Morenatsu.
Liturgist
You guys want to make Ori hard? Well, I've got a few ideas, heheh...
Decided its time to play the sequel. All is well, as expected, but - Im not sure about the difficulty. I think I beat the original Ori on normal, and i decided to go with hard with this one - I prefer the hardest, most challenging setting, as long as the game is not a complete pile of bullshit (HP bloat I'm looking at you), which this surely isnt. But, I've been playing on hard for an half an hour - hour, and I cant shake the feeling the game wasnt meant to be played on hard, and it sorta feels out of place.
Opinions bros? Keep playing on hard, or play on normal?
there is no that special ability to "see" all the things Ori can acquire on the map as was the case in the first game
there is no that special ability to "see" all the things Ori can acquire on the map as was the case in the first game
sucker
The ability is there, you just need to put in some effort to find it.
It's different, the ability you speak of (the Mystery shard, which I obtained) only makes it known through "sound" the existence of nearby hidden areas, and makes the walls semitransparent.
Agreed on that.I don't like the new HD revisions of Ori's mother and Gomo or whatever was the black ball with limbs called.
TBH Ori did get quite formidable in the first game already, even discounting Sein after getting bash, stomp, charged jump and charged dash.Ori also somehow got fighting classes and steroids off-screen, since he went from being a mostly defenseless infant, to scaring away giant wolves with a small torch, to stab bitches with a sword of light, shoot light arrows, or crush his enemies with a hammer of light.
Looked more like collecting fragments of the light long past to me and it actually made the vendor system - another system I was worried about that would break the tone - work decently well.For being rare spirits, the citizens of the new forest seemingly managed to manipulate light energy just fine without them.
Good mechanics should be copied, there is too little of it anyway.I suppose someone took offense that Hollow Knight stole many things from Ori 1, and decided to return the favor for the sequel, going as far as to have similar gibberish voices for dialogue, and even a fucking quirky cartographer, kek.
Or a shady vendor that sells you totally-not Charms to you for a fee. Nevermind these Spirit Shards are probably pieces of dead Light Spirits long gone, but Ori is okay with that.
True. Spirit link was a unique save system that worked extremely well. Shame to see it gone, replaced by braindead autosaves.Shame the Spirit Link system is gone, replaced by autosaves.
Actually I've found myself using most of the combat abilities. They are situational, yes, but for example in Luma Pools boss battle Sentinel ability (more like Seintinel, rite?) was a life saver.Alright, finished it, took 18 hours. It was fun, not as fun as the first one, it feels lesser to some degree and easier (on Normal at least). Gorgeous as ever, if not more so, and the production values are amazing as usual. Sadly, combat is still barebones: Only the hammer and the sword worth using, the others are usually situational that cost a ton and you don't even get to test them to decide.
The only NPC I've found annoying (maybe irrationally so) was the map dude.The new NPCs are okay in general, with some highlights and others less so. Mokis are cute and awesome, they seem to be dark-typed as they have similar eyes to the little bird, and dislike light. The Gorleks though, are bland as hell.
It's a tale of contrasts, loss, and life being unfair. I got it that Ori has to become a tree, his species do that, but it comes quite sudden, and why no chance to say goodbye. I'm not sure if the final battle with Shriek changed anything, as Ori still ended up fusing. Perhaps Ori would have been otherwise given some time to ready himself, but the owl forced the two into action? What do you guys think?
According to the wiki, not all spirits become trees, ancestral or otherwise, but becoming a Spirit Tree is the greatest honor they can hold for a spirit, supposedly said from the devs in one AMA section. Perhaps the Tree knew she was going to die and that's why the spirits of said forest were so martial-minded, to prepare a replacement? Alas, they all immediately die once the Decay sets in, so the point is moot.
Still, the final sequence being a throwback to the start of the first game was quite effective, as by now you actually care for Ori somewhat.
Absolutely (with OatBF being firm 10/10).Overall, 9/10, I hope this gets DLCs or something for the cut level.
I'm a bit conflicted on whether original version would have been better or not.There's seems to be a LOT of cut content from Ori 2 which I hope it is included some day. The original ending was a bit different as well:
At least getting artisticIf you look carefully at the Ori-tree's trunk, you can see the faces imprinted of the people Ori loved the most and/or impacted his life. Aka Ku, Naru, Gumo and possibly Kuro.
Paedo-furry delendi sunt.is anyone else horni for ori
TBH Ori did get quite formidable in the first game already, even discounting Sein after getting bash, stomp, charged jump and charged dash.
Looked more like collecting fragments of the light long past to me and it actually made the vendor system - another system I was worried about that would break the tone - work decently well.
Actually I've found myself using most of the combat abilities. They are situational, yes, but for example in Luma Pools boss battle Sentinel ability (more like Seintinel, rite?) was a life saver.
I'm a bit conflicted on whether original version would have been better or not.
Interestingly, a lot of Silent Woods and Willow's End seem inspired by or possibly even recycling parts of unused OatBF ending that OatWotW effectively replicates
About that, the lack of info and the statement by the devs gives us interesting implications:Overall there seems to be much more unused or changed stuff in the story than the devs officially admit and this story might have been better and richer than what we've got (so I really hope for a definitive edition):
Game mascots are for petting, NOT pegging.is anyone else horni for ori
imagine caring about reproduction. i just wanna live my gay ori x moki fantasies okGame mascots are for petting, NOT pegging.is anyone else horni for ori
Besides, while spirits have genders and can be male or female, chances are they can only reproduce by having a Spirit Tree drop his/her seeds.