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Incline Opinions on How Far Violent Gaming Should Go

Are you satisfied with violent gaming.

  • What the media & reviewers says paves my opinion

    Votes: 0 0.0%
  • I'm Sc

    Votes: 0 0.0%
  • Games shouldn't have any violence

    Votes: 0 0.0%
  • Everything should be controlled & monitored. Prepare for assimilation.

    Votes: 0 0.0%

  • Total voters
    37
Joined
Mar 3, 2010
Messages
9,164
Location
Italy
I like when a heroic guy shoots the fuck out of evil villains and gets babes/riches/babes&riches
the show sucked, but i wholeheartedly appreciated "the punisher" ending. the mortally wounded antagonist "come close, let's have this cathartic moment of me explaining my reasons so that you can sympathize", so the punisher approaches him and shoots him in the face. frank castle deserves more pussy than duke nukem.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
7,979
Location
Everywhere
It looks goofy as shit when you riddle an enemy with bullets, slice them up with a sword, or blow them up with an explosion and there is little to no damage shown in response. Unless your game is supposed to be a cartoon I want to see a proper reaction to violence.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
13,132
I want to see a proper reaction to violence.
Which is exactly what I was saying.
Soldier of Fortune.
COD: World at War.
And other pertinent examples.
Make violence and getting shot look really, really painful and unpleasant.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
14,810
Once in a while a jump-scare or perceived jump-scare gets me going esp in a shooter like doom. OTP shit? I dunno.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,834
Location
Terra Australis
Resident Evil was my first exposure to true video game violence. Then Resident Evil 2 took it to the next level with civilians getting torn apart in Raccoon City during the intro, with all the blood and gore sounds. But I think it was more than just the blood and gore that made it violent. It was also the music and the atmosphere. It was dark.

I wish they'd gone all the way with the violence RE2 in remake. Look at this death scene. When I first saw this I was waiting for Leon's head to get torn off. But instead he just struggles a bit and goes limp;

 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
13,132
Resident Evil was my first exposure to true video game violence. Then Resident Evil 2 took it to the next level with civilians getting torn apart in Raccoon City during the intro, with all the blood and gore sounds. But I think it was more than just the blood and gore that made it violent. It was also the music and the atmosphere. It was dark.

I wish they'd gone all the way with the violence RE2 in remake. Look at this death scene. When I first saw this I was waiting for Leon's head to get torn off. But instead he just struggles a bit and goes limp;


You cannot have a game with zombies in it and not have gore...
Zombies and Gore are nigh inseparable.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,974
There are a few older threads (probably far more than I cared to search on) that touched on the violent gaming market.

Gore and Violence in gaming, two recent opinions


Edgy, violent games (mostly shooters)


Most violent computer games


What made me even bother with this thread was a video:


I honestly don't mind violence in gaming. Hell, given some thought any game could be considered violent if you use your imagination. In the end it is just pixels and programming but I'm sure psychologists and media agenda agencies would paint a far different picture the conform with what ever is controlling or gives them headlines to influence who watches or listens or reads their drivel. Opinions and assholes as they say.

I'm also curious which games members actually find meh, bleh, ok, decent, good, or fantastic. Which are modable, which have sequels or possibly sequels in the making, and if the game has a franchise that has stayed great or become rubbish.

Now, I enjoyed the original postal when it came out. As with games that had such wonky fuck controls of the time on the old computer hardware I had you learned to become good, memorize how it played, remember enemy placement, and predict movement and tactics. It was a simple game and I still laugh at the voice acting.

Hatred, I never played but I might purchase; I guess it is still on steam so the workshops might be appealing.

Further back, I enjoyed:
Doom (just about all incarnations)
Duke Nukem 3D
Splatter house 3 (genesis)
Barbarian I
Axe of Rage (barbarian II c64)

And probably a lot more that really have zilch for gore. I mean, I enjoyed using remote missiles in NES Metal Gear exploding everyone or sneaking up on goons and stun punching them to death. You could count the literal sub-seconds in your head before they'd get a chance to sound an alarm.

I suppose pac-man is either an exorcist or just a terrorist bent on power.

Mr. Do is a crazy clown.

Mario is a stoner bent on murder as well in hopes to get some princess cooch but Toadstool makes me think she is a he and the plumber has a mushroom fetish. Maybe he rapes all those toads before murdering them in another castle. Maybe Bowser is protecting the Kingdom.

We'll never know.

Last of Us 2 was a little too realistic
 
Joined
May 2, 2012
Messages
485
I've occasionally reflected on the subject since the last little group discussion. For me the issue is often sadism. Very easy to get very off-putting very quickly when present to the point that I'm increasingly of the opinion you need to be a Hooper circa 1974 level talent to successfully use sadistic violence as an element in your work.

Annoyingly and increasingly it seems to be the dominant vibe in mainstream depictions of extreme violence regardless of whether it fits the cultural product in question. Little place for heroic bloodshed or fun excess and exploitation. Maybe a warped virtue-signalling thing? As in our enlightened vision for society says fictional violence cannot be entertaining or righteous so it has to be Eli Roth’s Rusty Bear Trap Fetish regardless of the context.

Edit: re the video. Never got the controversy re Hatred - very clearly a work of exploitation, nothing beyond that. Basically a mass shooter satire. The grimy violence is entirely tonally appropriate.
 
Last edited:

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
299
Realistic violence is a matter of immersion. If I chop someone with a sword, or shoot with a shotgun to the face, or set on fire, he will not leave a pristine corpse. Dismemberment should be the absolute minimum standard in any game (even Jedi Outcast let you dismember limbs). RPGs are especially under-violent. When my mage throws a fireball at someone, I'd like to see a realistic burning to death animation like in Postal 2, and I want to see a beautiful charred corpse (in glorious isometric 2d, it can be just a few pixels, but it must look crispy). Fallout 1&2 were right about this sort of thing. All games should be as violent as possible so that when women or journalists start playing them they start puking themselves and sobbing uncontrollably. In a game like an FPS, I'd also like a realistic simulation of internal organs and bodily fluids with their own physics. I think the only game that had an enemy gib into separate organs was Cruelty Squad. It should be the standard.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,653
People who obsess over gore are even worse than people who obsess over porn.
They should be on a watchlist.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
Why yes I'd like to disembowel my enemies and wear their innards around my neck. Why is there no game like this yet?
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,450
Location
Mosqueow
Why yes I'd like to disembowel my enemies and wear their innards around my neck. Why is there no game like this yet?

You can wear skin and bone armor in The Forest games and make effigies from severed bodyparts... aside from cannibalism.
 
Joined
Dec 18, 2022
Messages
2,302
Location
Vareš
Why yes I'd like to disembowel my enemies and wear their innards around my neck. Why is there no game like this yet?

You can wear skin and bone armor in The Forest games and make effigies from severed bodyparts... aside from cannibalism.
ltodkr4.png


Don't forget eating them for survival:obviously:

I climbed some weird tall structure on the beach and when I looked down there were a few cannibals waiting for me at the bottom

UZJLtEu.png

Felt good to track them down and eat them.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,450
Location
Mosqueow
It's disappointing they never went anywhere with the sanity system though. Could have at least made the main character experience halucinations and have a different ending if you go nuts from all the butchery and cannibalism.

Still love the game. Had tons of fun trying to wage Vlad The Impaler type of psychological warfare on local freaks.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,144
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
i love ultraviolence!!



This game's demo has become one of my most-played games of the year. Chopping off limbs and tearing out guts and hearing the wounded scream in agony as I leave them behind instead of giving them a merciful death never gets old.
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
785
Location
Desert
Violence is like money... the more, the better

this is good violence:
falloutgundeath.gif.59cb11a926535131ba978429f52a04f4.gif

lots of details. you see the impact of the shot on body. nice animation of collapse. it makes you feel something

this is bad violence:
5vit5n3ufsfz.jpg

"hey guys i find new mod!! i look at monsters and they transform into a mesh of red pixels. And the wall texture get red too!"



a20vA6w.png
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,522
Gore is and should be, first of all, a stylistic choice, much like how far sexual themes go in games. Is the game leaning into being a shooter full of explosions and mountains of corpses? Then it could probably use enemies bursting into gibbets of gore and copious amounts of blood. Is the game, instead, meant to be a realistic and serious piece displaying the horrors of WW1 trench warfare? Then it could probably use a very different kind of gore, with infections and gaping wounds rather than gibbets. And if the game's meant to be carried in a more fantastical, optimistic tone, then it should perhaps not have much gore at all, as it'd just be disruptive.

Just like there's no rule that mandates that a book must or mustn't be a comedy, there should be no rule mandating that there must or mustn't be gore – it should be left to the developer and his vision for whatever he's creating.
 

DicLupa

Novice
Joined
Jul 27, 2023
Messages
47
Location
Zonerino
I can be relatively squeamish about gore, but it's really more about expressions of visceral agony. Be it a film or a game, I'm fine with heads exploding and guts being ripped out. I DON'T like people screaming and moaning for minutes on end. So if you're gonna have that shit, you better earn it.
 

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