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OpenMW: Porting Morrowind to an open source engine

deuxhero

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I think 1.0's goal is to be 1-1 (short of bugfixes) with the original. There's enough micro issues to make that not the case, but most won't be noticed.
 

Theodora

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I think 1.0's goal is to be 1-1 (short of bugfixes) with the original. There's enough micro issues to make that not the case, but most won't be noticed.
I don't think even they yet know the full list of additions they want to make, but they seem pretty set on expanding the engine rather than simply 'reinventing' it.
 

Tenebris

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Sep 18, 2017
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I recall them mentioning that post 1.0 is when they'll begin de-hardcoding the game. Which would be pretty nice for some more game altering mods.
 

Theodora

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They seem to have a lot of ideas of what they'd like to do to expand on things, but little clarity on when or how (or even if things would be a part of OpenMW itself or a mod to it).
 

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