Diablo? NWN?]
Baldur's gate, Elder scrolls, and just about every RPG with summons in it.
Doesn't that describe IWD? I mean don't IE games even have a simple morale system where characters will run away ignoring your orders?No, the characters (or rather, at least one of the characters) in a party based RPG are the player. The player isn't some disconnected commander giving orders from a remote location. Jagged Alliance identifies the player as a commander, just like Starcraft does. Meanwhile nobody in Daggerfall or Baldur's Gate or Fallout (or Warlords Battlecry for that matter) hires a disconnected voice to order them around.
Doesn't that describe IWD? I mean don't IE games even have a simple morale system where characters will run away ignoring your orders?No, the characters (or rather, at least one of the characters) in a party based RPG are the player. The player isn't some disconnected commander giving orders from a remote location. Jagged Alliance identifies the player as a commander, just like Starcraft does. Meanwhile nobody in Daggerfall or Baldur's Gate or Fallout (or Warlords Battlecry for that matter) hires a disconnected voice to order them around.
What is the actual difference between "playing as the characters" in IWD and "issuing commands" in JA2?They run away as a result of status effects (at least in BG). That's not really what I'm talking about though. You playing as the characters does not mean your characters can't lose control of themselves through spells, morale failure or whatever else.
What is the actual difference between "playing as the characters" in IWD and "issuing commands" in JA2?They run away as a result of status effects (at least in BG). That's not really what I'm talking about though. You playing as the characters does not mean your characters can't lose control of themselves through spells, morale failure or whatever else.
Well it makes some sense to cover JA1 then just to show progression.I never said anything about JA2 (which has an actual playable protagonist).
Jesus christ Felipe, keep a backup version somewhere.Truth is, I had a minor setback last week. My HD went kaput, and my last backup of the book was almost a month old... so I've spent the 10 days re-doing A LOT of work.
Should get back to speed this week, then back to editing & layouting reviews.
Damn bro that sucks.Truth is, I had a minor setback last week. My HD went kaput, and my last backup of the book was almost a month old... so I've spent the 10 days re-doing A LOT of work.
Should get back to speed this week, then back to editing & layouting reviews.