deuxhero
Arcane
Main branch can now load Skyrim assets.
mate this was possible in vanilla for years
i manually ported textures and objects from skyrim like 10 years ago
Yes, but this reads them native, without conversions.
Main branch can now load Skyrim assets.
mate this was possible in vanilla for years
i manually ported textures and objects from skyrim like 10 years ago
Yes, but this reads them native, without conversions.
Can they possibly import Oblivion AI or something like Gothic 2's in OpenMW? You know it wasn't that bad in Oblivion, it was just extremely underdeveloped in Oblivion but the idea in itself was good.
That would be dope and that would instantly fix one of the most glaring flaw of Morrowind.
Yes, but this reads them native, without conversions.
it isnt a lot of work, hardly worth it considering what youre forfeiting
Probably. OpenMW's pathfinding would make doing it much easier than vanilla. If we're talking about it being coded in, then yeah sure it'd be 100% possible, someone just has to bother. On the modding side? I'm not familiar enough with OpenMW Lua to say for sure. It could be done in vanilla with MWSE-Lua but vanilla's pathfinding is so god awful that you'd have to come up with a custom solution or hope the devs implement something for you.Can they possibly import Oblivion AI or something like Gothic 2's in OpenMW? You know it wasn't that bad in Oblivion, it was just extremely underdeveloped in Oblivion but the idea in itself was good.
That would be dope and that would instantly fix one of the most glaring flaw of Morrowind.
Who are you talking about? Axemagister?ai improvements already done for vanilla by a russian modder u bums
thing is none of you follows the scene
everything openmw does has already been done by someone years ago for vanilla (by vanilla i mean mge xe +/- lua)
You just need to "translate" Wrye's mod Morrowind Comes Alive (or something like that), since that mod already has given NPCs schedules (but just teleports them).Probably. OpenMW's pathfinding would make doing it much easier than vanilla. If we're talking about it being coded in, then yeah sure it'd be 100% possible, someone just has to bother.Can they possibly import Oblivion AI or something like Gothic 2's in OpenMW? You know it wasn't that bad in Oblivion, it was just extremely underdeveloped in Oblivion but the idea in itself was good.
That would be dope and that would instantly fix one of the most glaring flaw of Morrowind.
what I want to see is luj1 attacking the daggerfall unity project with same fervour displayed here
openmw isn't a hassle to install and it's far more stableeverything openmw does has already been done by someone years ago for vanilla (by vanilla i mean mge xe +/- lua)
And as you point out it doesn't really go the full distance. Neither does any other mod, as they all rely on teleporting or disabling NPCs. Its just smoke and mirrors. It is one thing to disable Fargoth or teleport him into his house, it is another to have him walk there by himself and then leave on his own and go back to wandering or his next task.You just need to "translate" Wrye's mod Morrowind Comes Alive (or something like that), since that mod already has given NPCs schedules (but just teleports them).Probably. OpenMW's pathfinding would make doing it much easier than vanilla. If we're talking about it being coded in, then yeah sure it'd be 100% possible, someone just has to bother.Can they possibly import Oblivion AI or something like Gothic 2's in OpenMW? You know it wasn't that bad in Oblivion, it was just extremely underdeveloped in Oblivion but the idea in itself was good.
That would be dope and that would instantly fix one of the most glaring flaw of Morrowind.
Yeah, what I was too lazy to spell out.And as you point out it doesn't really go the full distance. Neither does any other mod, as they all rely on teleporting or disabling NPCs. Its just smoke and mirrors. It is one thing to disable Fargoth or teleport him into his house, it is another to have him walk there by himself and then leave on his own and go back to wandering or his next task.You just need to "translate" Wrye's mod Morrowind Comes Alive (or something like that), since that mod already has given NPCs schedules (but just teleports them).Probably. OpenMW's pathfinding would make doing it much easier than vanilla. If we're talking about it being coded in, then yeah sure it'd be 100% possible, someone just has to bother.Can they possibly import Oblivion AI or something like Gothic 2's in OpenMW? You know it wasn't that bad in Oblivion, it was just extremely underdeveloped in Oblivion but the idea in itself was good.
That would be dope and that would instantly fix one of the most glaring flaw of Morrowind.
OpenMW is a futile project because for 10+ years they didnt want to cooperate with Hrnchamd (creator of MCP and MGE XE) and the morrowind community, instead they opted for a different pipeline
so now every mod in the world needs to have 2 versions, one for vanilla and one for OpenMW
Didn't know this. Amazingly stupid.
you misunderstand the goal which is having a foss engine to run the game. similar to arx libertatis, ja2-stracc, openttd etc.