Nobody believes this.i really dont care if someone wants to use it.
Is there even anything missing from OpenMW feature wise? As far as I'm aware they've been spending more and more time on tasks that are outside the scope of reimplementing MW on a 1:1 basis.A from scratch engine re-implementation takes longer than a source port? Who would have thought.
I'm not a MW expert but AFAIK there is nothing missing. I didn't find any issues in the base game during my completionist playthrough with OpenMW two years ago.Is there even anything missing from OpenMW feature wise? As far as I'm aware they've been spending more and more time on tasks that are outside the scope of reimplementing MW on a 1:1 basis.
He's too stupid to play something like Daggerfall. Dude thinks MGE's hacky bullshit is more impressive than the long term engine replacement of OpenMW.what I want to see is luj1 attacking the daggerfall unity project with same fervour displayed here
https://gitlab.com/OpenMW/openmw/-/milestones/46#tab-issuesIs there even anything missing from OpenMW feature wise? As far as I'm aware they've been spending more and more time on tasks that are outside the scope of reimplementing MW on a 1:1 basis.A from scratch engine re-implementation takes longer than a source port? Who would have thought.
He's too stupid to play something like Daggerfall. Dude thinks MGE's hacky bullshit is more impressive than the long term engine replacement of OpenMW.what I want to see is luj1 attacking the daggerfall unity project with same fervour displayed here
Outside scripting shenanigans, OpenMW offers a better experience compared to vanillaIs there even anything missing from OpenMW feature wise? As far as I'm aware they've been spending more and more time on tasks that are outside the scope of reimplementing MW on a 1:1 basis.A from scratch engine re-implementation takes longer than a source port? Who would have thought.
Yeah, I don't get how people can expect to have a true Morrowind experience without the authentic random PC crashes.Point is that OpenMW is still an inferior way to play Morrowind
Can't tell you the last time I crashed with vanilla. I don't know if it is MCP or not, but the game is remarkably stable considering all the crap I throw at it.Yeah, I don't get how people can expect to have a true Morrowind experience without the authentic random PC crashes.Point is that OpenMW is still an inferior way to play Morrowind
Lucky you. Last time I played I could not even start Solstheim main quest because of the constant crashes there. Weirdly, on another save it was ok.Can't tell you the last time I crashed with vanilla. I don't know if it is MCP or not, but the game is remarkably stable considering all the crap I throw at it.Yeah, I don't get how people can expect to have a true Morrowind experience without the authentic random PC crashes.Point is that OpenMW is still an inferior way to play Morrowind
When are they going to fix the intro bug and use the canon voice files?
Can't tell you the last time I crashed with vanilla. I don't know if it is MCP or not, but the game is remarkably stable considering all the crap I throw at it.Yeah, I don't get how people can expect to have a true Morrowind experience without the authentic random PC crashes.Point is that OpenMW is still an inferior way to play Morrowind
it never wasOpenMW is definitely the best way to play Morrowind in 2023.
If you're playing completely unmodded then maybe. But does anyone do that these days?OpenMW is definitely the best way to play Morrowind in 2023.
yeah trying to launch oblivion with HDR and Bloom on at the same time probably caused ChernobylOblivion would probably benefit more from a new engine than Morrowind or Skyrim. Its engine is extremely limited by its poorly optimised distant LOD that rapes your GPU with draw calls, destroying FPS even on well-optimised modded setups. Besides that, too many NPCs with complex AI suffocates its engine and ends up making anything like waiting take forever, passively affectecting FPS, and making the main advantage the game has over other TES games into a nightmare the more you do with it. It is extremely CPU intensive, yet it only uses a single core because even dual cores were brand new when the game came out. It's unfortunate they are testing Skyrim models instead, probably a sign we're more likely to see that trash with a new engine instead when unlike Oblivion it has nothing redeemable about it at all.
It has fairly good mod support and it gets better every release. BTW, i'm the minority that believes Morrowind doesn't need any mods.If you're playing completely unmodded then maybe. But does anyone do that these days?OpenMW is definitely the best way to play Morrowind in 2023.
It has fairly good mod support and it gets better every release